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@ -54,6 +54,7 @@
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#include "Remote.h"
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#include "Replay.h"
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#include "Restart.h"
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#include "RoadBlocks.h"
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#include "RpAnimBlend.h"
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#include "Rubbish.h"
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#include "Shadows.h"
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@ -92,13 +93,10 @@
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uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
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CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
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int32 CTheScripts::BaseBriefIdForContact[MAX_NUM_CONTACTS];
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int32 CTheScripts::OnAMissionForContactFlag[MAX_NUM_CONTACTS];
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intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
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intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
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CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
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script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
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tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
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tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
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int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
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tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
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@ -119,8 +117,6 @@ uint16 CTheScripts::NumberOfMissionScripts;
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uint32 CTheScripts::LargestMissionScriptSize;
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uint32 CTheScripts::MainScriptSize;
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uint8 CTheScripts::FailCurrentMission;
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uint8 CTheScripts::CountdownToMakePlayerUnsafe;
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uint8 CTheScripts::DelayMakingPlayerUnsafeThisTime;
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uint16 CTheScripts::NumScriptDebugLines;
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uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
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uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
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@ -131,6 +127,11 @@ CStuckCarCheck CTheScripts::StuckCars;
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uint16 CTheScripts::CommandsExecuted;
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uint16 CTheScripts::ScriptsUpdated;
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int32 ScriptParams[32];
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uint8 CTheScripts::RiotIntensity;
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uint32 CTheScripts::LastMissionPassedTime;
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uint16 CTheScripts::NumberOfExclusiveMissionScripts;
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bool CTheScripts::bPlayerHasMetDebbieHarry;
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bool CTheScripts::bPlayerIsInTheStatium;
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const uint32 CRunningScript::nSaveStructSize =
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@ -272,9 +273,19 @@ void CMissionCleanup::Process()
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CPopulation::m_AllRandomPedsThisType = -1;
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CPopulation::PedDensityMultiplier = 1.0f;
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CCarCtrl::CarDensityMultiplier = 1.0f;
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CPed::nThreatReactionRangeMultiplier = 1;
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CPed::nEnterCarRangeMultiplier = 1;
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FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
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//CRoadBlocks::ClearScriptRoadblocks() // TODO(MIAMI)
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CRouteNode::Initialise();
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if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
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TheCamera.Restore();
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TheCamera.SetWideScreenOff();
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// TODO(MIAMI)
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//CSpecialFX::bLiftCam = false;
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//CSpecialFX::bVideoCam = false;
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//CTimeCycle::StopExtraColour(0);
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// TODO(MIAMI): change this to loop when it supports parameters
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DMAudio.ClearMissionAudio();
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CWeather::ReleaseWeather();
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for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
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@ -283,14 +294,18 @@ void CMissionCleanup::Process()
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CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
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CStreaming::ms_disableStreaming = false;
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CHud::m_ItemToFlash = -1;
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CHud::SetHelpMessage(nil, false);
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CHud::SetHelpMessage(nil, false); // TODO(MIAMI): third parameter is false
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CUserDisplay::OnscnTimer.m_bDisabled = false;
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CTheScripts::RemoveScriptTextureDictionary();
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CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
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CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
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CWorld::Players[0].MakePlayerSafe(false);
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//TODO(MIAMI): drunkenness, enable drive by
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//DMAudio::ShutUpPlayerTalking(0);
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CVehicle::bDisableRemoteDetonation = false;
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//CVehicle::bDisableRemoteDetonationOnContact = false; // TODO(MIAMI)
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//CGameLogic::ClearShortCut(); // TODO(MIAMI)
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CTheScripts::RiotIntensity = 0;
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CTheScripts::StoreVehicleIndex = -1;
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CTheScripts::StoreVehicleWasRandom = true;
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CTheScripts::UpsideDownCars.Init();
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@ -513,7 +528,6 @@ void CRunningScript::CollectParameters(uint32* pIp, int16 total)
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int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
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{
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uint32* pIp = &ip;
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float tmp;
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switch (CTheScripts::Read1ByteFromScript(pIp))
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{
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case ARGUMENT_INT32:
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@ -527,8 +541,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
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case ARGUMENT_INT16:
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return CTheScripts::Read2BytesFromScript(pIp);
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case ARGUMENT_FLOAT:
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tmp = CTheScripts::ReadFloatFromScript(pIp);
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return *(int32*)&tmp;
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return CTheScripts::Read4BytesFromScript(pIp);
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default:
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assert(0);
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}
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@ -637,14 +650,7 @@ void CTheScripts::Init()
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StoreVehicleIndex = -1;
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StoreVehicleWasRandom = true;
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OnAMissionFlag = 0;
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for (int i = 0; i < MAX_NUM_CONTACTS; i++){
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BaseBriefIdForContact[i] = 0;
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OnAMissionForContactFlag[i] = 0;
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}
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for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){
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CollectiveArray[i].index = -1;
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CollectiveArray[i].unk_data = 0;
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}
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LastMissionPassedTime = (uint32)-1;
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NextFreeCollectiveIndex = 0;
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LastRandomPedId = -1;
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for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
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@ -658,15 +664,17 @@ void CTheScripts::Init()
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bUsingAMultiScriptFile = true;
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for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
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MultiScriptArray[i] = 0;
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NumberOfExclusiveMissionScripts = 0;
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NumberOfMissionScripts = 0;
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LargestMissionScriptSize = 0;
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MainScriptSize = 0;
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ReadMultiScriptFileOffsetsFromScript();
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FailCurrentMission = 0;
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CountdownToMakePlayerUnsafe = 0;
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DbgFlag = false;
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DelayMakingPlayerUnsafeThisTime = 1;
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NumScriptDebugLines = 0;
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RiotIntensity = 0;
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bPlayerHasMetDebbieHarry = false;
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bPlayerIsInTheStatium = false;
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for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
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ScriptSphereArray[i].m_bInUse = false;
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ScriptSphereArray[i].m_Index = 1;
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@ -687,6 +695,7 @@ void CTheScripts::Init()
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IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
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}
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NumberOfIntroRectanglesThisFrame = 0;
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RemoveScriptTextureDictionary();
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for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
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BuildingSwapArray[i].m_pBuilding = nil;
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BuildingSwapArray[i].m_nNewModel = -1;
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@ -696,6 +705,15 @@ void CTheScripts::Init()
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InvisibilitySettingArray[i] = nil;
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}
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void CTheScripts::RemoveScriptTextureDictionary()
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{
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for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
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CTheScripts::ScriptSprites[i].Delete();
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int slot = CTxdStore::FindTxdSlot("script");
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if (slot != -1)
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CTxdStore::RemoveTxd(slot);
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}
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void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
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{
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if (prev)
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@ -739,10 +757,6 @@ void CTheScripts::Process()
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DrawScriptSpheres();
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if (FailCurrentMission)
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--FailCurrentMission;
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if (CountdownToMakePlayerUnsafe){
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if (--CountdownToMakePlayerUnsafe == 0)
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CWorld::Players[0].MakePlayerSafe(false);
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}
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if (UseTextCommands){
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for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
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IntroTextLines[i].Reset();
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@ -849,6 +863,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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case COMMAND_WAIT:
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CollectParameters(&m_nIp, 1);
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m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0];
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m_bSkipWakeTime = false;
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return 1;
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case COMMAND_GOTO:
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CollectParameters(&m_nIp, 1);
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@ -1262,13 +1277,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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UpdateCompareFlag(*ptr1 == *ptr2);
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return 0;
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}
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/* Following commands are not implemented, and go to default case
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case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
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case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
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case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
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case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
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case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
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*/
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//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
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//case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
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//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
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//case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
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//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
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case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
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{
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int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
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@ -1304,19 +1317,18 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
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return 0;
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}
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/* Following commands are not implemented, and go to default case
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case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
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case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
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case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
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case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
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case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
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*/
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//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
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//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
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//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
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//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
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//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
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/*
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case COMMAND_GOTO_IF_TRUE:
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CollectParameters(&m_nIp, 1);
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if (m_bCondResult)
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SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]);
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/* Check COMMAND_GOTO note. */
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return 0;
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*/
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case COMMAND_GOTO_IF_FALSE:
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CollectParameters(&m_nIp, 1);
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if (!m_bCondResult)
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@ -1328,12 +1340,14 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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CTheScripts::bAlreadyRunningAMissionScript = false;
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RemoveScriptFromList(&CTheScripts::pActiveScripts);
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AddScriptToList(&CTheScripts::pIdleScripts);
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m_bIsActive = false;
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return 1;
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case COMMAND_START_NEW_SCRIPT:
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{
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CollectParameters(&m_nIp, 1);
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assert(ScriptParams[0] >= 0);
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CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]);
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m_bIsActive = true;
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int8 type = CTheScripts::Read1ByteFromScript(&m_nIp);
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float tmp;
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for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) {
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@ -1381,7 +1395,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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{
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CollectParameters(&m_nIp, 4);
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int32 index = ScriptParams[0];
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assert(index < 1); /* Constant? Also no more double player glitch */
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assert(index < NUMPLAYERS);
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printf("&&&&&&&&&&&&&Creating player: %d\n", index);
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if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
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CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
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@ -1421,20 +1435,49 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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CPlayerPed* ped = CWorld::Players[index].m_pPed;
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if (!ped->bInVehicle) {
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if (ped->bInVehicle) {
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pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
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ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here
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CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
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return 0;
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}
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pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
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CVector vOldPos = ped->GetPosition();
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ped->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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return 0;
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if (ped) { // great time to check
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for (int i = 0; i < ped->m_numNearPeds; i++) {
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CPed* pTestedPed = ped->m_nearPeds[i];
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if (!pTestedPed || !IsPedPointerValid(pTestedPed))
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continue;
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if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJ_15) {
|
|
|
|
|
CVector vFollowerPos = pTestedPed->GetFormationPosition();
|
|
|
|
|
CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
|
|
|
|
|
bool bFound = false;
|
|
|
|
|
vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
|
|
|
|
|
if (bFound) {
|
|
|
|
|
if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
|
|
|
|
|
pTestedPed->Teleport(vFollowerPos);
|
|
|
|
|
}
|
|
|
|
|
pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
|
|
|
|
|
if (ped->m_pMyVehicle->IsBoat())
|
|
|
|
|
ped->m_pMyVehicle->Teleport(pos);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (pTestedPed->m_leader == ped) {
|
|
|
|
|
CVector vFollowerPos;
|
|
|
|
|
if (pTestedPed->m_pedFormation)
|
|
|
|
|
vFollowerPos = pTestedPed->GetFormationPosition();
|
|
|
|
|
else
|
|
|
|
|
ped->m_pMyVehicle->Teleport(pos);
|
|
|
|
|
/* I'll keep this condition here but obviously it is absolutely pointless */
|
|
|
|
|
/* It's clearly present in disassembly so it had to be in original code */
|
|
|
|
|
CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
|
|
|
|
|
vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos;
|
|
|
|
|
CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
|
|
|
|
|
bool bFound = false;
|
|
|
|
|
vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
|
|
|
|
|
if (bFound) {
|
|
|
|
|
if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
|
|
|
|
|
pTestedPed->Teleport(vFollowerPos);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_IS_PLAYER_IN_AREA_2D:
|
|
|
|
@ -3508,14 +3551,8 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|
|
|
|
case COMMAND_DECLARE_MISSION_FLAG:
|
|
|
|
|
CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
|
|
|
|
|
CollectParameters(&m_nIp, 1);
|
|
|
|
|
CTheScripts::OnAMissionForContactFlag[ScriptParams[0]] = CTheScripts::Read2BytesFromScript(&++m_nIp);
|
|
|
|
|
return 0;
|
|
|
|
|
case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
|
CTheScripts::BaseBriefIdForContact[ScriptParams[0]] = ScriptParams[1];
|
|
|
|
|
return 0;
|
|
|
|
|
//case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
|
|
|
|
|
//case COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT:
|
|
|
|
|
case COMMAND_IS_PLAYER_HEALTH_GREATER:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
@ -3830,13 +3867,8 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
|
|
|
|
|
CollectParameters(&m_nIp, 2);
|
|
|
|
|
CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
|
|
|
|
|
if (ScriptParams[1]){
|
|
|
|
|
if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){
|
|
|
|
|
CTheScripts::CountdownToMakePlayerUnsafe = 50;
|
|
|
|
|
if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
|
|
|
|
|
CTheScripts::DelayMakingPlayerUnsafeThisTime--;
|
|
|
|
|
}else{
|
|
|
|
|
pPlayer->MakePlayerSafe(false);
|
|
|
|
|
}
|
|
|
|
|
// TODO(MIAMI): Four Iron hack
|
|
|
|
|
}else{
|
|
|
|
|
pPlayer->MakePlayerSafe(true);
|
|
|
|
|
if (strcmp(m_abScriptName, "camera") == 0){
|
|
|
|
@ -7720,9 +7752,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_REMOVE_TEXTURE_DICTIONARY:
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
|
|
|
|
|
CTheScripts::ScriptSprites[i].Delete();
|
|
|
|
|
CTxdStore::RemoveTxd(CTxdStore::FindTxdSlot("script"));
|
|
|
|
|
CTheScripts::RemoveScriptTextureDictionary();
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_SET_OBJECT_DYNAMIC:
|
|
|
|
@ -10446,7 +10476,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
|
|
|
|
|
char key[8];
|
|
|
|
|
CTheScripts::ReadTextLabelFromScript(&m_nIp, key);
|
|
|
|
|
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
|
|
|
|
debug("skipping LOAD_MISSION_TEXT\n");
|
|
|
|
|
TheText.LoadMissionText(key);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_SET_TONIGHTS_EVENT:
|
|
|
|
@ -12133,29 +12163,6 @@ void CRunningScript::DoDeatharrestCheck()
|
|
|
|
|
while (m_nStackPointer > 1)
|
|
|
|
|
--m_nStackPointer;
|
|
|
|
|
m_nIp = m_anStack[--m_nStackPointer];
|
|
|
|
|
int16 messageId;
|
|
|
|
|
if (pPlayer->IsRestartingAfterDeath())
|
|
|
|
|
messageId = 0;
|
|
|
|
|
else if (pPlayer->IsRestartingAfterArrest())
|
|
|
|
|
messageId = 5;
|
|
|
|
|
else
|
|
|
|
|
messageId = 10;
|
|
|
|
|
messageId += CGeneral::GetRandomNumberInRange(0, 5);
|
|
|
|
|
bool found = false;
|
|
|
|
|
for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) {
|
|
|
|
|
int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact];
|
|
|
|
|
if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) {
|
|
|
|
|
messageId += CTheScripts::BaseBriefIdForContact[contact];
|
|
|
|
|
found = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!found)
|
|
|
|
|
messageId = 8001;
|
|
|
|
|
char tmp[16];
|
|
|
|
|
sprintf(tmp, "%d", messageId);
|
|
|
|
|
CMessages::ClearSmallMessagesOnly();
|
|
|
|
|
wchar* text = TheText.Get(tmp);
|
|
|
|
|
// ...and do nothing about it
|
|
|
|
|
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
|
|
|
|
|
m_bDeatharrestExecuted = true;
|
|
|
|
|
m_nWakeTime = 0;
|
|
|
|
@ -12299,8 +12306,8 @@ void CTheScripts::RenderTheScriptDebugLines()
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
|
|
|
|
|
sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
|
|
|
|
|
#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) +\
|
|
|
|
|
4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
|
|
|
|
|
|
|
|
|
|
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
|
|
|
|
|
{
|
|
|
|
@ -12320,12 +12327,6 @@ INITSAVEBUF
|
|
|
|
|
uint32 script_data_size = SCRIPT_DATA_SIZE;
|
|
|
|
|
WriteSaveBuf(buf, script_data_size);
|
|
|
|
|
WriteSaveBuf(buf, OnAMissionFlag);
|
|
|
|
|
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
|
|
|
|
|
WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
|
|
|
|
|
WriteSaveBuf(buf, BaseBriefIdForContact[i]);
|
|
|
|
|
}
|
|
|
|
|
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
|
|
|
|
|
WriteSaveBuf(buf, CollectiveArray[i]);
|
|
|
|
|
WriteSaveBuf(buf, NextFreeCollectiveIndex);
|
|
|
|
|
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
|
|
|
|
|
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
|
|
|
|
@ -12398,12 +12399,6 @@ INITSAVEBUF
|
|
|
|
|
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
|
|
|
|
|
assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
|
|
|
|
|
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
|
|
|
|
|
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
|
|
|
|
|
OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
|
|
|
|
|
BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
|
|
|
|
|
}
|
|
|
|
|
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
|
|
|
|
|
CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
|
|
|
|
|
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
|
|
|
|
|
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
|
|
|
|
|
uint32 type = ReadSaveBuf<uint32>(buf);
|
|
|
|
|