diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 940f41ce..f125bed2 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -160,7 +160,7 @@ cMusicManager::DisplayRadioStationName() CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetPropOn(); - CFont::SetFontStyle(FONT_HEADING); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_SCALE_X(640.0f)); CFont::SetColor(CRGBA(0, 0, 0, 255)); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 66aa825d..76264617 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1531,7 +1531,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command) CPed* pTestedPed = ped->m_nearPeds[i]; if (!pTestedPed || !IsPedPointerValid(pTestedPed)) continue; - if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) { + if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJ_15) { CVector vFollowerPos = pTestedPed->GetFormationPosition(); CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped); bool bFound = false; @@ -1681,11 +1681,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; - case COMMAND_MULT_INT_VAR_BY_INT_LVAR: + case COMMAND_MULT_INT_LVAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; - case COMMAND_MULT_INT_LVAR_BY_INT_VAR: + case COMMAND_MULT_INT_VAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; @@ -1697,11 +1697,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; - case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR: + case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; - case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR: + case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; @@ -1713,11 +1713,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; - case COMMAND_DIV_INT_VAR_BY_INT_LVAR: + case COMMAND_DIV_INT_LVAR_BY_INT_VAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; - case COMMAND_DIV_INT_LVAR_BY_INT_VAR: + case COMMAND_DIV_INT_VAR_BY_INT_LVAR: nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; @@ -1729,11 +1729,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; - case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR: + case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; - case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR: + case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR: fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; @@ -1759,19 +1759,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; -#ifdef FIX_BUGS - case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR: -#else case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR: -#endif fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; -#ifdef FIX_BUGS - case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR: -#else case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR: -#endif fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; @@ -1797,19 +1789,11 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; -#ifdef FIX_BUGS // in SA it was fixed by reversing their order in enum - case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR: -#else case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR: -#endif fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; -#ifdef FIX_BUGS - case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR: -#else case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR: -#endif fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; @@ -1823,13 +1807,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } - case COMMAND_SET_VAR_INT_TO_LVAR_INT: + case COMMAND_SET_LVAR_INT_TO_VAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } - case COMMAND_SET_LVAR_INT_TO_VAR_INT: + case COMMAND_SET_VAR_INT_TO_LVAR_INT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -1847,13 +1831,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } - case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT: + case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } - case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT: + case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -1871,13 +1855,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } - case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT: + case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } - case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT: + case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -1895,13 +1879,13 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); return 0; } - case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT: + case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); return 0; } - case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT: + case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT: { float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); *ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); @@ -10694,7 +10678,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTargetPed); pPed->bScriptObjectiveCompleted = false; - pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pPed); + pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pPed); return 0; } //case COMMAND_IS_PICKUP_IN_ZONE: @@ -10729,7 +10713,8 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]); assert(pTargetPed); pPed->bScriptObjectiveCompleted = false; - pPed->SetObjective(OBJECTIVE_AIM_GUN_AT_PED, pTargetPed); + debug("SET_CHAR_OBJ_AIM_GUN_AT_CHAR is not implemented\n"); + //pPed->SetObjective(OBJECTIVE_AIM_GUN_AT_PED, pTargetPed); // TODO(MIAMI) -- when objective is implemented return 0; } case COMMAND_SWITCH_SECURITY_CAMERA: @@ -11137,7 +11122,8 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command) pos.y = *(float*)&ScriptParams[2]; pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pPed->bScriptObjectiveCompleted = false; - pPed->SetObjective(OBJECTIVE_SPRINT_TO_COORD, pos); + debug("SET_CHAR_OBJ_SPRINT_TO_COORD is not implemented\n"); + //pPed->SetObjective(OBJECTIVE_SPRINT_TO_COORD, pos); // TODO(MIAMI) -- when objective is implemented return 0; } case COMMAND_CREATE_SWAT_ROPE: diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 961b8f61..70e6303e 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2821,13 +2821,14 @@ CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRES return neededTurn < threshold || TWOPI - threshold < neededTurn; } -// --MIAMI: Done bool CPed::IsTemporaryObjective(eObjective objective) { return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER || - objective == OBJECTIVE_LEAVE_CAR_AND_DIE || objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || - objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; +#ifdef VC_PED_PORTS + objective == OBJECTIVE_LEAVE_CAR_AND_DIE || +#endif + objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; } void @@ -2836,7 +2837,6 @@ CPed::SetMoveState(eMoveState state) m_nMoveState = state; } -// --MIAMI: Done void CPed::SetObjectiveTimer(int time) { @@ -2847,7 +2847,6 @@ CPed::SetObjectiveTimer(int time) } } -// --MIAMI: Done void CPed::ForceStoredObjective(eObjective objective) { @@ -2856,65 +2855,49 @@ CPed::ForceStoredObjective(eObjective objective) return; } - switch (m_objective) { + switch (m_objective) + { case OBJECTIVE_FLEE_TILL_SAFE: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: - case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: - case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_SPRINT_TO_COORD: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: return; default: m_prevObjective = m_objective; } } -// --MIAMI: Done void CPed::SetStoredObjective(void) { if (m_objective == m_prevObjective) return; - switch (m_objective) { + switch (m_objective) + { case OBJECTIVE_FLEE_TILL_SAFE: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: - case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: - case OBJECTIVE_HASSLE_CHAR: + case OBJECTIVE_FOLLOW_PED_IN_FORMATION: + case OBJECTIVE_LEAVE_VEHICLE: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_SPRINT_TO_COORD: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: return; default: m_prevObjective = m_objective; } } -// --MIAMI: Done void CPed::RestorePreviousObjective(void) { @@ -2922,7 +2905,10 @@ CPed::RestorePreviousObjective(void) return; if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER - && m_nPedState != PED_CARJACK) +#ifdef VC_PED_PORTS + && m_nPedState != PED_CARJACK +#endif + ) m_pedInObjective = nil; if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) { @@ -2946,7 +2932,6 @@ CPed::SetLeader(CEntity *leader) m_leader->RegisterReference((CEntity **)&m_leader); } -// TODO(Miami) void CPed::SetObjective(eObjective newObj, void *entity) { @@ -2962,6 +2947,7 @@ CPed::SetObjective(eObjective newObj, void *entity) if (entity == this) return; + SetObjectiveTimer(0); if (m_objective == newObj) { switch (newObj) { case OBJECTIVE_KILL_CHAR_ON_FOOT: @@ -2972,6 +2958,7 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_FIGHT_CHAR: if (m_pedInObjective == entity) return; + break; case OBJECTIVE_LEAVE_VEHICLE: case OBJECTIVE_FLEE_CAR: @@ -2986,14 +2973,12 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_BUY_ICE_CREAM: if (m_carInObjective == entity) return; + break; case OBJECTIVE_SET_LEADER: if (m_leader == entity) return; - break; - case OBJECTIVE_AIM_GUN_AT_PED: - if (m_pedInObjective == entity) - return; + break; default: break; @@ -3007,8 +2992,9 @@ CPed::SetObjective(eObjective newObj, void *entity) return; } +#ifdef VC_PED_PORTS ClearPointGunAt(); - m_objectiveTimer = 0; +#endif bObjectiveCompleted = false; if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) { if (m_objective != newObj) { @@ -3042,8 +3028,6 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: - case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: - case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_FIGHT_CHAR: m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective = (CPed*)entity; @@ -3103,10 +3087,6 @@ CPed::SetObjective(eObjective newObj, void *entity) SetLeader((CEntity*)entity); RestorePreviousObjective(); break; - case OBJECTIVE_AIM_GUN_AT_PED: - m_pedInObjective = (CPed*)entity; - m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); - break; default: break; } @@ -3129,16 +3109,21 @@ CPed::SetIdle(void) } } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj) { - if (DyingOrDead() || m_attachedTo) + if (DyingOrDead()) return; if (newObj == OBJECTIVE_NONE) { if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER - || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) && !IsPlayer() && !IsPedInControl()) { +#ifdef VC_PED_PORTS + || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) + && !IsPlayer() +#else + ) +#endif + && !IsPedInControl()) { bStartWanderPathOnFoot = true; return; @@ -3215,7 +3200,6 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType) } } -// --MIAMI: Done void CPed::ClearChat(void) { @@ -3227,11 +3211,6 @@ CPed::ClearChat(void) bIsTalking = false; ClearLookFlag(); RestorePreviousState(); - if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { - bBoughtIceCream = true; - SetObjective(OBJECTIVE_NONE); - SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); - } } bool @@ -4582,23 +4561,28 @@ CPed::ClearLook(void) ClearLookFlag(); } -// --MIAMI: Done void CPed::ClearObjective(void) { if (IsPedInControl() || m_nPedState == PED_DRIVING) { m_objective = OBJECTIVE_NONE; +#ifdef VC_PED_PORTS m_pedInObjective = nil; m_carInObjective = nil; +#endif if (m_nPedState == PED_DRIVING && m_pMyVehicle) { if (m_pMyVehicle->pDriver != this) { +#ifdef VC_PED_PORTS if(!IsPlayer()) +#endif bWanderPathAfterExitingCar = true; SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); } +#ifdef VC_PED_PORTS m_nLastPedState = PED_NONE; +#endif } else { SetIdle(); SetMoveState(PEDMOVE_STILL); @@ -8108,9 +8092,7 @@ CPed::Seek(void) } else if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION) { - if (m_objective == OBJECTIVE_SPRINT_TO_COORD) - nextMove = PEDMOVE_SPRINT; - else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) + if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) nextMove = PEDMOVE_RUN; else nextMove = PEDMOVE_WALK; @@ -8132,7 +8114,7 @@ CPed::Seek(void) } if (seekPosDist >= distanceToCountItDone) { - if (bIsRunning && nextMove != PEDMOVE_SPRINT) + if (bIsRunning) nextMove = PEDMOVE_RUN; if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) { @@ -8204,9 +8186,7 @@ CPed::Seek(void) m_actionY = 0; } - if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD || - m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) { - + if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) { if (m_pNextPathNode) m_pNextPathNode = nil; else @@ -10352,7 +10332,6 @@ CPed::ProcessControl(void) && (!IsPlayer() || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA - || m_objective == OBJECTIVE_SPRINT_TO_COORD || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) { if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { @@ -11193,7 +11172,7 @@ CPed::ProcessControl(void) if (!IsPlayer() && m_pMyVehicle->IsBoat() && FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle && CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend) { - SetObjective(OBJECTIVE_KILL_CHAR_ON_BOAT, FindPlayerPed()); + SetObjective(OBJ_50, FindPlayerPed()); Say(SOUND_PED_CAR_JACKED); } @@ -12317,11 +12296,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; veh->AutoPilot.m_nCruiseSpeed = 25; } - ped->SetPedState(PED_DRIVING); + ped->m_nPedState = PED_DRIVING; if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT - || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); @@ -12347,8 +12325,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } ped->m_nPedState = PED_DRIVING; - if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT - || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); @@ -12371,13 +12348,6 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_USE_SEAT_ATTRACTOR: - case OBJECTIVE_USE_ATM_ATTRACTOR: - case OBJECTIVE_USE_STOP_ATTRACTOR: - case OBJECTIVE_USE_PIZZA_ATTRACTOR: - case OBJECTIVE_USE_SHELTER_ATTRACTOR: - case OBJECTIVE_SPRINT_TO_COORD: - case OBJECTIVE_USE_ICECREAM_ATTRACTOR: break; default: ped->SetObjective(OBJECTIVE_NONE); @@ -13241,8 +13211,8 @@ CPed::ProcessObjective(void) case OBJECTIVE_FOLLOW_CAR_IN_CAR: case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: case OBJECTIVE_DESTROY_OBJ: - case OBJECTIVE_GOTO_AREA_IN_CAR: - case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: + case OBJECTIVE_26: + case OBJECTIVE_27: case OBJECTIVE_SET_LEADER: break; case OBJECTIVE_IDLE: @@ -13788,8 +13758,6 @@ CPed::ProcessObjective(void) break; } case OBJECTIVE_GOTO_CHAR_ON_FOOT: - case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: - case OBJECTIVE_HASSLE_CHAR: { if (m_pedInObjective) { float safeDistance = 2.0f; @@ -13835,8 +13803,6 @@ CPed::ProcessObjective(void) } } } - if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING && m_nMoveState > PEDMOVE_STILL) - SetMoveState(PEDMOVE_WALK); } } else { SetObjective(OBJECTIVE_NONE); @@ -14129,9 +14095,8 @@ CPed::ProcessObjective(void) } case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_SPRINT_TO_COORD: { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD) + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && InVehicle()) { SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); } else { @@ -14146,22 +14111,11 @@ CPed::ProcessObjective(void) CVector bestCoords(0.0f, 0.0f, 0.0f); m_vecSeekPos = m_nextRoutePointPos; - if (!m_pNextPathNode) { - bool found = FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); - if (m_pNextPathNode) { + if (!m_pNextPathNode) + FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); - // Because it already does that if it finds better coords. - if (!found) { - bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); - } - if ((bestCoords - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) { - m_pNextPathNode = nil; - bUsePedNodeSeek = false; - } - } - } if (m_pNextPathNode) - m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + m_vecSeekPos = m_pNextPathNode->GetPosition(); } SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); } @@ -14388,18 +14342,13 @@ CPed::ProcessObjective(void) SetWanderPath(CGeneral::GetRandomNumber() & 7); } } else { +#ifdef VC_PED_PORTS m_objective = OBJECTIVE_NONE; +#endif ClearObjective(); } - } - // fall through - case OBJECTIVE_WANDER: - if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer && !bInVehicle) { - m_leaveCarTimer = 0; - m_objective = OBJECTIVE_NONE; - CPed::SetWanderPath(m_nPathDir); - } break; + } case OBJECTIVE_FLEE_CAR: if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) { RestorePreviousObjective(); @@ -14433,19 +14382,6 @@ CPed::ProcessObjective(void) } } break; - case OBJECTIVE_AIM_GUN_AT_PED: - if (m_pedInObjective) { - if (!bObstacleShowedUpDuringKillObjective) - SetPointGunAt(m_pedInObjective); - - if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { - SetLookFlag(m_pedInObjective, false); // TODO(Miami): new parameter: false - TurnBody(); - } - } else { - ClearObjective(); - } - break; #ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: { @@ -17687,7 +17623,6 @@ CPed::WarpPedIntoCar(CVehicle *car) bChangedSeat = true; } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) { @@ -17704,7 +17639,6 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) } } -// --MIAMI: Done void CPed::SetObjective(eObjective newObj, CVector dest) { @@ -17714,8 +17648,9 @@ CPed::SetObjective(eObjective newObj, CVector dest) if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj) return; + SetObjectiveTimer(0); if (m_objective == newObj) { - if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_COORD) { + if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { if (m_nextRoutePointPos == dest) return; } else if (newObj == OBJECTIVE_GUARD_SPOT) { @@ -17724,8 +17659,9 @@ CPed::SetObjective(eObjective newObj, CVector dest) } } +#ifdef VC_PED_PORTS ClearPointGunAt(); - m_objectiveTimer = 0; +#endif bObjectiveCompleted = false; switch (newObj) { case OBJECTIVE_GUARD_SPOT: @@ -17741,8 +17677,6 @@ CPed::SetObjective(eObjective newObj, CVector dest) case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: - case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: - case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_FOLLOW_PED_IN_FORMATION: case OBJECTIVE_LEAVE_VEHICLE: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: @@ -17751,27 +17685,6 @@ CPed::SetObjective(eObjective newObj, CVector dest) case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: case OBJECTIVE_DESTROY_OBJ: case OBJECTIVE_DESTROY_CAR: - case OBJECTIVE_GOTO_AREA_IN_CAR: - case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: - case OBJECTIVE_FIGHT_CHAR: - case OBJECTIVE_SET_LEADER: - case OBJECTIVE_FOLLOW_ROUTE: - case OBJECTIVE_SOLICIT: - case OBJECTIVE_HAIL_TAXI: - case OBJECTIVE_CATCH_TRAIN: - case OBJECTIVE_BUY_ICE_CREAM: - case OBJECTIVE_STEAL_ANY_CAR: - case OBJECTIVE_STEAL_ANY_MISSION_CAR: - case OBJECTIVE_MUG_CHAR: - case OBJECTIVE_LEAVE_CAR_AND_DIE: - case OBJECTIVE_FLEE_CAR: - case OBJECTIVE_SUN_BATHE: - case OBJECTIVE_AIM_GUN_AT_PED: - case OBJECTIVE_WANDER: - case OBJECTIVE_WAIT_FOR_RAIN_TO_END: - case OBJECTIVE_KILL_CHAR_ON_BOAT: - case OBJECTIVE_SOLICIT_FOOT: - case OBJECTIVE_WAIT_FOR_BUS: break; case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: @@ -17821,7 +17734,6 @@ CPed::SetObjective(eObjective newObj, CVector dest) } break; case OBJECTIVE_RUN_TO_AREA: - case OBJECTIVE_SPRINT_TO_COORD: bIsRunning = true; m_pNextPathNode = nil; m_nextRoutePointPos = dest; @@ -18235,6 +18147,50 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this); } +void +CPed::SetObjective(eObjective newObj, CVector dest, float safeDist) +{ + if (DyingOrDead()) + return; + + if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj) + return; + + SetObjectiveTimer(0); + if (m_objective == newObj) { + if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { + if (m_nextRoutePointPos == dest && m_distanceToCountSeekDone == safeDist) + return; + } else if (newObj == OBJECTIVE_GUARD_SPOT) { + if (m_vecSeekPosEx == dest && m_distanceToCountSeekDoneEx == safeDist) + return; + } + } + +#ifdef VC_PED_PORTS + ClearPointGunAt(); +#endif + bObjectiveCompleted = false; + if (IsTemporaryObjective(m_objective)) { + m_prevObjective = newObj; + } else { + if (m_objective != newObj) + SetStoredObjective(); + + m_objective = newObj; + } + + if (newObj == OBJECTIVE_GUARD_SPOT) { + m_vecSeekPosEx = dest; + m_distanceToCountSeekDoneEx = safeDist; + } else if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { + m_pNextPathNode = nil; + m_nextRoutePointPos = dest; + m_vecSeekPos = m_nextRoutePointPos; + bUsePedNodeSeek = true; + } +} + void CPed::SetCarJack(CVehicle* car) { @@ -18388,7 +18344,6 @@ CPed::SetExitBoat(CVehicle *boat) m_vecMoveSpeed = boat->m_vecMoveSpeed; } -// --MIAMI: Done void CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid) { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 8aead855..8e8e3b75 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -182,7 +182,7 @@ enum eWaitState { enum eObjective : uint32 { OBJECTIVE_NONE, OBJECTIVE_IDLE, - OBJECTIVE_IDLE_COP, + OBJ_2, OBJECTIVE_FLEE_TILL_SAFE, OBJECTIVE_GUARD_SPOT, OBJECTIVE_GUARD_AREA, // not implemented @@ -193,9 +193,9 @@ enum eObjective : uint32 { OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, OBJECTIVE_GOTO_CHAR_ON_FOOT, - OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, - OBJECTIVE_HASSLE_CHAR, OBJECTIVE_FOLLOW_PED_IN_FORMATION, + OBJ_14, + OBJ_15, OBJECTIVE_LEAVE_VEHICLE, OBJECTIVE_ENTER_CAR_AS_PASSENGER, OBJECTIVE_ENTER_CAR_AS_DRIVER, @@ -206,8 +206,8 @@ enum eObjective : uint32 { OBJECTIVE_GOTO_AREA_ANY_MEANS, OBJECTIVE_GOTO_AREA_ON_FOOT, OBJECTIVE_RUN_TO_AREA, - OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented - OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented + OBJECTIVE_26, // not implemented + OBJECTIVE_27, // not implemented OBJECTIVE_FIGHT_CHAR, OBJECTIVE_SET_LEADER, OBJECTIVE_FOLLOW_ROUTE, @@ -216,22 +216,22 @@ enum eObjective : uint32 { OBJECTIVE_CATCH_TRAIN, OBJECTIVE_BUY_ICE_CREAM, OBJECTIVE_STEAL_ANY_CAR, - OBJECTIVE_STEAL_ANY_MISSION_CAR, + OBJ_36, OBJECTIVE_MUG_CHAR, OBJECTIVE_LEAVE_CAR_AND_DIE, OBJECTIVE_USE_SEAT_ATTRACTOR, OBJECTIVE_USE_ATM_ATTRACTOR, OBJECTIVE_FLEE_CAR, - OBJECTIVE_SUN_BATHE, + OBJ_42, OBJECTIVE_USE_STOP_ATTRACTOR, OBJECTIVE_USE_PIZZA_ATTRACTOR, OBJECTIVE_USE_SHELTER_ATTRACTOR, OBJECTIVE_AIM_GUN_AT_PED, - OBJECTIVE_WANDER, + OBJ_47, OBJECTIVE_WAIT_FOR_RAIN_TO_END, OBJECTIVE_SPRINT_TO_COORD, - OBJECTIVE_KILL_CHAR_ON_BOAT, - OBJECTIVE_SOLICIT_FOOT, + OBJ_50, + OBJ_51, OBJECTIVE_WAIT_FOR_BUS, OBJECTIVE_USE_ICECREAM_ATTRACTOR, OBJECTIVE_PURCHASE_ICECREAM, @@ -696,6 +696,7 @@ public: void SetObjective(eObjective); void SetObjective(eObjective, int16, int16); void SetObjective(eObjective, CVector); + void SetObjective(eObjective, CVector, float); void SetObjective(eObjective, float, const CVector&); void ClearChat(void); void InformMyGangOfAttack(CEntity*); diff --git a/src/render/Font.cpp b/src/render/Font.cpp index 0b410497..961dc20d 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -3,68 +3,39 @@ #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" +#include "Timer.h" CFontDetails CFont::Details; int16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; +CFontRenderState CFont::RenderState; #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; int32 CFont::Slot = -1; #define JAP_TERMINATION (0x8000 | '~') -int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { +int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = { { #else -int16 CFont::Size[MAX_FONTS][193] = { +int16 CFont::Size[MAX_FONTS][210] = { #endif - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 - }, - - { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 - }, - - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 - } + { + 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19, + 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11, + 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18, + 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, + 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 + }, + { + 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22, + 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, + 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24, + 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, + 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20 + } #ifdef MORE_LANGUAGES }, { @@ -198,6 +169,21 @@ wchar foreign_table[128] = { 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; +union tFontRenderStatePointer +{ + CFontRenderState *pRenderState; + wchar *pStr; + + void Align() + { + if ((uintptr)pStr % 4) + pStr++; + } +}; + +tFontRenderStatePointer FontRenderStatePointer; +uint8 FontRenderStateBuf[1024]; + void CFont::Initialise(void) { @@ -228,16 +214,14 @@ CFont::Initialise(void) CTxdStore::AddRef(slot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); - Sprite[0].SetTexture("font2", "font2_mask"); + Sprite[0].SetTexture("font2", "font2m"); #ifdef MORE_LANGUAGES if (IsJapanese()) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } - else #endif // MORE_LANGUAGES - Sprite[1].SetTexture("pager", "pager_mask"); - Sprite[2].SetTexture("font1", "font1_mask"); + Sprite[1].SetTexture("font1", "font1m"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); @@ -250,7 +234,7 @@ CFont::Initialise(void) SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); SetBackGroundOnlyTextOff(); SetPropOn(); - SetFontStyle(FONT_STANDARD); + SetFontStyle(FONT_BANK); SetRightJustifyWrap(0.0f); SetAlphaFade(255.0f); SetDropShadowPosition(0); @@ -305,7 +289,6 @@ CFont::Shutdown(void) { Sprite[0].Delete(); Sprite[1].Delete(); - Sprite[2].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); @@ -319,13 +302,9 @@ CFont::Shutdown(void) void CFont::InitPerFrame(void) { - Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); - CSprite2d::GetBank(15, Sprite[1].m_pTexture); - CSprite2d::GetBank(15, Sprite[2].m_pTexture); -#ifdef MORE_LANGUAGES - if (IsJapanese()) - CSprite2d::GetBank(15, Sprite[3].m_pTexture); -#endif + RenderState.style = -1; + Details.anonymous_25 = 0; + FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; SetDropShadowPosition(0); NewLine = 0; } @@ -333,11 +312,15 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, wchar c) { + bool bDontPrint = false; if(x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; + bDontPrint = c == '\0'; float w = GetCharacterWidth(c) / 32.0f; + if (Details.bFontHalfTexture && c == 208) + c = '\0'; float xoff = c % 16; float yoff = c / 16; #ifdef MORE_LANGUAGES @@ -348,28 +331,40 @@ CFont::PrintChar(float x, float y, wchar c) } #endif - if(Details.style == FONT_STANDARD || Details.style == FONT_HEADING){ - if(Details.dropShadowPosition != 0){ - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), - y + SCREEN_SCALE_Y(Details.dropShadowPosition), - x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, - y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), - Details.dropColor, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); - } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x, y, - x + 32.0f * Details.scaleX * 1.0f, - y + 40.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); + if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){ + if (bDontPrint) return; + if (RenderState.slant == 0.0f) { + if (c < 193) { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 40.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f); + } else { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 33.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f); + } + } else + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 40.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.00055f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f); #ifdef MORE_LANGUAGES }else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { @@ -394,16 +389,18 @@ CFont::PrintChar(float x, float y, wchar c) xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); #endif - }else - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + } else { + if (bDontPrint) return; + CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * Details.scaleX * w, - y + 32.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/16.0f, - (xoff+w)/16.0f, yoff/16.0f, - xoff/16.0f, (yoff+1.0f)/16.0f, - (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); + x + 32.0f * RenderState.scaleX * w, + y + 32.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 16.0f, + (xoff + w) / 16.0f, yoff / 16.0f, + xoff / 16.0f, (yoff + 1.0f) / 16.0f, + (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f); + } } #ifdef MORE_LANGUAGES @@ -483,6 +480,8 @@ CFont::PrintString(float xstart, float ystart, wchar *s) xstart; #ifdef MORE_LANGUAGES PrintString(xleft, y, start, s, spaceWidth, xstart); +#else + PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth); #endif // reset things lineLength = 0.0f; @@ -562,7 +561,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) lineLength = 0.0f; } #else - PrintString(xleft, y, start, s, 0.0f); + PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f); #endif } } @@ -803,24 +802,81 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f } #else void -CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) +CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) { - wchar *s, c, unused; + wchar *s; - for(s = start; s < end; s++){ - if(*s == '~') - s = ParseToken(s, &unused); - c = *s - ' '; - if(Details.slant != 0.0f) - y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; - PrintChar(x, y, c); - x += GetCharacterSize(c); - if(c == 0) // space - x += spwidth; + if (RenderState.style != Details.style) { + RenderFontBuffer(); + RenderState.style = Details.style; + } + + float dropShadowPosition = Details.dropShadowPosition; + if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { + CRGBA color = Details.color; + Details.color = Details.dropColor; + Details.dropShadowPosition = 0; + Details.bIsShadow = true; + if (Details.slant != 0.0f) { + Details.slantRefX += dropShadowPosition; + Details.slantRefY += dropShadowPosition; + PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth); + Details.slantRefX -= dropShadowPosition; + Details.slantRefY -= dropShadowPosition; + } else { + PrintString(dropShadowPosition + x, dropShadowPosition + y, Details.anonymous_25, start, end, spwidth); + } + Details.color = color; + Details.dropShadowPosition = dropShadowPosition; + Details.bIsShadow = false; } + if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26? + RenderFontBuffer(); + CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState; + pRenderState->fTextPosX = x; + pRenderState->fTextPosY = y; + pRenderState->scaleX = Details.scaleX; + pRenderState->scaleY = Details.scaleY; + pRenderState->color = Details.color; + pRenderState->fExtraSpace = spwidth; + pRenderState->slant = Details.slant; + pRenderState->slantRefX = Details.slantRefX; + pRenderState->slantRefY = Details.slantRefY; + pRenderState->bFontHalfTexture = Details.bFontHalfTexture; + pRenderState->proportional = Details.proportional; + pRenderState->style = Details.style; + pRenderState->bIsShadow = Details.bIsShadow; + FontRenderStatePointer.pRenderState++; + + for(s = start; s < end;){ + if (*s == '~') { + for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) { + *FontRenderStatePointer.pStr = *(s++); + } + if (Details.bFlash) { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.a = Details.bFlashState ? 0 : 255; + } + } else + *(FontRenderStatePointer.pStr++) = *(s++); + } + *(FontRenderStatePointer.pStr++) = '\0'; + FontRenderStatePointer.Align(); } #endif +void +CFont::PrintStringFromBottom(float x, float y, wchar *str) +{ + y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str); + if (Details.slant == 0.0f) + y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY); + PrintString(x, y, str); +} + float CFont::GetCharacterWidth(wchar c) { @@ -828,7 +884,7 @@ CFont::GetCharacterWidth(wchar c) if (IsJapanese()) { if (!Details.proportional) return Size[0][Details.style][192]; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) { + if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: @@ -844,7 +900,7 @@ CFont::GetCharacterWidth(wchar c) { case FONT_JAPANESE: return 29.4f; - case FONT_STANDARD: + case FONT_BANK: return 10.0f; case FONT_PAGER: return 31.5f; @@ -861,7 +917,7 @@ CFont::GetCharacterWidth(wchar c) if (Details.proportional) return Size[Details.style][c]; else - return Size[Details.style][192]; + return Size[Details.style][209]; #endif // MORE_LANGUAGES } @@ -873,8 +929,8 @@ CFont::GetCharacterSize(wchar c) if (IsJapanese()) { if (!Details.proportional) - return Size[0][Details.style][192] * Details.scaleX; - if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_STANDARD) { + return Size[0][Details.style][209] * Details.scaleX; + if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: @@ -890,7 +946,7 @@ CFont::GetCharacterSize(wchar c) { case FONT_JAPANESE: return 29.4f * Details.scaleX; - case FONT_STANDARD: + case FONT_BANK: return 10.0f * Details.scaleX; case FONT_PAGER: return 31.5f * Details.scaleX; @@ -901,12 +957,14 @@ CFont::GetCharacterSize(wchar c) else if(Details.proportional) return Size[LanguageSet][Details.style][c] * Details.scaleX; else - return Size[LanguageSet][Details.style][192] * Details.scaleX; + return Size[LanguageSet][Details.style][209] * Details.scaleX; #else + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); if (Details.proportional) return Size[Details.style][c] * Details.scaleX; else - return Size[Details.style][192] * Details.scaleX; + return Size[Details.style][209] * Details.scaleX; #endif // MORE_LANGUAGES } @@ -954,7 +1012,8 @@ CFont::GetStringWidth(wchar *s, bool spaces) } } #endif - } else { + } + else { w += GetCharacterSize(c - ' '); } } @@ -1020,7 +1079,7 @@ CFont::GetNextSpace(wchar *s) #ifdef MORE_LANGUAGES wchar* -CFont::ParseToken(wchar *s, wchar*, bool japShit) +CFont::ParseToken(wchar *s, bool japShit) { s++; if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { @@ -1050,39 +1109,232 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit) } #else wchar* -CFont::ParseToken(wchar *s, wchar*) +CFont::ParseToken(wchar *s) { + Details.anonymous_23 = false; s++; if(Details.color.r || Details.color.g || Details.color.b) switch(*s){ + case 'B': + Details.bBold = !Details.bBold; case 'N': case 'n': NewLine = 1; break; - case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; - case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; - case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; - case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; - case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; - case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; - case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; - case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; + case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break; + case 'f': + Details.bFlash = !Details.bFlash; + if (Details.bFlash) + Details.color.a = 255; + break; + case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; + case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break; + case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break; + case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break; + case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break; + case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break; + case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; + case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break; + case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break; + case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break; + case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break; } while(*s != '~') s++; - return s+1; + if (*(++s) == '~') + s = ParseToken(s); + return s; } #endif +wchar* +CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) +{ + Details.anonymous_23 = false; + wchar *s = str + 1; + if (Details.color.r || Details.color.g || Details.color.b) + { + switch (*s) + { + case 'B': + bold = !bold; + break; + case 'b': + color.r = 27; + color.g = 89; + color.b = 130; + break; + case 'f': + flash = !flash; + break; + case 'g': + color.r = 255; + color.g = 150; + color.b = 225; + break; + case 'h': + color.r = 225; + color.g = 225; + color.b = 225; + break; + case 'l': + color.r = 0; + color.g = 0; + color.b = 0; + break; + case 'o': + color.r = 229; + color.g = 125; + color.b = 126; + break; + case 'p': + color.r = 168; + color.g = 110; + color.b = 252; + break; + case 'q': + color.r = 199; + color.g = 144; + color.b = 203; + break; + case 'r': + color.r = 255; + color.g = 150; + color.b = 225; + break; + case 't': + color.r = 86; + color.g = 212; + color.b = 146; + break; + case 'w': + color.r = 175; + color.g = 175; + color.b = 175; + break; + case 'x': + color.r = 132; + color.g = 146; + color.b = 197; + break; + case 'y': + color.r = 255; + color.g = 227; + color.b = 79; + break; + default: + break; + } + } + while (*s != '~') + ++s; + if (*(++s) == '~') + s = ParseToken(s, color, flash, bold); + return s; +} + void CFont::DrawFonts(void) { - CSprite2d::DrawBank(Details.bank); - CSprite2d::DrawBank(Details.bank+1); - CSprite2d::DrawBank(Details.bank+2); -#ifdef MORE_LANGUAGES - if (IsJapanese()) - CSprite2d::DrawBank(Details.bank+3); -#endif + RenderFontBuffer(); +} + +void +CFont::RenderFontBuffer() +{ + if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return; + + float textPosX; + float textPosY; + CRGBA color; + bool bBold = false; + bool bFlash = false; + + Sprite[RenderState.style].SetRenderState(); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; + textPosX = RenderState.fTextPosX; + textPosY = RenderState.fTextPosY; + tFontRenderStatePointer pRenderStateBufPointer; + pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0]; + for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) { + if (*pRenderStateBufPointer.pStr == '\0') { + tFontRenderStatePointer tmpPointer = pRenderStateBufPointer; + tmpPointer.pStr++; + tmpPointer.Align(); + if (tmpPointer.pStr >= FontRenderStatePointer.pStr) + break; + + RenderState = *(tmpPointer.pRenderState++); + + pRenderStateBufPointer = tmpPointer; + + textPosX = RenderState.fTextPosX; + textPosY = RenderState.fTextPosY; + color = RenderState.color; + } + if (*pRenderStateBufPointer.pStr == '~') { + pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold); + if (bFlash) { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.alpha = Details.bFlashState ? 0 : 255; + } + if (!RenderState.bIsShadow) + RenderState.color = color; + } + wchar c = *pRenderStateBufPointer.pStr; + c -= ' '; + if (RenderState.bFontHalfTexture) + c = FindNewCharacter(c); + else if (c > 155) + c = 0; + + if (RenderState.slant != 0.0f) + textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; + PrintChar(textPosX, textPosY, c); + if (bBold) { + PrintChar(textPosX + 1.0f, textPosY, c); + PrintChar(textPosX + 2.0f, textPosY, c); + textPosX += 2.0f; + } + textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]); + if (c == '\0') + textPosX += RenderState.fExtraSpace; + } + CSprite2d::RenderVertexBuffer(); + FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; +} + + +void +CFont::SetFontStyle(int16 style) +{ + if (style == FONT_HEADING) { + Details.style = FONT_STANDARD; + Details.bFontHalfTexture = true; + } else { + Details.style = style; + Details.bFontHalfTexture = false; + } +} + +wchar CFont::FindNewCharacter(wchar c) +{ + if (c >= 16 && c <= 26) return c + 128; + if (c >= 8 && c <= 9) return c + 86; + if (c == 4) return c + 89; + if (c == 7) return 206; + if (c == 14) return 207; + if (c >= 33 && c <= 58) return c + 122; + if (c >= 65 && c <= 90) return c + 90; + if (c >= 96 && c <= 118) return c + 85; + if (c >= 119 && c <= 140) return c + 62; + if (c >= 141 && c <= 142) return 204; + if (c == 143) return 205; + if (c == 1) return 208; + return c; } wchar diff --git a/src/render/Font.h b/src/render/Font.h index ef04ef28..ca0ed7d0 100644 --- a/src/render/Font.h +++ b/src/render/Font.h @@ -14,27 +14,54 @@ struct CFontDetails bool background; bool backgroundOnlyText; bool proportional; + bool bIsShadow; + bool bFlash; + bool bBold; float alphaFade; CRGBA backgroundColor; float wrapX; float centreSize; float rightJustifyWrap; int16 style; - int32 bank; + bool bFontHalfTexture; + uint32 bank; int16 dropShadowPosition; CRGBA dropColor; + bool bFlashState; + int nFlashTimer; + bool anonymous_23; + uint32 anonymous_25; +}; + +struct CFontRenderState +{ + uint32 anonymous_0; + float fTextPosX; + float fTextPosY; + float scaleX; + float scaleY; + CRGBA color; + float fExtraSpace; + float slant; + float slantRefX; + float slantRefY; + bool bIsShadow; + bool bFontHalfTexture; + bool proportional; + bool anonymous_14; + int16 style; }; class CSprite2d; enum { + FONT_BANK, FONT_STANDARD, - FONT_PAGER, FONT_HEADING, #ifdef MORE_LANGUAGES FONT_JAPANESE, #endif - MAX_FONTS + MAX_FONTS = FONT_HEADING }; enum { @@ -65,12 +92,13 @@ class CFont static uint8 LanguageSet; static int32 Slot; #else - static int16 Size[MAX_FONTS][193]; + static int16 Size[MAX_FONTS][210]; #endif static int16 NewLine; public: static CSprite2d Sprite[MAX_FONTS]; static CFontDetails Details; + static CFontRenderState RenderState; static void Initialise(void); static void Shutdown(void); @@ -82,8 +110,9 @@ public: #ifdef MORE_LANGUAGES static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX); #else - static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth); + static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth); #endif + static void PrintStringFromBottom(float x, float y, wchar *str); static float GetCharacterWidth(wchar c); static float GetCharacterSize(wchar c); static float GetStringWidth(wchar *s, bool spaces = false); @@ -92,11 +121,13 @@ public: #endif static uint16 *GetNextSpace(wchar *s); #ifdef MORE_LANGUAGES - static uint16 *ParseToken(wchar *s, wchar*, bool japShit = false); + static uint16 *ParseToken(wchar *s, bool japShit = false); #else - static uint16 *ParseToken(wchar *s, wchar*); + static uint16 *ParseToken(wchar *s); + static uint16* ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold); #endif static void DrawFonts(void); + static void RenderFontBuffer(void); static uint16 character_code(uint8 c); static CFontDetails GetDetails() { return Details; } @@ -155,14 +186,14 @@ public: static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; } static void SetPropOn(void) { Details.proportional = true; } static void SetPropOff(void) { Details.proportional = false; } - static void SetFontStyle(int16 style) { Details.style = style; } + static void SetFontStyle(int16 style); static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; } static void SetAlphaFade(float fade) { Details.alphaFade = fade; } static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; } static void SetBackgroundColor(CRGBA col); static void SetColor(CRGBA col); static void SetDropColor(CRGBA col); - + static wchar FindNewCharacter(wchar c); #ifdef MORE_LANGUAGES static void ReloadFonts(uint8 set); diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index dc425a15..697a1483 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -412,6 +412,8 @@ void CHud::Draw() CFont::SetRightJustifyWrap(0.0f); CFont::SetRightJustifyOn(); CFont::SetPropOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetFontStyle(FONT_HEADING); if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 @@ -429,12 +431,12 @@ void CHud::Draw() #endif AsciiToUnicode(sTemp, sPrint); - CFont::SetColor(CRGBA(0, 0, 0, 255)); + /*CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint); if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) { CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon); - } + }*/ CFont::SetColor(HEALTH_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint); @@ -493,11 +495,11 @@ void CHud::Draw() CFont::SetCentreOff(); CFont::SetRightJustifyOn(); CFont::SetPropOn(); - CFont::SetFontStyle(FONT_HEADING); + CFont::SetFontStyle(FONT_STANDARD); CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above CFont::SetDropColor(CRGBA(0,0,0,alpha)); // TODO(Miami): Remove that, VC keeps that open above - AsciiToUnicode("]", sPrintIcon); + AsciiToUnicode(">", sPrintIcon); for (int i = 0; i < 6; i++) { if (FrontEndMenuManager.m_PrefsShowHud) { @@ -609,12 +611,14 @@ void CHud::Draw() CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_STANDARD); - CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha)); + CFont::SetFontStyle(FONT_BANK); + //CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); + //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint); CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint); + CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint); CFont::SetSlant(0.f); } @@ -708,12 +712,12 @@ void CHud::Draw() CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_STANDARD); - CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(105.f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha)); + CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint); + CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint); CFont::SetSlant(0.f); } @@ -734,6 +738,8 @@ void CHud::Draw() CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y)); CFont::SetBackGroundOnlyTextOff(); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetPropOff(); CFont::SetFontStyle(FONT_HEADING); CFont::SetRightJustifyOn(); @@ -744,7 +750,7 @@ void CHud::Draw() CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint); + //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint); CFont::SetColor(CLOCK_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint); @@ -904,7 +910,7 @@ void CHud::Draw() CFont::SetCentreOff(); CFont::SetJustifyOff(); CFont::SetPropOff(); - CFont::SetFontStyle(FONT_PAGER); + CFont::SetFontStyle(FONT_STANDARD); CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage); } @@ -1407,7 +1413,7 @@ void CHud::DrawAfterFade() CFont::SetPropOn(); CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f)); CFont::SetRightJustifyOn(); - CFont::SetFontStyle(FONT_HEADING); + CFont::SetFontStyle(FONT_BANK); if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) { BigMessageInUse[1] += CTimer::GetTimeStep(); @@ -1427,8 +1433,10 @@ void CHud::DrawAfterFade() BigMessageAlpha[1] = 255.0f; } - CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); - CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]); + CFont::SetDropShadowPosition(2); + CFont::SetDropColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); + //CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); + //CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]); CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); diff --git a/src/render/RenderBuffer.cpp b/src/render/RenderBuffer.cpp index 6120dfe2..5239dc06 100644 --- a/src/render/RenderBuffer.cpp +++ b/src/render/RenderBuffer.cpp @@ -5,7 +5,8 @@ int32 TempBufferVerticesStored; int32 TempBufferIndicesStored; -RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE]; +RwIm3DVertex *TempBufferRenderVertices = (RwIm3DVertex * )TempVertexBuffer; RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; int RenderBuffer::VerticesToBeStored; diff --git a/src/render/RenderBuffer.h b/src/render/RenderBuffer.h index 485d24e3..e67a28d0 100644 --- a/src/render/RenderBuffer.h +++ b/src/render/RenderBuffer.h @@ -9,10 +9,11 @@ public: static void RenderStuffInBuffer(void); }; -#define TEMPBUFFERVERTSIZE 256 +#define TEMPBUFFERVERTSIZE 512 #define TEMPBUFFERINDEXSIZE 1024 extern int32 TempBufferVerticesStored; extern int32 TempBufferIndicesStored; -extern RwIm3DVertex TempBufferRenderVertices[TEMPBUFFERVERTSIZE]; +extern RwIm2DVertex TempVertexBuffer[TEMPBUFFERVERTSIZE]; +extern RwIm3DVertex *TempBufferRenderVertices; extern RwImVertexIndex TempBufferRenderIndexList[TEMPBUFFERINDEXSIZE]; \ No newline at end of file diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index 2675c95f..bf39d15e 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -5,13 +5,13 @@ #include "Camera.h" #include "Sprite2d.h" #include "Font.h" +#include "RenderBuffer.h" -RwIm2DVertex CSprite2d::maVertices[8]; float CSprite2d::RecipNearClip; -int32 CSprite2d::mCurrentBank; -int32 CSprite2d::mCurrentSprite[10]; -int32 CSprite2d::mBankStart[10]; -RwIm2DVertex CSprite2d::maBankVertices[500]; +float CSprite2d::NearScreenZ; +int CSprite2d::nextBufferVertex; +int CSprite2d::nextBufferIndex; +RwIm2DVertex CSprite2d::maVertices[8]; void CSprite2d::SetRecipNearClip(void) @@ -22,52 +22,11 @@ CSprite2d::SetRecipNearClip(void) void CSprite2d::InitPerFrame(void) { - int i; - + nextBufferVertex = 0; + nextBufferIndex = 0; RecipNearClip = 1.0f / RwCameraGetNearClipPlane(Scene.camera); - mCurrentBank = 0; - for(i = 0; i < 10; i++) - mCurrentSprite[i] = 0; + NearScreenZ = RwIm2DGetNearScreenZ(); } - -int32 -CSprite2d::GetBank(int32 n, RwTexture *tex) -{ - mCurrentSprite[mCurrentBank] = 0; - mBankStart[mCurrentBank+1] = mBankStart[mCurrentBank] + n; - return mCurrentBank++; -} - -void -CSprite2d::AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, - float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) -{ - SetVertices(&maBankVertices[6 * (mCurrentSprite[bank] + mBankStart[bank])], - rect, col, col, col, col, - u0, v0, u1, v1, u2, v2, u3, v3); - mCurrentSprite[bank]++; - if(mCurrentSprite[bank] + mBankStart[bank] >= mBankStart[bank+1]){ - DrawBank(bank); - mCurrentSprite[bank] = 0; - } -} - -void -CSprite2d::DrawBank(int32 bank) -{ - if(mCurrentSprite[bank] == 0) - return; - - // This is hacked III function to make it work with VC frontend. - CFont::Sprite[bank].SetRenderState(); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwIm2DRenderPrimitive(rwPRIMTYPETRILIST, &maBankVertices[6*mBankStart[bank]], 6*mCurrentSprite[bank]); - mCurrentSprite[bank] = 0; - //RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); -} - - void CSprite2d::Delete(void) { @@ -163,7 +122,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C screenz = RwIm2DGetFarScreenZ(); z = RwCameraGetFarClipPlane(Scene.camera); }else{ - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; z = 1.0f/RecipNearClip; } recipz = 1.0f/z; @@ -215,7 +174,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C { float screenz, z, recipz; - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; z = 1.0f/RecipNearClip; recipz = 1.0f/z; @@ -267,7 +226,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y float screenz, recipz; float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; recipz = RecipNearClip; RwIm2DVertexSetScreenX(&maVertices[0], x3); @@ -313,7 +272,7 @@ CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col) int i; float screenz, recipz, z; - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; recipz = RecipNearClip; z = RwCameraGetNearClipPlane(Scene.camera); // not done by game @@ -336,7 +295,7 @@ CSprite2d::SetMaskVertices(int n, float *positions) int i; float screenz, recipz, z; - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; recipz = RecipNearClip; z = RwCameraGetNearClipPlane(Scene.camera); // not done by game @@ -356,7 +315,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con { float screenz, recipz, z; - screenz = RwIm2DGetNearScreenZ(); + screenz = NearScreenZ; recipz = RecipNearClip; z = RwCameraGetNearClipPlane(Scene.camera); // not done by game @@ -369,14 +328,14 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con RwIm2DVertexSetU(&verts[0], u0, recipz); RwIm2DVertexSetV(&verts[0], v0, recipz); - RwIm2DVertexSetScreenX(&verts[1], r.left); - RwIm2DVertexSetScreenY(&verts[1], r.bottom); + RwIm2DVertexSetScreenX(&verts[1], r.right); + RwIm2DVertexSetScreenY(&verts[1], r.top); RwIm2DVertexSetScreenZ(&verts[1], screenz); RwIm2DVertexSetCameraZ(&verts[1], z); RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); - RwIm2DVertexSetIntRGBA(&verts[1], c0.r, c0.g, c0.b, c0.a); - RwIm2DVertexSetU(&verts[1], u2, recipz); - RwIm2DVertexSetV(&verts[1], v2, recipz); + RwIm2DVertexSetIntRGBA(&verts[1], c3.r, c3.g, c3.b, c3.a); + RwIm2DVertexSetU(&verts[1], u1, recipz); + RwIm2DVertexSetV(&verts[1], v1, recipz); RwIm2DVertexSetScreenX(&verts[2], r.right); RwIm2DVertexSetScreenY(&verts[2], r.bottom); @@ -384,36 +343,17 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con RwIm2DVertexSetCameraZ(&verts[2], z); RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); RwIm2DVertexSetIntRGBA(&verts[2], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&verts[2], u3, recipz); - RwIm2DVertexSetV(&verts[2], v3, recipz); + RwIm2DVertexSetU(&verts[2], u2, recipz); + RwIm2DVertexSetV(&verts[2], v2, recipz); RwIm2DVertexSetScreenX(&verts[3], r.left); - RwIm2DVertexSetScreenY(&verts[3], r.top); + RwIm2DVertexSetScreenY(&verts[3], r.bottom); RwIm2DVertexSetScreenZ(&verts[3], screenz); RwIm2DVertexSetCameraZ(&verts[3], z); RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); - RwIm2DVertexSetIntRGBA(&verts[3], c2.r, c2.g, c2.b, c2.a); - RwIm2DVertexSetU(&verts[3], u0, recipz); - RwIm2DVertexSetV(&verts[3], v0, recipz); - - RwIm2DVertexSetScreenX(&verts[4], r.right); - RwIm2DVertexSetScreenY(&verts[4], r.bottom); - RwIm2DVertexSetScreenZ(&verts[4], screenz); - RwIm2DVertexSetCameraZ(&verts[4], z); - RwIm2DVertexSetRecipCameraZ(&verts[4], recipz); - RwIm2DVertexSetIntRGBA(&verts[4], c1.r, c1.g, c1.b, c1.a); - RwIm2DVertexSetU(&verts[4], u3, recipz); - RwIm2DVertexSetV(&verts[4], v3, recipz); - - RwIm2DVertexSetScreenX(&verts[5], r.right); - RwIm2DVertexSetScreenY(&verts[5], r.top); - RwIm2DVertexSetScreenZ(&verts[5], screenz); - RwIm2DVertexSetCameraZ(&verts[5], z); - RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); - RwIm2DVertexSetIntRGBA(&verts[5], c3.r, c3.g, c3.b, c3.a); - RwIm2DVertexSetU(&verts[5], u1, recipz); - RwIm2DVertexSetV(&verts[5], v1, recipz); - + RwIm2DVertexSetIntRGBA(&verts[3], c0.r, c0.g, c0.b, c0.a); + RwIm2DVertexSetU(&verts[3], u3, recipz); + RwIm2DVertexSetV(&verts[3], v3, recipz); } void @@ -488,3 +428,37 @@ void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD); } + +void +CSprite2d::AddToBuffer(const CRect &r, const CRGBA &c, float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2) +{ + SetVertices(&TempVertexBuffer[nextBufferVertex], r, c, c, c, c, u0, v0, u1, v1, u3, v3, u2, v2); + RwImVertexIndex *pIndexList = &TempBufferRenderIndexList[nextBufferIndex]; + pIndexList[0] = nextBufferVertex; + pIndexList[1] = nextBufferVertex + 1; + pIndexList[2] = nextBufferVertex + 2; + pIndexList[3] = nextBufferVertex + 3; + pIndexList[4] = nextBufferVertex; + pIndexList[5] = nextBufferVertex + 2; + nextBufferIndex += 6; + nextBufferVertex += 4; + if (IsVertexBufferFull()) + RenderVertexBuffer(); +} + +bool +CSprite2d::IsVertexBufferFull() +{ + return (nextBufferVertex > ARRAY_SIZE(TempVertexBuffer)-128-4 || nextBufferIndex > ARRAY_SIZE(TempBufferRenderIndexList)-6); +} + +void +CSprite2d::RenderVertexBuffer() +{ + if (nextBufferVertex > 0) { + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); + RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempVertexBuffer, nextBufferVertex, TempBufferRenderIndexList, nextBufferIndex); + nextBufferVertex = 0; + nextBufferIndex = 0; + } +} \ No newline at end of file diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h index 04b40591..1adb5d49 100644 --- a/src/render/Sprite2d.h +++ b/src/render/Sprite2d.h @@ -3,21 +3,15 @@ class CSprite2d { static float RecipNearClip; - static int32 mCurrentBank; - static RwTexture *mpBankTextures[10]; - static int32 mCurrentSprite[10]; - static int32 mBankStart[10]; - static RwIm2DVertex maBankVertices[500]; + static float NearScreenZ; + static int nextBufferVertex; + static int nextBufferIndex; static RwIm2DVertex maVertices[8]; public: RwTexture *m_pTexture; static void SetRecipNearClip(void); static void InitPerFrame(void); - static int32 GetBank(int32 n, RwTexture *tex); - static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col, - float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2); - static void DrawBank(int32 bank); CSprite2d(void) : m_pTexture(nil) {}; ~CSprite2d(void) { Delete(); }; @@ -52,4 +46,8 @@ public: static void Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color); static RwIm2DVertex* GetVertices() { return maVertices; }; + + static bool IsVertexBufferFull(); + static void AddToBuffer(const CRect &a1, const CRGBA &a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, float a10); + static void RenderVertexBuffer(); }; diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index 314d8e00..05f088bf 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -1351,7 +1351,12 @@ CBike::PreRender(void) CMatrix mat; CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS]; - if(GetModelIndex() == 152){ // this is the bobcat in VC, but we don't want that effect anyway +#ifdef FIX_BUGS + if(GetModelIndex() == MI_FAGGIO || GetModelIndex() == MI_PIZZABOY) +#else + if(GetModelIndex() == 152) // this is the bobcat in VC +#endif + { mat.SetUnity(); mat.RotateZ(m_fWheelAngle); mat = m_leanMatrix * mat; @@ -2442,24 +2447,16 @@ CBike::BurstTyre(uint8 wheel, bool applyForces) ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward()); } +#ifdef FIX_SIGNIFICANT_BUGS // This code checks piece types originally so it is never triggered // as we have converted them to wheel indices above already. if(pDriver){ -#ifdef FIX_SIGNIFICANT_BUGS if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) || wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){ -#else - if(wheel == CAR_PIECE_WHEEL_LF && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) || - wheel == CAR_PIECE_WHEEL_LR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){ -#endif float speedSq = m_vecMoveSpeed.MagnitudeSqr(); if(speedSq > fBikeBurstFallSpeed && (GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){ -#ifdef FIX_SIGNIFICANT_BUGS if(wheel == BIKEWHEEL_FRONT){ -#else - if(wheel == CAR_PIECE_WHEEL_LF){ -#endif KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false); if(pPassengers[0]) KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false); @@ -2468,6 +2465,7 @@ CBike::BurstTyre(uint8 wheel, bool applyForces) } } } +#endif } } @@ -2575,7 +2573,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa else if(ped->m_pedStats->m_temper <= ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !CTheScripts::IsPlayerOnAMission()){ - ped->SetObjective(OBJECTIVE_WANDER, ped->m_pMyVehicle); + ped->SetObjective(OBJ_47, ped->m_pMyVehicle); ped->m_nPathDir = CGeneral::GetRandomNumberInRange(0, 8); } }else if(ped->m_leader == nil){