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emscripten | 3 weeks ago | |
CMakeLists.txt | 3 weeks ago | |
Readme.md | 3 weeks ago | |
imgui.ini | 3 weeks ago | |
license.txt | 3 weeks ago | |
oglCube.h | 3 weeks ago | |
oglCube_06.cpp | 3 weeks ago | |
oglCube_06_SDL.cpp | 3 weeks ago | |
oglCube_07.cpp | 3 weeks ago | |
oglCube_07_SDL.cpp | 3 weeks ago |
Readme.md
vGizmo3D / virtualGizmo3D
v3.1 beta - a Work In Progress v4.0 (to unify imguizmo_quat version) vGizmo3D v4.0 WiP - new features: this is a 3.1 beta release, going toward v4.0 (to unify imguizmo_quat version)
vGizmo3D - basic tutorial: how to implement vGizmo widgets with easy OpenGL "cube" example
Tutorial is work in progress: examples are available, but they can still present inaccuracies as well as the new version of vGizmo3D
Viene mantenuta
- Added secondary rotation for (eventual) spot / light / otherModel, in alternative or together
- Documentation: commented calls with Doxygen syntax and inline functionality for supported IDE (to complete/end)
- Added easy OpenGL cube examples (GLFW/SDL) verbosely commented
- Will be added easy Vulkan examples (GLFW/SDL) verbosely commented, currently available here: (vkCube_06 & vkCube_08 integrated with imguizmo_quat examples
- Removed some redundant functions with (int x, int y) args: are maintained the (T x, T y) versions
- Deprecated some unuseful functions will be removed on next version
- Deprecated also "vGizmo" 2D class, because not more tested and used, in favour of vGizmo3D: will be removed on next version
- vGizmo3D will be the new/short name (old include namen will be maintained for compatibility)