#include "cube.hlsli"
cbuffer UBO : register(b0, space1)
{
float4x4 ModelViewProj;
};
VSOutput main(VSInput input)
VSOutput output;
output.Color = float4(input.Color, 1.0f);
output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
return output;
}