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sdl/test/testgpu/cube.vert.hlsl

16 lines
284 B
HLSL

#include "cube.hlsli"
cbuffer UBO : register(b0, space1)
{
float4x4 ModelViewProj;
};
VSOutput main(VSInput input)
{
VSOutput output;
output.Color = float4(input.Color, 1.0f);
output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
return output;
}