GTA III, Vice City
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
This repo is archived. You can view files and clone it, but cannot push or open issues/pull-requests.
 
 
 
 
 
 
Go to file
asm95 e0601296a9 [lcs] corrections for CScrollBar (code style)
Changes were made to be compliant with the coding style:
- All floats should be explicit by specifying "f" suffix so compiler
doesn't use double as default
- Changed the conditional order to be more clear about what the
"if" chain trying to achieve

Thanks Nick007J
3 years ago
.github Reorganize config.h 3 years ago
.vscode sync 3 years ago
cmake CMake: MSS / mpg123 compilation fixes 4 years ago
codewarrior sync 3 years ago
gamefiles Update GXT 3 years ago
src [lcs] corrections for CScrollBar (code style) 3 years ago
utils/gxt Update GXT 3 years ago
vendor Update librw 3 years ago
.clang-format Add basic clang format file 4 years ago
.gitattributes Add .gitattributes for better language stats 4 years ago
.gitignore swap out codewarrior reVC.mcp with xml export 3 years ago
.gitmodules Move stuff to vendor 4 years ago
CMakeLists.txt Merge remote-tracking branch 'origin/miami' into lcs 4 years ago
CODING_STYLE.md Separate Coding Style out into its own Document, and mention it from the Readme. 4 years ago
README.md readme: fix lto option 3 years ago
conanfile.py Fixes for lcs conan 4 years ago
logo.png reVC logo 4 years ago
logo.svg reVC logo 4 years ago
premake-vs2015.cmd improvements (?) to premakefile 5 years ago
premake-vs2017.cmd improvements (?) to premakefile 5 years ago
premake-vs2019.cmd improvements (?) to premakefile 5 years ago
premake5.exe premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe 4 years ago
premake5.lua sync 3 years ago
premake5Linux premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe 4 years ago
printHash.bat Remove version text, add toggleable debug info(with commit hash!) 4 years ago
printHash.sh fix: printHash.sh; replace echo -n, check if $1 is set. 3 years ago

README.md

reLCS

Build Status

Intro

The aim of this project is to reverse GTA Liberty City Stories.

How can I try it?

  • reLCS requires game assets to work.
  • Build reLCS or download it from one of the above links (Debug or Release).
  • (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
  • Move reLCS.exe to GTA LCS directory and run it.

Preparing the environment for building

You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script.

  • For Linux, proceed: Building on Linux
  • For FreeBSD, proceed: Building on FreeBSD
  • For Windows, assuming you have Visual Studio:
    • Clone the repo using the argument --recursive.
    • Run one of the premake-vsXXXX.cmd variants on root folder.
    • Open the project via Visual Studio

If you use 64-bit D3D9: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)

There are various settings at the very bottom of config.h, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.

If you choose OpenAL on Windows You must read Running OpenAL build on Windows.

Did you notice librw? reLCS uses completely homebrew RenderWare-replacement rendering engine; librw. librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw.

Contributing

Please read the Coding Style Document