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31 lines
481 B
GLSL
31 lines
481 B
GLSL
#version 450
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#ifdef VERTEX
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layout (location = 0) in vec3 in_position;
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layout (location = 1) in vec3 in_color;
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layout (location = 0) out vec4 out_color;
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layout (set = 1, binding = 0) uniform UBO
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{
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mat4x4 modelViewProj;
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};
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void main()
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{
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out_color = vec4(in_color, 1.0);
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gl_Position = modelViewProj * vec4(in_position, 1.0);
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}
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#else
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layout (location = 0) in vec4 in_color;
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layout (location = 0) out vec4 out_color;
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void main()
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{
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out_color = in_color;
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}
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#endif |