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![]() SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer. Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState(). |
21 hours ago | |
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build-shaders.sh | 21 hours ago | |
cube.frag.dxil.h | 21 hours ago | |
cube.frag.hlsl | 21 hours ago | |
cube.frag.msl.h | 21 hours ago | |
cube.frag.spv.h | 21 hours ago | |
cube.hlsli | 21 hours ago | |
cube.vert.dxil.h | 21 hours ago | |
cube.vert.hlsl | 21 hours ago | |
cube.vert.msl.h | 21 hours ago | |
cube.vert.spv.h | 21 hours ago | |
overlay.frag.dxil.h | 21 hours ago | |
overlay.frag.hlsl | 21 hours ago | |
overlay.frag.msl.h | 21 hours ago | |
overlay.frag.spv.h | 21 hours ago | |
overlay.hlsli | 21 hours ago | |
overlay.vert.dxil.h | 21 hours ago | |
overlay.vert.hlsl | 21 hours ago | |
overlay.vert.msl.h | 21 hours ago | |
overlay.vert.spv.h | 21 hours ago |