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@ -3,67 +3,38 @@
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#include "Sprite2d.h"
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#include "Sprite2d.h"
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#include "TxdStore.h"
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#include "TxdStore.h"
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#include "Font.h"
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#include "Font.h"
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#include "Timer.h"
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CFontDetails CFont::Details;
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CFontDetails CFont::Details;
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int16 CFont::NewLine;
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int16 CFont::NewLine;
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CSprite2d CFont::Sprite[MAX_FONTS];
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CSprite2d CFont::Sprite[MAX_FONTS];
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CFontRenderState CFont::RenderState;
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
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uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
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int32 CFont::Slot = -1;
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int32 CFont::Slot = -1;
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#define JAP_TERMINATION (0x8000 | '~')
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#define JAP_TERMINATION (0x8000 | '~')
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int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
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int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = {
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{
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{
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#else
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#else
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int16 CFont::Size[MAX_FONTS][193] = {
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int16 CFont::Size[MAX_FONTS][210] = {
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#endif
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#endif
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{
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{
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13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
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12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
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23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
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16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
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30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
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12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
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23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
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18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
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35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
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15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
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27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
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26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
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22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
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12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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20
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},
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{
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13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
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28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
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5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
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22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
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35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
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20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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16
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},
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},
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{
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{
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15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
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15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
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19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
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22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
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15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
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17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
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19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
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20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
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37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
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19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
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20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
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19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
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19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
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12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19
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}
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}
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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},
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},
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@ -198,6 +169,21 @@ wchar foreign_table[128] = {
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0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
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0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
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};
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};
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union tFontRenderStatePointer
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{
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CFontRenderState *pRenderState;
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wchar *pStr;
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void Align()
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{
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if ((uintptr)pStr % 4)
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pStr++;
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}
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};
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tFontRenderStatePointer FontRenderStatePointer;
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uint8 FontRenderStateBuf[1024];
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void
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void
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CFont::Initialise(void)
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CFont::Initialise(void)
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{
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{
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@ -228,16 +214,14 @@ CFont::Initialise(void)
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CTxdStore::AddRef(slot);
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CTxdStore::AddRef(slot);
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CTxdStore::PushCurrentTxd();
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(slot);
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CTxdStore::SetCurrentTxd(slot);
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Sprite[0].SetTexture("font2", "font2_mask");
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Sprite[0].SetTexture("font2", "font2m");
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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if (IsJapanese()) {
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if (IsJapanese()) {
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Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
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Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
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Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
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Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
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}
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}
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else
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#endif // MORE_LANGUAGES
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#endif // MORE_LANGUAGES
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Sprite[1].SetTexture("pager", "pager_mask");
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Sprite[1].SetTexture("font1", "font1m");
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Sprite[2].SetTexture("font1", "font1_mask");
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SetScale(1.0f, 1.0f);
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SetScale(1.0f, 1.0f);
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SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
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SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
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SetSlant(0.0f);
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SetSlant(0.0f);
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@ -250,7 +234,7 @@ CFont::Initialise(void)
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SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
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SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
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SetBackGroundOnlyTextOff();
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SetBackGroundOnlyTextOff();
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SetPropOn();
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SetPropOn();
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SetFontStyle(FONT_STANDARD);
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SetFontStyle(FONT_BANK);
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SetRightJustifyWrap(0.0f);
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SetRightJustifyWrap(0.0f);
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SetAlphaFade(255.0f);
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SetAlphaFade(255.0f);
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SetDropShadowPosition(0);
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SetDropShadowPosition(0);
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@ -305,7 +289,6 @@ CFont::Shutdown(void)
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{
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{
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Sprite[0].Delete();
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Sprite[0].Delete();
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Sprite[1].Delete();
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Sprite[1].Delete();
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Sprite[2].Delete();
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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if (IsJapanese())
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if (IsJapanese())
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Sprite[3].Delete();
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Sprite[3].Delete();
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@ -319,13 +302,9 @@ CFont::Shutdown(void)
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void
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void
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CFont::InitPerFrame(void)
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CFont::InitPerFrame(void)
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{
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{
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Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
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RenderState.style = -1;
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CSprite2d::GetBank(15, Sprite[1].m_pTexture);
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Details.anonymous_25 = 0;
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CSprite2d::GetBank(15, Sprite[2].m_pTexture);
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FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
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#ifdef MORE_LANGUAGES
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if (IsJapanese())
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CSprite2d::GetBank(15, Sprite[3].m_pTexture);
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#endif
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SetDropShadowPosition(0);
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SetDropShadowPosition(0);
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NewLine = 0;
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NewLine = 0;
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}
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}
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@ -333,11 +312,15 @@ CFont::InitPerFrame(void)
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void
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void
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CFont::PrintChar(float x, float y, wchar c)
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CFont::PrintChar(float x, float y, wchar c)
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{
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{
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bool bDontPrint = false;
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if(x <= 0.0f || x > SCREEN_WIDTH ||
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if(x <= 0.0f || x > SCREEN_WIDTH ||
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y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
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y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
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return;
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return;
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bDontPrint = c == '\0';
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float w = GetCharacterWidth(c) / 32.0f;
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float w = GetCharacterWidth(c) / 32.0f;
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if (Details.bFontHalfTexture && c == 208)
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c = '\0';
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float xoff = c % 16;
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float xoff = c % 16;
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float yoff = c / 16;
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float yoff = c / 16;
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#ifdef MORE_LANGUAGES
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#ifdef MORE_LANGUAGES
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@ -348,28 +331,40 @@ CFont::PrintChar(float x, float y, wchar c)
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}
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}
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#endif
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#endif
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if(Details.style == FONT_STANDARD || Details.style == FONT_HEADING){
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if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){
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if(Details.dropShadowPosition != 0){
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if (bDontPrint) return;
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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if (RenderState.slant == 0.0f) {
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CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
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if (c < 193) {
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y + SCREEN_SCALE_Y(Details.dropShadowPosition),
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CSprite2d::AddToBuffer(
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x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
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CRect(x, y,
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y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
|
|
|
|
x + 32.0f * RenderState.scaleX * 1.0f,
|
|
|
|
Details.dropColor,
|
|
|
|
y + 40.0f * RenderState.scaleY * 0.5f),
|
|
|
|
|
|
|
|
RenderState.color,
|
|
|
|
|
|
|
|
xoff / 16.0f, yoff / 12.8f + 0.0021f,
|
|
|
|
|
|
|
|
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
|
|
|
|
|
|
|
|
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f,
|
|
|
|
|
|
|
|
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
CSprite2d::AddToBuffer(
|
|
|
|
|
|
|
|
CRect(x, y,
|
|
|
|
|
|
|
|
x + 32.0f * RenderState.scaleX * 1.0f,
|
|
|
|
|
|
|
|
y + 33.0f * RenderState.scaleY * 0.5f),
|
|
|
|
|
|
|
|
RenderState.color,
|
|
|
|
xoff / 16.0f, yoff / 12.8f,
|
|
|
|
xoff / 16.0f, yoff / 12.8f,
|
|
|
|
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
|
|
|
|
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
|
|
|
|
xoff / 16.0f, (yoff + 1.0f) / 12.8f,
|
|
|
|
xoff / 16.0f, (yoff + 1.0f) / 12.8f,
|
|
|
|
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
|
|
|
|
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
|
|
|
} else
|
|
|
|
|
|
|
|
CSprite2d::AddToBuffer(
|
|
|
|
CRect(x, y,
|
|
|
|
CRect(x, y,
|
|
|
|
x + 32.0f * Details.scaleX * 1.0f,
|
|
|
|
x + 32.0f * RenderState.scaleX * 1.0f,
|
|
|
|
y + 40.0f * Details.scaleY * 0.5f),
|
|
|
|
y + 40.0f * RenderState.scaleY * 0.5f),
|
|
|
|
Details.color,
|
|
|
|
RenderState.color,
|
|
|
|
xoff/16.0f, yoff/12.8f,
|
|
|
|
xoff / 16.0f, yoff / 12.8f + 0.00055f,
|
|
|
|
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
|
|
|
|
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
|
|
|
|
xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
|
|
|
|
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
|
|
|
|
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
|
|
|
|
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
}else if (IsJapaneseFont()) {
|
|
|
|
}else if (IsJapaneseFont()) {
|
|
|
|
if (Details.dropShadowPosition != 0) {
|
|
|
|
if (Details.dropShadowPosition != 0) {
|
|
|
@ -394,17 +389,19 @@ CFont::PrintChar(float x, float y, wchar c)
|
|
|
|
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
|
|
|
|
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
|
|
|
|
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
|
|
|
|
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
}else
|
|
|
|
} else {
|
|
|
|
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
|
|
|
if (bDontPrint) return;
|
|
|
|
|
|
|
|
CSprite2d::AddToBuffer(
|
|
|
|
CRect(x, y,
|
|
|
|
CRect(x, y,
|
|
|
|
x + 32.0f * Details.scaleX * w,
|
|
|
|
x + 32.0f * RenderState.scaleX * w,
|
|
|
|
y + 32.0f * Details.scaleY * 0.5f),
|
|
|
|
y + 32.0f * RenderState.scaleY * 0.5f),
|
|
|
|
Details.color,
|
|
|
|
RenderState.color,
|
|
|
|
xoff / 16.0f, yoff / 16.0f,
|
|
|
|
xoff / 16.0f, yoff / 16.0f,
|
|
|
|
(xoff + w) / 16.0f, yoff / 16.0f,
|
|
|
|
(xoff + w) / 16.0f, yoff / 16.0f,
|
|
|
|
xoff / 16.0f, (yoff + 1.0f) / 16.0f,
|
|
|
|
xoff / 16.0f, (yoff + 1.0f) / 16.0f,
|
|
|
|
(xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f);
|
|
|
|
(xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
bool CFont::IsJapanesePunctuation(wchar *str)
|
|
|
|
bool CFont::IsJapanesePunctuation(wchar *str)
|
|
|
@ -483,6 +480,8 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
|
|
|
|
xstart;
|
|
|
|
xstart;
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
PrintString(xleft, y, start, s, spaceWidth, xstart);
|
|
|
|
PrintString(xleft, y, start, s, spaceWidth, xstart);
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
// reset things
|
|
|
|
// reset things
|
|
|
|
lineLength = 0.0f;
|
|
|
|
lineLength = 0.0f;
|
|
|
@ -562,7 +561,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
|
|
|
|
lineLength = 0.0f;
|
|
|
|
lineLength = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#else
|
|
|
|
PrintString(xleft, y, start, s, 0.0f);
|
|
|
|
PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f);
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -803,24 +802,81 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#else
|
|
|
|
void
|
|
|
|
void
|
|
|
|
CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
|
|
|
|
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
wchar *s, c, unused;
|
|
|
|
wchar *s;
|
|
|
|
|
|
|
|
|
|
|
|
for(s = start; s < end; s++){
|
|
|
|
if (RenderState.style != Details.style) {
|
|
|
|
if(*s == '~')
|
|
|
|
RenderFontBuffer();
|
|
|
|
s = ParseToken(s, &unused);
|
|
|
|
RenderState.style = Details.style;
|
|
|
|
c = *s - ' ';
|
|
|
|
}
|
|
|
|
if(Details.slant != 0.0f)
|
|
|
|
|
|
|
|
y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
|
|
|
|
float dropShadowPosition = Details.dropShadowPosition;
|
|
|
|
PrintChar(x, y, c);
|
|
|
|
if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
|
|
|
|
x += GetCharacterSize(c);
|
|
|
|
CRGBA color = Details.color;
|
|
|
|
if(c == 0) // space
|
|
|
|
Details.color = Details.dropColor;
|
|
|
|
x += spwidth;
|
|
|
|
Details.dropShadowPosition = 0;
|
|
|
|
|
|
|
|
Details.bIsShadow = true;
|
|
|
|
|
|
|
|
if (Details.slant != 0.0f) {
|
|
|
|
|
|
|
|
Details.slantRefX += dropShadowPosition;
|
|
|
|
|
|
|
|
Details.slantRefY += dropShadowPosition;
|
|
|
|
|
|
|
|
PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth);
|
|
|
|
|
|
|
|
Details.slantRefX -= dropShadowPosition;
|
|
|
|
|
|
|
|
Details.slantRefY -= dropShadowPosition;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
Details.color = color;
|
|
|
|
|
|
|
|
Details.dropShadowPosition = dropShadowPosition;
|
|
|
|
|
|
|
|
Details.bIsShadow = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
|
|
|
|
|
|
|
|
RenderFontBuffer();
|
|
|
|
|
|
|
|
CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
|
|
|
|
|
|
|
|
pRenderState->fTextPosX = x;
|
|
|
|
|
|
|
|
pRenderState->fTextPosY = y;
|
|
|
|
|
|
|
|
pRenderState->scaleX = Details.scaleX;
|
|
|
|
|
|
|
|
pRenderState->scaleY = Details.scaleY;
|
|
|
|
|
|
|
|
pRenderState->color = Details.color;
|
|
|
|
|
|
|
|
pRenderState->fExtraSpace = spwidth;
|
|
|
|
|
|
|
|
pRenderState->slant = Details.slant;
|
|
|
|
|
|
|
|
pRenderState->slantRefX = Details.slantRefX;
|
|
|
|
|
|
|
|
pRenderState->slantRefY = Details.slantRefY;
|
|
|
|
|
|
|
|
pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
|
|
|
|
|
|
|
|
pRenderState->proportional = Details.proportional;
|
|
|
|
|
|
|
|
pRenderState->style = Details.style;
|
|
|
|
|
|
|
|
pRenderState->bIsShadow = Details.bIsShadow;
|
|
|
|
|
|
|
|
FontRenderStatePointer.pRenderState++;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for(s = start; s < end;){
|
|
|
|
|
|
|
|
if (*s == '~') {
|
|
|
|
|
|
|
|
for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
|
|
|
|
|
|
|
|
*FontRenderStatePointer.pStr = *(s++);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Details.bFlash) {
|
|
|
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
|
|
|
|
|
|
|
|
Details.bFlashState = !Details.bFlashState;
|
|
|
|
|
|
|
|
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
Details.color.a = Details.bFlashState ? 0 : 255;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} else
|
|
|
|
|
|
|
|
*(FontRenderStatePointer.pStr++) = *(s++);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
*(FontRenderStatePointer.pStr++) = '\0';
|
|
|
|
|
|
|
|
FontRenderStatePointer.Align();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
|
|
|
CFont::PrintStringFromBottom(float x, float y, wchar *str)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
|
|
|
|
|
|
|
|
if (Details.slant == 0.0f)
|
|
|
|
|
|
|
|
y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
|
|
|
|
|
|
|
|
PrintString(x, y, str);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float
|
|
|
|
float
|
|
|
|
CFont::GetCharacterWidth(wchar c)
|
|
|
|
CFont::GetCharacterWidth(wchar c)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -828,7 +884,7 @@ CFont::GetCharacterWidth(wchar c)
|
|
|
|
if (IsJapanese()) {
|
|
|
|
if (IsJapanese()) {
|
|
|
|
if (!Details.proportional)
|
|
|
|
if (!Details.proportional)
|
|
|
|
return Size[0][Details.style][192];
|
|
|
|
return Size[0][Details.style][192];
|
|
|
|
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) {
|
|
|
|
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
|
|
|
|
switch (Details.style)
|
|
|
|
switch (Details.style)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
case FONT_JAPANESE:
|
|
|
|
case FONT_JAPANESE:
|
|
|
@ -844,7 +900,7 @@ CFont::GetCharacterWidth(wchar c)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
case FONT_JAPANESE:
|
|
|
|
case FONT_JAPANESE:
|
|
|
|
return 29.4f;
|
|
|
|
return 29.4f;
|
|
|
|
case FONT_STANDARD:
|
|
|
|
case FONT_BANK:
|
|
|
|
return 10.0f;
|
|
|
|
return 10.0f;
|
|
|
|
case FONT_PAGER:
|
|
|
|
case FONT_PAGER:
|
|
|
|
return 31.5f;
|
|
|
|
return 31.5f;
|
|
|
@ -861,7 +917,7 @@ CFont::GetCharacterWidth(wchar c)
|
|
|
|
if (Details.proportional)
|
|
|
|
if (Details.proportional)
|
|
|
|
return Size[Details.style][c];
|
|
|
|
return Size[Details.style][c];
|
|
|
|
else
|
|
|
|
else
|
|
|
|
return Size[Details.style][192];
|
|
|
|
return Size[Details.style][209];
|
|
|
|
#endif // MORE_LANGUAGES
|
|
|
|
#endif // MORE_LANGUAGES
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -873,8 +929,8 @@ CFont::GetCharacterSize(wchar c)
|
|
|
|
if (IsJapanese())
|
|
|
|
if (IsJapanese())
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (!Details.proportional)
|
|
|
|
if (!Details.proportional)
|
|
|
|
return Size[0][Details.style][192] * Details.scaleX;
|
|
|
|
return Size[0][Details.style][209] * Details.scaleX;
|
|
|
|
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) {
|
|
|
|
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
|
|
|
|
switch (Details.style)
|
|
|
|
switch (Details.style)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
case FONT_JAPANESE:
|
|
|
|
case FONT_JAPANESE:
|
|
|
@ -890,7 +946,7 @@ CFont::GetCharacterSize(wchar c)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
case FONT_JAPANESE:
|
|
|
|
case FONT_JAPANESE:
|
|
|
|
return 29.4f * Details.scaleX;
|
|
|
|
return 29.4f * Details.scaleX;
|
|
|
|
case FONT_STANDARD:
|
|
|
|
case FONT_BANK:
|
|
|
|
return 10.0f * Details.scaleX;
|
|
|
|
return 10.0f * Details.scaleX;
|
|
|
|
case FONT_PAGER:
|
|
|
|
case FONT_PAGER:
|
|
|
|
return 31.5f * Details.scaleX;
|
|
|
|
return 31.5f * Details.scaleX;
|
|
|
@ -901,12 +957,14 @@ CFont::GetCharacterSize(wchar c)
|
|
|
|
else if(Details.proportional)
|
|
|
|
else if(Details.proportional)
|
|
|
|
return Size[LanguageSet][Details.style][c] * Details.scaleX;
|
|
|
|
return Size[LanguageSet][Details.style][c] * Details.scaleX;
|
|
|
|
else
|
|
|
|
else
|
|
|
|
return Size[LanguageSet][Details.style][192] * Details.scaleX;
|
|
|
|
return Size[LanguageSet][Details.style][209] * Details.scaleX;
|
|
|
|
#else
|
|
|
|
#else
|
|
|
|
|
|
|
|
if (Details.bFontHalfTexture)
|
|
|
|
|
|
|
|
c = FindNewCharacter(c);
|
|
|
|
if (Details.proportional)
|
|
|
|
if (Details.proportional)
|
|
|
|
return Size[Details.style][c] * Details.scaleX;
|
|
|
|
return Size[Details.style][c] * Details.scaleX;
|
|
|
|
else
|
|
|
|
else
|
|
|
|
return Size[Details.style][192] * Details.scaleX;
|
|
|
|
return Size[Details.style][209] * Details.scaleX;
|
|
|
|
#endif // MORE_LANGUAGES
|
|
|
|
#endif // MORE_LANGUAGES
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -954,7 +1012,8 @@ CFont::GetStringWidth(wchar *s, bool spaces)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
} else {
|
|
|
|
}
|
|
|
|
|
|
|
|
else {
|
|
|
|
w += GetCharacterSize(c - ' ');
|
|
|
|
w += GetCharacterSize(c - ' ');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1020,7 +1079,7 @@ CFont::GetNextSpace(wchar *s)
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
wchar*
|
|
|
|
wchar*
|
|
|
|
CFont::ParseToken(wchar *s, wchar*, bool japShit)
|
|
|
|
CFont::ParseToken(wchar *s, bool japShit)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
s++;
|
|
|
|
s++;
|
|
|
|
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
|
|
|
|
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
|
|
|
@ -1050,39 +1109,232 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#else
|
|
|
|
wchar*
|
|
|
|
wchar*
|
|
|
|
CFont::ParseToken(wchar *s, wchar*)
|
|
|
|
CFont::ParseToken(wchar *s)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
Details.anonymous_23 = false;
|
|
|
|
s++;
|
|
|
|
s++;
|
|
|
|
if(Details.color.r || Details.color.g || Details.color.b)
|
|
|
|
if(Details.color.r || Details.color.g || Details.color.b)
|
|
|
|
switch(*s){
|
|
|
|
switch(*s){
|
|
|
|
|
|
|
|
case 'B':
|
|
|
|
|
|
|
|
Details.bBold = !Details.bBold;
|
|
|
|
case 'N':
|
|
|
|
case 'N':
|
|
|
|
case 'n':
|
|
|
|
case 'n':
|
|
|
|
NewLine = 1;
|
|
|
|
NewLine = 1;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
|
|
|
|
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
|
|
|
|
case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
|
|
|
|
case 'f':
|
|
|
|
case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
|
|
|
|
Details.bFlash = !Details.bFlash;
|
|
|
|
case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
|
|
|
|
if (Details.bFlash)
|
|
|
|
case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
|
|
|
|
Details.color.a = 255;
|
|
|
|
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
|
|
|
|
break;
|
|
|
|
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
|
|
|
|
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
|
|
|
|
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
|
|
|
|
case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
|
|
|
|
|
|
|
|
case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
while(*s != '~') s++;
|
|
|
|
while(*s != '~') s++;
|
|
|
|
return s+1;
|
|
|
|
if (*(++s) == '~')
|
|
|
|
|
|
|
|
s = ParseToken(s);
|
|
|
|
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
wchar*
|
|
|
|
|
|
|
|
CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Details.anonymous_23 = false;
|
|
|
|
|
|
|
|
wchar *s = str + 1;
|
|
|
|
|
|
|
|
if (Details.color.r || Details.color.g || Details.color.b)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
switch (*s)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
case 'B':
|
|
|
|
|
|
|
|
bold = !bold;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'b':
|
|
|
|
|
|
|
|
color.r = 27;
|
|
|
|
|
|
|
|
color.g = 89;
|
|
|
|
|
|
|
|
color.b = 130;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'f':
|
|
|
|
|
|
|
|
flash = !flash;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'g':
|
|
|
|
|
|
|
|
color.r = 255;
|
|
|
|
|
|
|
|
color.g = 150;
|
|
|
|
|
|
|
|
color.b = 225;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'h':
|
|
|
|
|
|
|
|
color.r = 225;
|
|
|
|
|
|
|
|
color.g = 225;
|
|
|
|
|
|
|
|
color.b = 225;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'l':
|
|
|
|
|
|
|
|
color.r = 0;
|
|
|
|
|
|
|
|
color.g = 0;
|
|
|
|
|
|
|
|
color.b = 0;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'o':
|
|
|
|
|
|
|
|
color.r = 229;
|
|
|
|
|
|
|
|
color.g = 125;
|
|
|
|
|
|
|
|
color.b = 126;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'p':
|
|
|
|
|
|
|
|
color.r = 168;
|
|
|
|
|
|
|
|
color.g = 110;
|
|
|
|
|
|
|
|
color.b = 252;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'q':
|
|
|
|
|
|
|
|
color.r = 199;
|
|
|
|
|
|
|
|
color.g = 144;
|
|
|
|
|
|
|
|
color.b = 203;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'r':
|
|
|
|
|
|
|
|
color.r = 255;
|
|
|
|
|
|
|
|
color.g = 150;
|
|
|
|
|
|
|
|
color.b = 225;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 't':
|
|
|
|
|
|
|
|
color.r = 86;
|
|
|
|
|
|
|
|
color.g = 212;
|
|
|
|
|
|
|
|
color.b = 146;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'w':
|
|
|
|
|
|
|
|
color.r = 175;
|
|
|
|
|
|
|
|
color.g = 175;
|
|
|
|
|
|
|
|
color.b = 175;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'x':
|
|
|
|
|
|
|
|
color.r = 132;
|
|
|
|
|
|
|
|
color.g = 146;
|
|
|
|
|
|
|
|
color.b = 197;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'y':
|
|
|
|
|
|
|
|
color.r = 255;
|
|
|
|
|
|
|
|
color.g = 227;
|
|
|
|
|
|
|
|
color.b = 79;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
while (*s != '~')
|
|
|
|
|
|
|
|
++s;
|
|
|
|
|
|
|
|
if (*(++s) == '~')
|
|
|
|
|
|
|
|
s = ParseToken(s, color, flash, bold);
|
|
|
|
|
|
|
|
return s;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
void
|
|
|
|
CFont::DrawFonts(void)
|
|
|
|
CFont::DrawFonts(void)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
CSprite2d::DrawBank(Details.bank);
|
|
|
|
RenderFontBuffer();
|
|
|
|
CSprite2d::DrawBank(Details.bank+1);
|
|
|
|
}
|
|
|
|
CSprite2d::DrawBank(Details.bank+2);
|
|
|
|
|
|
|
|
#ifdef MORE_LANGUAGES
|
|
|
|
void
|
|
|
|
if (IsJapanese())
|
|
|
|
CFont::RenderFontBuffer()
|
|
|
|
CSprite2d::DrawBank(Details.bank+3);
|
|
|
|
{
|
|
|
|
#endif
|
|
|
|
if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float textPosX;
|
|
|
|
|
|
|
|
float textPosY;
|
|
|
|
|
|
|
|
CRGBA color;
|
|
|
|
|
|
|
|
bool bBold = false;
|
|
|
|
|
|
|
|
bool bFlash = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Sprite[RenderState.style].SetRenderState();
|
|
|
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
|
|
|
|
RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
|
|
|
|
|
|
|
|
textPosX = RenderState.fTextPosX;
|
|
|
|
|
|
|
|
textPosY = RenderState.fTextPosY;
|
|
|
|
|
|
|
|
tFontRenderStatePointer pRenderStateBufPointer;
|
|
|
|
|
|
|
|
pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
|
|
|
|
|
|
|
|
for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
|
|
|
|
|
|
|
|
if (*pRenderStateBufPointer.pStr == '\0') {
|
|
|
|
|
|
|
|
tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
|
|
|
|
|
|
|
|
tmpPointer.pStr++;
|
|
|
|
|
|
|
|
tmpPointer.Align();
|
|
|
|
|
|
|
|
if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RenderState = *(tmpPointer.pRenderState++);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pRenderStateBufPointer = tmpPointer;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
textPosX = RenderState.fTextPosX;
|
|
|
|
|
|
|
|
textPosY = RenderState.fTextPosY;
|
|
|
|
|
|
|
|
color = RenderState.color;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*pRenderStateBufPointer.pStr == '~') {
|
|
|
|
|
|
|
|
pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
|
|
|
|
|
|
|
|
if (bFlash) {
|
|
|
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
|
|
|
|
|
|
|
|
Details.bFlashState = !Details.bFlashState;
|
|
|
|
|
|
|
|
Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
Details.color.alpha = Details.bFlashState ? 0 : 255;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!RenderState.bIsShadow)
|
|
|
|
|
|
|
|
RenderState.color = color;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
wchar c = *pRenderStateBufPointer.pStr;
|
|
|
|
|
|
|
|
c -= ' ';
|
|
|
|
|
|
|
|
if (RenderState.bFontHalfTexture)
|
|
|
|
|
|
|
|
c = FindNewCharacter(c);
|
|
|
|
|
|
|
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else if (c > 155)
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c = 0;
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if (RenderState.slant != 0.0f)
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textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
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PrintChar(textPosX, textPosY, c);
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if (bBold) {
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PrintChar(textPosX + 1.0f, textPosY, c);
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PrintChar(textPosX + 2.0f, textPosY, c);
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textPosX += 2.0f;
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}
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textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]);
|
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if (c == '\0')
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|
textPosX += RenderState.fExtraSpace;
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}
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CSprite2d::RenderVertexBuffer();
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|
|
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
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}
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|
void
|
|
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|
|
CFont::SetFontStyle(int16 style)
|
|
|
|
|
|
|
|
{
|
|
|
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|
|
|
|
if (style == FONT_HEADING) {
|
|
|
|
|
|
|
|
Details.style = FONT_STANDARD;
|
|
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|
|
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|
|
Details.bFontHalfTexture = true;
|
|
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|
|
} else {
|
|
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|
|
Details.style = style;
|
|
|
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|
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|
|
Details.bFontHalfTexture = false;
|
|
|
|
|
|
|
|
}
|
|
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|
|
|
|
|
}
|
|
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|
|
|
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|
|
|
|
|
|
|
|
wchar CFont::FindNewCharacter(wchar c)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (c >= 16 && c <= 26) return c + 128;
|
|
|
|
|
|
|
|
if (c >= 8 && c <= 9) return c + 86;
|
|
|
|
|
|
|
|
if (c == 4) return c + 89;
|
|
|
|
|
|
|
|
if (c == 7) return 206;
|
|
|
|
|
|
|
|
if (c == 14) return 207;
|
|
|
|
|
|
|
|
if (c >= 33 && c <= 58) return c + 122;
|
|
|
|
|
|
|
|
if (c >= 65 && c <= 90) return c + 90;
|
|
|
|
|
|
|
|
if (c >= 96 && c <= 118) return c + 85;
|
|
|
|
|
|
|
|
if (c >= 119 && c <= 140) return c + 62;
|
|
|
|
|
|
|
|
if (c >= 141 && c <= 142) return 204;
|
|
|
|
|
|
|
|
if (c == 143) return 205;
|
|
|
|
|
|
|
|
if (c == 1) return 208;
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
wchar
|
|
|
|
wchar
|
|
|
|