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210 lines
6.2 KiB
C
210 lines
6.2 KiB
C
/*
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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/* Program to test hotplugging of audio devices */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#include "testutils.h"
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h>
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static Uint32 soundlen = 0; /* Length of wave data */
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static SDLTest_CommonState *state;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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SDLTest_CommonDestroyState(state);
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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}
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}
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static int done = 0;
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static void poked(int sig)
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{
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done = 1;
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}
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static const char *devtypestr(int recording)
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{
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return recording ? "recording" : "playback";
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}
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static void iteration(void)
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{
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SDL_Event e;
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SDL_AudioDeviceID dev;
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_EVENT_QUIT) {
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done = 1;
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} else if (e.type == SDL_EVENT_KEY_UP) {
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if (e.key.key == SDLK_ESCAPE) {
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done = 1;
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}
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} else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) {
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const SDL_AudioDeviceID which = (SDL_AudioDeviceID) e.adevice.which;
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const bool recording = e.adevice.recording ? true : false;
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const char *name = SDL_GetAudioDeviceName(which);
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if (name) {
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SDL_Log("New %s audio device at id %u: %s", devtypestr(recording), (unsigned int)which, name);
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device, id %u, but failed to get the name: %s",
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devtypestr(recording), (unsigned int)which, SDL_GetError());
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continue;
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}
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if (!recording) {
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SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL);
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if (!stream) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError());
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} else {
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SDL_Log("Opened '%s' as %u\n", name, (unsigned int) which);
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/* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */
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SDL_PutAudioStreamData(stream, sound, soundlen);
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SDL_FlushAudioStream(stream);
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SDL_ResumeAudioStreamDevice(stream);
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/* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */
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}
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}
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} else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
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dev = (SDL_AudioDeviceID)e.adevice.which;
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SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.recording), (unsigned int)dev);
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/* !!! FIXME: we need to keep track of our streams and destroy them here. */
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}
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}
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}
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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static void loop(void)
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{
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if (done)
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emscripten_cancel_main_loop();
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else
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iteration();
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}
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#endif
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int main(int argc, char *argv[])
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{
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int i;
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char *filename = NULL;
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SDL_Window *window;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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return 1;
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}
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/* Parse commandline */
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (!consumed) {
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if (!filename) {
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filename = argv[i];
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consumed = 1;
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}
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}
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if (consumed <= 0) {
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static const char *options[] = { "[sample.wav]", NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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exit(1);
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}
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i += consumed;
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}
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/* Load the SDL library */
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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/* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
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window = SDL_CreateWindow("testaudiohotplug", 640, 480, 0);
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed: %s\n", SDL_GetError());
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quit(1);
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}
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SDL_MinimizeWindow(window);
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filename = GetResourceFilename(filename, "sample.wav");
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if (!filename) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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quit(1);
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}
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/* Load the wave file into memory */
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if (!SDL_LoadWAV(filename, &spec, &sound, &soundlen)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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quit(1);
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}
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#ifdef HAVE_SIGNAL_H
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/* Set the signals */
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#ifdef SIGHUP
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(void)signal(SIGHUP, poked);
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#endif
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(void)signal(SIGINT, poked);
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#ifdef SIGQUIT
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(void)signal(SIGQUIT, poked);
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#endif
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(void)signal(SIGTERM, poked);
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#endif /* HAVE_SIGNAL_H */
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/* Show the list of available drivers */
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SDL_Log("Available audio drivers:");
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for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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}
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SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable.\n");
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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SDL_Delay(100);
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iteration();
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}
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#endif
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/* Clean up on signal */
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/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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SDL_free(sound);
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SDL_free(filename);
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quit(0);
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return 0;
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}
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