.. |
android
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android+test: testcamera needs CAMERA permissions
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6 months ago |
emscripten
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ctest/emscripten: make audio and video driver configurable
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3 months ago |
n3ds
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N3DS port (squashed)
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2 years ago |
testgpu
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GPU: Remove D3D11 shaders from testgpu_spinning_cube
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1 week ago |
win32
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sdlprocdump: fix minidump filename
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3 months ago |
CMakeLists.txt
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PSP: Allow building tests in parallel
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3 weeks ago |
COPYING
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Fixed crash if initialization of EGL failed but was tried again later.
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10 years ago |
LICENSE.txt
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test: Replace README with LICENSE.txt
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2 months ago |
audiofile.bmp
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test: Added testaudio
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1 year ago |
checkkeys.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
childprocess.c
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Make sure stdio handles are in blocking mode
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1 month ago |
gamepad_axis.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_axis.h
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_axis_arrow.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_axis_arrow.h
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_back.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_back.h
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Reduced the size of the gamepad front and back images
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1 year ago |
gamepad_battery.bmp
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Separate joystick power state into battery status and percentage
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8 months ago |
gamepad_battery.h
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Fixed crashes when a window has NULL driverdata
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7 months ago |
gamepad_battery_unknown.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_battery_unknown.h
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_battery_wired.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_battery_wired.h
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_button.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_button.h
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_button_background.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_button_background.h
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Added button background
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1 year ago |
gamepad_button_small.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_button_small.h
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Added joystick and gamepad element display in testgamepad
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1 year ago |
gamepad_face_abxy.bmp
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Use light text for button labels so they show up well over the activity highlight
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1 year ago |
gamepad_face_abxy.h
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Use light text for button labels so they show up well over the activity highlight
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1 year ago |
gamepad_face_bayx.bmp
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Use light text for button labels so they show up well over the activity highlight
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1 year ago |
gamepad_face_bayx.h
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Use light text for button labels so they show up well over the activity highlight
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1 year ago |
gamepad_face_sony.bmp
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Use light text for button labels so they show up well over the activity highlight
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1 year ago |
gamepad_face_sony.h
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Use light text for button labels so they show up well over the activity highlight
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1 year ago |
gamepad_front.bmp
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Use light text for button labels so they show up well over the activity highlight
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1 year ago |
gamepad_front.h
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Use light text for button labels so they show up well over the activity highlight
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1 year ago |
gamepad_touchpad.bmp
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Added gamepad BMP files used as sources for the header files
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1 year ago |
gamepad_touchpad.h
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Added touchpad visualization for testgamepad
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1 year ago |
gamepadutils.c
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testcontroller: fixed incorrect usage of memcpy()
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4 weeks ago |
gamepadutils.h
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Removed SDL_bool in favor of plain bool
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2 months ago |
glass.bmp
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Re-added a simplified version of SDL_SetWindowShape()
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10 months ago |
glass.h
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Re-added a simplified version of SDL_SetWindowShape()
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10 months ago |
icon.bmp
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Fixed crash if initialization of EGL failed but was tried again later.
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10 years ago |
icon.h
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testspriteminimal: make standalone by embedding icon.bmp
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1 year ago |
icon2x.bmp
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Added support for high-DPI cursors and icons
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4 months ago |
logaudiodev.bmp
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test: Added testaudio
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1 year ago |
loopwave.c
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main: SDL_AppQuit() now reports the result value.
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2 months ago |
main.cpp
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Make WinRT's SDL_main header-only
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2 years ago |
moose.dat
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Fixed crash if initialization of EGL failed but was tried again later.
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10 years ago |
physaudiodev.bmp
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test: Added testaudio
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1 year ago |
picture.xbm
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Fixed crash if initialization of EGL failed but was tried again later.
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10 years ago |
pretest.c
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Removed temporary memory from the API
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4 months ago |
relative_mode.markdown
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Removed SDL_bool in favor of plain bool
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2 months ago |
sample.bmp
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Fixed crash if initialization of EGL failed but was tried again later.
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10 years ago |
sample.wav
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Fixed crash if initialization of EGL failed but was tried again later.
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10 years ago |
soundboard.bmp
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testaudio: Fixed soundboard icon, which had a colorkey issue.
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1 year ago |
soundboard_levels.bmp
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test: Added testaudio
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1 year ago |
speaker.bmp
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test: Added testaudio
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1 year ago |
template.test.in
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build: Fix testprocess invocation during "as-installed" tests
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2 months ago |
testatomic.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testaudio.c
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Removed unnecessary const-qualifiers in src and test files
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2 months ago |
testaudiohotplug.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testaudioinfo.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testaudiorecording.c
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main: SDL_AppQuit() now reports the result value.
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2 months ago |
testaudiostreamdynamicresample.c
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tests: Fix tests when run with the --high-pixel-density flag
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2 months ago |
testautomation.c
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SDL_test: move argument parsing into SDL_test
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3 months ago |
testautomation_audio.c
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Remove casts from typed pointer to void * for printf %p in test projects
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2 months ago |
testautomation_blit.c
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Adding void to empty function prototype parenthesis
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2 months ago |
testautomation_clipboard.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_events.c
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Remove casts from typed pointer to void * for printf %p in test projects
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2 months ago |
testautomation_guid.c
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SDL_test: use SDLCALL calling convention
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3 months ago |
testautomation_hints.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_images.c
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test: Make blit_testExampleApplicationRender work on big endian
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2 months ago |
testautomation_images.h
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Added SDL_BlitSurfaceTiled()
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4 months ago |
testautomation_intrinsics.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_iostream.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_joystick.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_keyboard.c
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testautomation keyboard: use `space` instead of `a`
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2 weeks ago |
testautomation_log.c
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Added SDL_LogTrace()
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2 months ago |
testautomation_main.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_math.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_mouse.c
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test: Fix mouse focus test on X11
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1 month ago |
testautomation_pixels.c
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Validate that pixel formats have the correct attributes
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6 days ago |
testautomation_platform.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_properties.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_rect.c
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Fixed Cohen-Sutherland out code computation for float line intersection
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1 month ago |
testautomation_render.c
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Made texture size and format public in the API
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2 months ago |
testautomation_sdltest.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_stdlib.c
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test/testautomation_stdlib.c: fix gcc warning on 32 bit
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1 month ago |
testautomation_subsystems.c
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Verify that the subsystems were successfully initialized
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2 months ago |
testautomation_suites.h
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pen: Rework public API.
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4 months ago |
testautomation_surface.c
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A zero source rect is valid for blitting
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2 months ago |
testautomation_time.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_timer.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testautomation_video.c
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testautomation_video: Another Emscripten test to be skipped.
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1 week ago |
testbounds.c
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Use SDL_bool instead an int return code in the SDL API
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3 months ago |
testcamera.c
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Made texture size and format public in the API
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2 months ago |
testcolorspace.c
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testcolorspace.c: Fix unreachable code warning
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2 months ago |
testcontroller.c
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testcontroller: update the controller name when it's opened as a gamepad
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3 weeks ago |
testcustomcursor.c
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test: Fix testcustomcursor on high-DPI displays
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2 months ago |
testdialog.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testdisplayinfo.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testdraw.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testdrawchessboard.c
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testdrawchessboard: Allow using the standard render API
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1 month ago |
testdropfile.c
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main: SDL_AppQuit() now reports the result value.
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2 months ago |
testerror.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testevdev.c
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Make sure we call SDL_Quit() before SDLTest_CommonDestroyState()
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4 months ago |
testffmpeg.c
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Minor cleanup
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3 weeks ago |
testffmpeg_vulkan.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testffmpeg_vulkan.h
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testffmpeg_vulkan: fix -Wincompatible-pointer-types warning
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8 months ago |
testfile.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testfilesystem.c
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filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int.
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2 months ago |
testgeometry.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testgl.c
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test: Change LoadContext() return value type from int to bool
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2 weeks ago |
testgles.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testgles2.c
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test: Change LoadContext() return value type from int to bool
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2 weeks ago |
testgles2_sdf.c
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test: Change LoadContext() return value type from int to bool
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2 weeks ago |
testgles2_sdf_img_normal.bmp
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Add basic testgles2_sdf program to demonstrate sign distance field with opengles2
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4 years ago |
testgles2_sdf_img_sdf.bmp
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Add basic testgles2_sdf program to demonstrate sign distance field with opengles2
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4 years ago |
testgpu_simple_clear.c
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GPU: Add swapchain dimension out params (#11003)
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2 months ago |
testgpu_spinning_cube.c
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GPU: Remove D3D11 shaders from testgpu_spinning_cube
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1 week ago |
testhaptic.c
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Removed SDL_INIT_TIMER
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2 months ago |
testhittesting.c
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tests: Fix tests when run with the --high-pixel-density flag
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2 months ago |
testhotplug.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testiconv.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testime.c
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Moved the SDL_ttf IME demo to showfont in the SDL_ttf project
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2 months ago |
testintersections.c
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tests: Fix tests when run with the --high-pixel-density flag
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2 months ago |
testkeys.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testloadso.c
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loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
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2 months ago |
testlocale.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testlock.c
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Renamed atomic functions to match SDL 3.0 naming convention
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2 months ago |
testmanymouse.c
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Rename SDL_BUTTON() to SDL_BUTTON_MASK()
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2 months ago |
testmessage.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testmodal.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testmouse.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testmultiaudio.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testnative.c
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Made texture size and format public in the API
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2 months ago |
testnative.h
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Include SDL_build_config.h without a 'build_config/' prefix
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3 months ago |
testnativecocoa.m
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fixed typo in prev. patch.
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1 year ago |
testnativew32.c
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Make testnative (on win32) UNICODE compatible
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5 months ago |
testnativewayland.c
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Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
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4 months ago |
testnativex11.c
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Updated copyright for 2024
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11 months ago |
testoffscreen.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testoverlay.c
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tests: Fix tests when run with the --high-pixel-density flag
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2 months ago |
testpen.c
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main: SDL_AppQuit() now reports the result value.
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2 months ago |
testplatform.c
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testplatform: make sure bool is 1 byte
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2 months ago |
testpopup.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testpower.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testprocess.c
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Make sure stdio handles are in blocking mode
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1 month ago |
testqsort.c
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SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values
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2 months ago |
testrelative.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testrendercopyex.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testrendertarget.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testresample.c
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Improve logging performance and make log priorities thread-safe
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2 months ago |
testrumble.c
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Removed SDL_INIT_TIMER
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2 months ago |
testrwlock.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testscale.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testsem.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testsensor.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testshader.c
|
Removed SDL_bool in favor of plain bool
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2 months ago |
testshape.c
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Don't overwrite the SDL_IOFromConstMem() error in testshape
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1 month ago |
testsprite.c
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Fixed crashes handling D3D11/12 device lost in testsprite
|
1 month ago |
testspriteminimal.c
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testspriteminimal: only quit when escape is pressed
|
1 month ago |
testspritesurface.c
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Removed SDL_bool in favor of plain bool
|
2 months ago |
teststreaming.c
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Removed SDL_bool in favor of plain bool
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2 months ago |
testsurround.c
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Simplify get_channel_name() so it's easier for people to read and understand
|
1 month ago |
testthread.c
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Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
|
2 months ago |
testtime.c
|
Removed SDL_bool in favor of plain bool
|
2 months ago |
testtimer.c
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Improved implementation of SDL_DelayPrecise() (thanks @nightmareci!)
|
1 month ago |
testurl.c
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Use SDL_bool instead an int return code in the SDL API
|
3 months ago |
testutils.c
|
Removed SDL_bool in favor of plain bool
|
2 months ago |
testutils.h
|
Removed SDL_bool in favor of plain bool
|
2 months ago |
testver.c
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Improve logging performance and make log priorities thread-safe
|
2 months ago |
testviewport.c
|
Made texture size and format public in the API
|
2 months ago |
testvulkan.c
|
Removed SDL_bool in favor of plain bool
|
2 months ago |
testwaylandcustom.c
|
Removed SDL_bool in favor of plain bool
|
2 months ago |
testwm.c
|
Fixed build
|
2 months ago |
testyuv.bmp
|
Updated SDL's YUV support, many thanks to Adrien Descamps
|
7 years ago |
testyuv.c
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Add `void` to `run_colorspace_test()` function prototype
|
1 month ago |
testyuv_cvt.c
|
Removed SDL_bool in favor of plain bool
|
2 months ago |
testyuv_cvt.h
|
Removed SDL_bool in favor of plain bool
|
2 months ago |
torturethread.c
|
Renamed atomic functions to match SDL 3.0 naming convention
|
2 months ago |
trashcan.bmp
|
test: Added testaudio
|
1 year ago |
unifont-15.1.05-license.txt
|
Updated unifont to version 15.1.05
|
5 months ago |
unifont-15.1.05.hex
|
Updated unifont to version 15.1.05
|
5 months ago |
utf8.txt
|
Fixed crash if initialization of EGL failed but was tried again later.
|
10 years ago |