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19 lines
1.4 KiB
Markdown
19 lines
1.4 KiB
Markdown
# vGizmo3D / virtualGizmo3D
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v3.1 beta - a Work In Progress v4.0 (to unify imguizmo_quat version)
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vGizmo3D v4.0 WiP - new features: this is a 3.1 beta release, going toward v4.0 (to unify imguizmo_quat version)
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vGizmo3D - basic tutorial: how to implement vGizmo widgets with easy OpenGL "cube" example
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Tutorial is work in progress: examples are available, but they can still present inaccuracies as well as the new version of vGizmo3D
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Viene mantenuta
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* Added secondary rotation for (eventual) spot / light / otherModel, in alternative or together
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* Documentation: commented calls with Doxygen syntax and inline functionality for supported IDE (to complete/end)
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* Added easy OpenGL cube examples (GLFW/SDL) verbosely commented
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* Will be added easy Vulkan examples (GLFW/SDL) verbosely commented, currently available here: ([vkCube_06 & vkCube_08](https://github.com/BrutPitt/imGuIZMO.quat/tree/master/basic_examples/cube_Vulkan) integrated with imguizmo_quat examples
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* Removed some redundant functions with (int x, int y) args: are maintained the (T x, T y) versions
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* Deprecated some unuseful functions will be removed on next version
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* Deprecated also "vGizmo" 2D class, because not more tested and used, in favour of vGizmo3D: will be removed on next version
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* vGizmo3D will be the new/short name (old include namen will be maintained for compatibility)
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