|
|
@ -4,6 +4,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
#include "Accident.h"
|
|
|
|
#include "Accident.h"
|
|
|
|
#include "Automobile.h"
|
|
|
|
#include "Automobile.h"
|
|
|
|
|
|
|
|
#include "Bike.h"
|
|
|
|
#include "Camera.h"
|
|
|
|
#include "Camera.h"
|
|
|
|
#include "CarAI.h"
|
|
|
|
#include "CarAI.h"
|
|
|
|
#include "CarGen.h"
|
|
|
|
#include "CarGen.h"
|
|
|
@ -345,7 +346,7 @@ CCarCtrl::GenerateOneRandomCar()
|
|
|
|
if (CModelInfo::IsBoatModel(carModel))
|
|
|
|
if (CModelInfo::IsBoatModel(carModel))
|
|
|
|
pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
|
|
|
|
pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
|
|
|
|
else if (CModelInfo::IsBikeModel(carModel))
|
|
|
|
else if (CModelInfo::IsBikeModel(carModel))
|
|
|
|
return; // TODO(MIAMI): spawn bikes
|
|
|
|
pVehicle = new CBike(carModel, RANDOM_VEHICLE);
|
|
|
|
else
|
|
|
|
else
|
|
|
|
pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
|
|
|
|
pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
|
|
|
|
pVehicle->AutoPilot.m_nPrevRouteNode = 0;
|
|
|
|
pVehicle->AutoPilot.m_nPrevRouteNode = 0;
|
|
|
@ -2502,7 +2503,7 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
|
|
|
|
pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
case MISSION_HELI_FLYTOCOORS:
|
|
|
|
case MISSION_HELI_FLYTOCOORS:
|
|
|
|
//SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle);
|
|
|
|
SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle);
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
case MISSION_ATTACKPLAYER:
|
|
|
|
case MISSION_ATTACKPLAYER:
|
|
|
|
SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
@ -2656,9 +2657,8 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
|
|
|
|
else
|
|
|
|
else
|
|
|
|
speed *= 0.2f;
|
|
|
|
speed *= 0.2f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CVector2D vecAdvanceThisFrame = vecToTarget;
|
|
|
|
vecToTarget.Normalise();
|
|
|
|
vecAdvanceThisFrame.Normalise();
|
|
|
|
CVector2D vecAdvanceThisFrame(vecToTarget * speed);
|
|
|
|
vecAdvanceThisFrame *= speed;
|
|
|
|
|
|
|
|
float resistance = Pow(0.997f, CTimer::GetTimeStep());
|
|
|
|
float resistance = Pow(0.997f, CTimer::GetTimeStep());
|
|
|
|
pHeli->m_vecMoveSpeed.x *= resistance;
|
|
|
|
pHeli->m_vecMoveSpeed.x *= resistance;
|
|
|
|
pHeli->m_vecMoveSpeed.y *= resistance;
|
|
|
|
pHeli->m_vecMoveSpeed.y *= resistance;
|
|
|
@ -2673,9 +2673,55 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
|
|
|
|
pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
|
|
|
|
pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
|
|
|
|
else
|
|
|
|
else
|
|
|
|
pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
|
|
|
|
pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
|
|
|
|
pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f));
|
|
|
|
pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f));
|
|
|
|
assert(0);
|
|
|
|
float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z;
|
|
|
|
// This is not finished yet. Heli fields in CAutomobile required
|
|
|
|
if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds
|
|
|
|
|
|
|
|
ZTarget += 2.0f;
|
|
|
|
|
|
|
|
float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f;
|
|
|
|
|
|
|
|
float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z;
|
|
|
|
|
|
|
|
float ZSpeedChangeMax = 0.01f * CTimer::GetTimeStep();
|
|
|
|
|
|
|
|
if (!pHeli->bHeliDestroyed) {
|
|
|
|
|
|
|
|
if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax)
|
|
|
|
|
|
|
|
pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget);
|
|
|
|
|
|
|
|
else if (ZSpeedChangeTarget < 0.0f)
|
|
|
|
|
|
|
|
pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax);
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
pHeli->SetPosition(pHeli->GetPosition() + CVector(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z));
|
|
|
|
|
|
|
|
pHeli->SetTurnSpeed(pHeli->GetTurnSpeed().x, pHeli->GetTurnSpeed().y, pHeli->GetTurnSpeed().z * Pow(0.99f, CTimer::GetTimeStep()));
|
|
|
|
|
|
|
|
float ZTurnSpeedTarget;
|
|
|
|
|
|
|
|
if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
|
|
|
|
|
|
|
|
ZTurnSpeedTarget = 0.0f;
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
|
|
|
float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
|
|
|
|
|
|
|
|
if (pHeli->m_fHeliOrientation >= 0.0f)
|
|
|
|
|
|
|
|
fAngleTarget = pHeli->m_fHeliOrientation;
|
|
|
|
|
|
|
|
while (fAngleTarget < -PI)
|
|
|
|
|
|
|
|
fAngleTarget += TWOPI;
|
|
|
|
|
|
|
|
while (fAngleTarget > PI)
|
|
|
|
|
|
|
|
fAngleTarget -= TWOPI;
|
|
|
|
|
|
|
|
if (Abs(fAngleTarget) <= 0.4f)
|
|
|
|
|
|
|
|
ZTurnSpeedTarget = 0.0f;
|
|
|
|
|
|
|
|
else if (fAngleTarget < 0.0f)
|
|
|
|
|
|
|
|
ZTurnSpeedTarget = 0.03f;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
ZTurnSpeedTarget = -0.03f;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z;
|
|
|
|
|
|
|
|
pHeli->m_fOrientation += pHeli->GetTurnSpeed().z * CTimer::GetTimeStep();
|
|
|
|
|
|
|
|
CVector up;
|
|
|
|
|
|
|
|
if (pHeli->bHeliMinimumTilt)
|
|
|
|
|
|
|
|
up = CVector(0.5f * pHeli->GetMoveSpeed().x, 0.5f * pHeli->GetMoveSpeed().y, 1.0f);
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f);
|
|
|
|
|
|
|
|
up.Normalise();
|
|
|
|
|
|
|
|
CVector forward(Sin(pHeli->m_fOrientation), Cos(pHeli->m_fOrientation), 0.0f);
|
|
|
|
|
|
|
|
CVector right = CrossProduct(up, forward);
|
|
|
|
|
|
|
|
forward = CrossProduct(up, right);
|
|
|
|
|
|
|
|
pHeli->GetMatrix().GetRight() = right;
|
|
|
|
|
|
|
|
pHeli->GetMatrix().GetForward() = forward;
|
|
|
|
|
|
|
|
pHeli->GetMatrix().GetUp() = up;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
|
|
|
|
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
|
|
|
|