Very basic compatibility with original sfx.raw/sdt #553

Merged
Sergeanur merged 1 commits from VC/audio into miami 5 years ago

File diff suppressed because it is too large Load Diff

@ -288,18 +288,17 @@ public:
/// processX - main logic of adding new sounds /// processX - main logic of adding new sounds
void ProcessActiveQueues(); void ProcessActiveQueues();
bool ProcessAirBrakes(cVehicleParams *params); bool ProcessAirBrakes(cVehicleParams *params);
void ProcessAirportScriptObject(uint8 sound);
bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params);
#ifdef GTA_BRIDGE
void ProcessBridge(); void ProcessBridge();
void ProcessBridgeMotor(); void ProcessBridgeMotor();
void ProcessBridgeOneShots(); void ProcessBridgeOneShots();
void ProcessBridgeWarning(); void ProcessBridgeWarning();
#endif
bool ProcessCarBombTick(cVehicleParams *params); bool ProcessCarBombTick(cVehicleParams *params);
void ProcessCesna(cVehicleParams *params); void ProcessCesna(cVehicleParams *params);
void ProcessCinemaScriptObject(uint8 sound); //void ProcessCrane();
void ProcessCrane();
void ProcessDocksScriptObject(uint8 sound);
bool ProcessEngineDamage(cVehicleParams *params); bool ProcessEngineDamage(cVehicleParams *params);
void ProcessEntity(int32 sound); void ProcessEntity(int32 sound);
void ProcessExplosions(int32 explosion); void ProcessExplosions(int32 explosion);
@ -308,7 +307,6 @@ public:
void ProcessFrontEnd(); void ProcessFrontEnd();
void ProcessGarages(); void ProcessGarages();
bool ProcessHelicopter(cVehicleParams *params); bool ProcessHelicopter(cVehicleParams *params);
void ProcessHomeScriptObject(uint8 sound);
void ProcessJumbo(cVehicleParams *); void ProcessJumbo(cVehicleParams *);
void ProcessJumboAccel(CPlane *plane); void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane); void ProcessJumboDecel(CPlane *plane);
@ -316,7 +314,6 @@ public:
void ProcessJumboLanding(CPlane *plane); void ProcessJumboLanding(CPlane *plane);
void ProcessJumboTakeOff(CPlane *plane); void ProcessJumboTakeOff(CPlane *plane);
void ProcessJumboTaxi(); void ProcessJumboTaxi();
void ProcessLaunderetteScriptObject(uint8 sound);
void ProcessLoopingScriptObject(uint8 sound); void ProcessLoopingScriptObject(uint8 sound);
void ProcessMissionAudio(); void ProcessMissionAudio();
void ProcessModelCarEngine(cVehicleParams *params); void ProcessModelCarEngine(cVehicleParams *params);
@ -326,17 +323,15 @@ public:
void ProcessPhysical(int32 id); void ProcessPhysical(int32 id);
void ProcessPlane(cVehicleParams *params); void ProcessPlane(cVehicleParams *params);
void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile);
void ProcessPoliceCellBeatingScriptObject(uint8 sound);
void ProcessPornCinema(uint8 sound);
void ProcessProjectiles(); void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams *params); void ProcessRainOnVehicle(cVehicleParams *params);
void ProcessReverb() const; void ProcessReverb() const;
bool ProcessReverseGear(cVehicleParams *params); bool ProcessReverseGear(cVehicleParams *params);
void ProcessSawMillScriptObject(uint8 sound);
void ProcessScriptObject(int32 id); void ProcessScriptObject(int32 id);
void ProcessShopScriptObject(uint8 sound);
void ProcessSpecial(); void ProcessSpecial();
#ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params); bool ProcessTrainNoise(cVehicleParams *params);
#endif
void ProcessVehicle(CVehicle *vehicle); void ProcessVehicle(CVehicle *vehicle);
bool ProcessVehicleDoors(cVehicleParams *params); bool ProcessVehicleDoors(cVehicleParams *params);
void ProcessVehicleEngine(cVehicleParams *params); void ProcessVehicleEngine(cVehicleParams *params);
@ -349,7 +344,6 @@ public:
void ProcessWaterCannon(int32); void ProcessWaterCannon(int32);
void ProcessWeather(int32 id); void ProcessWeather(int32 id);
bool ProcessWetRoadNoise(cVehicleParams *params); bool ProcessWetRoadNoise(cVehicleParams *params);
void ProcessWorkShopScriptObject(uint8 sound);
int32 RandomDisplacement(uint32 seed) const; int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const; void ReacquireDigitalHandle() const;

File diff suppressed because it is too large Load Diff

@ -24,8 +24,6 @@ struct tPoliceRadioZone {
}; };
tPoliceRadioZone ZoneSfx[NUMAUDIOZONES]; tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
char SubZo2Label[8];
char SubZo3Label[8];
int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
int8 g_nMissionAudioPlayingStatus = 2; int8 g_nMissionAudioPlayingStatus = 2;
@ -42,48 +40,22 @@ cAudioManager::InitialisePoliceRadioZones()
strcpy(ZoneSfx[i].m_aName, name); \ strcpy(ZoneSfx[i].m_aName, name); \
ZoneSfx[i].m_nSampleIndex = sample; ZoneSfx[i].m_nSampleIndex = sample;
SETZONESFX(0, "HOSPI_2", SFX_POLICE_RADIO_ROCKFORD); SETZONESFX(0, "VICE_C", SFX_POLICE_RADIO_VICE_CITY);
SETZONESFX(1, "CONSTRU", SFX_POLICE_RADIO_FORT_STAUNTON); SETZONESFX(1, "IND_ZON", SFX_POLICE_RADIO_VICE_CITY_BEACH);
SETZONESFX(2, "STADIUM", SFX_POLICE_RADIO_ASPATRIA); SETZONESFX(2, "COM_ZON", SFX_POLICE_RADIO_VICE_CITY_MAINLAND);
SETZONESFX(3, "YAKUSA", SFX_POLICE_RADIO_TORRINGTON); SETZONESFX(3, "BEACH1", SFX_POLICE_RADIO_OCEAN_BEACH);
SETZONESFX(4, "SHOPING", SFX_POLICE_RADIO_BEDFORD_POINT); SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH);
SETZONESFX(5, "COM_EAS", SFX_POLICE_RADIO_NEWPORT); SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT);
SETZONESFX(6, "PARK", SFX_POLICE_RADIO_BELLEVILLE_PARK); SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS);
SETZONESFX(7, "UNIVERS", SFX_POLICE_RADIO_LIBERTY_CAMPUS); SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STRAFISH_ISLAND);
SETZONESFX(8, "BIG_DAM", SFX_POLICE_RADIO_COCHRANE_DAM); SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICE_PORT);
SETZONESFX(9, "SUB_IND", SFX_POLICE_RADIO_PIKE_CREEK); SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA);
SETZONESFX(10, "SWANKS", SFX_POLICE_RADIO_CEDAR_GROVE); SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI);
SETZONESFX(11, "PROJECT", SFX_POLICE_RADIO_WICHITA_GARDENS); SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND);
SETZONESFX(12, "AIRPORT", SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT); SETZONESFX(12, "DTOWN", SFX_POLICE_RADIO_DOWNTOWN);
SETZONESFX(13, "PORT_W", SFX_POLICE_RADIO_CALLAHAN_POINT); SETZONESFX(13, "A_PORT", SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL);
/*
SETZONESFX(14, "PORT_S", SFX_POLICE_RADIO_ATLANTIC_QUAYS);
SETZONESFX(15, "PORT_E", SFX_POLICE_RADIO_PORTLAND_HARBOUR);
SETZONESFX(16, "PORT_I", SFX_POLICE_RADIO_TRENTON);
SETZONESFX(17, "CHINA", SFX_POLICE_RADIO_CHINATOWN);
SETZONESFX(18, "REDLIGH", SFX_POLICE_RADIO_RED_LIGHT_DISTRICT);
SETZONESFX(19, "TOWERS", SFX_POLICE_RADIO_HEPBURN_HEIGHTS);
SETZONESFX(20, "LITTLEI", SFX_POLICE_RADIO_SAINT_MARKS);
SETZONESFX(21, "HARWOOD", SFX_POLICE_RADIO_HARWOOD);
SETZONESFX(22, "EASTBAY", SFX_POLICE_RADIO_PORTLAND_BEACH);
SETZONESFX(23, "S_VIEW", SFX_POLICE_RADIO_PORTLAND_STRAIGHTS);
SETZONESFX(24, "CITYZON", SFX_POLICE_RADIO_LIBERTY_CITY);
SETZONESFX(25, "IND_ZON", SFX_POLICE_RADIO_PORTLAND);
SETZONESFX(26, "COM_ZON", SFX_POLICE_RADIO_STAUNTON_ISLAND);
SETZONESFX(27, "SUB_ZON", SFX_POLICE_RADIO_SHORESIDE_VALE);
SETZONESFX(28, "SUB_ZO2", SFX_POLICE_RADIO_SHORESIDE_VALE);
SETZONESFX(29, "SUB_ZO3", SFX_POLICE_RADIO_SHORESIDE_VALE);
SETZONESFX(30, "A", SFX_POLICE_RADIO_ROCKFORD);
SETZONESFX(31, "A", SFX_POLICE_RADIO_ROCKFORD);
SETZONESFX(32, "A", SFX_POLICE_RADIO_ROCKFORD);
SETZONESFX(33, "A", SFX_POLICE_RADIO_ROCKFORD);
SETZONESFX(34, "A", SFX_POLICE_RADIO_ROCKFORD);
*/
#undef SETZONESFX #undef SETZONESFX
strcpy(SubZo2Label, "SUB_ZO2");
strcpy(SubZo3Label, "SUB_ZO3");
} }
void void
@ -246,7 +218,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
if (!wantedLevel) { if (!wantedLevel) {
if (gSpecialSuspectLastSeenReport) { if (gSpecialSuspectLastSeenReport) {
gSpecialSuspectLastSeenReport = 0; gSpecialSuspectLastSeenReport = 0;
} else if (((sample >= SFX_POLICE_RADIO_MESSAGE_NOISE_1) && (sample <= SFX_POLICE_RADIO_MESSAGE_NOISE_3)) || sample == TOTAL_AUDIO_SAMPLES) { } else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1 || sample == TOTAL_AUDIO_SAMPLES) {
bChannelOpen = false; bChannelOpen = false;
processed = true; processed = true;
} }
@ -257,8 +229,6 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
SampleManager.InitialiseChannel(policeChannel, sample, 0); SampleManager.InitialiseChannel(policeChannel, sample, 0);
switch (sample) { switch (sample) {
case SFX_POLICE_RADIO_MESSAGE_NOISE_1: case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
freq = m_anRandomTable[4] % 2000 + 10025; freq = m_anRandomTable[4] % 2000 + 10025;
bChannelOpen = bChannelOpen == false; bChannelOpen = bChannelOpen == false;
break; break;
@ -313,7 +283,7 @@ cAudioManager::SetupCrimeReport()
sampleIndex = ZoneSfx[j].m_nSampleIndex; sampleIndex = ZoneSfx[j].m_nSampleIndex;
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT); m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
m_sPoliceRadioQueue.Add(m_anRandomTable[1] % 2 + SFX_A_10_1); m_sPoliceRadioQueue.Add(SFX_A_10);
switch (m_sPoliceRadioQueue.crimes[i].type) { switch (m_sPoliceRadioQueue.crimes[i].type) {
case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break; case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break;
case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break; case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break;
@ -323,11 +293,6 @@ cAudioManager::SetupCrimeReport()
} }
m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1); m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
m_sPoliceRadioQueue.Add(SFX_IN); m_sPoliceRadioQueue.Add(SFX_IN);
if (sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
(strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
m_sPoliceRadioQueue.Add(SFX_NORTH);
m_sPoliceRadioQueue.Add(SFX_EAST);
} else {
rangeX = zone->maxx - zone->minx; rangeX = zone->maxx - zone->minx;
rangeY = zone->maxy - zone->miny; rangeY = zone->maxy - zone->miny;
halfX = 0.5f * rangeX + zone->minx; halfX = 0.5f * rangeX + zone->minx;
@ -353,7 +318,6 @@ cAudioManager::SetupCrimeReport()
m_sPoliceRadioQueue.Add(sampleIndex); m_sPoliceRadioQueue.Add(sampleIndex);
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
}
break; break;
} }
} }
@ -559,7 +523,7 @@ cAudioManager::SetupSuspectLastSeenReport()
// main_color = SFX_POLICE_RADIO_BLACK; // main_color = SFX_POLICE_RADIO_BLACK;
#endif #endif
case MI_IDAHO: case MI_IDAHO:
case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break; // case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
#ifdef FIX_BUGS #ifdef FIX_BUGS
// case MI_YAKUZA: // case MI_YAKUZA:
// color_pre_modifier = TOTAL_AUDIO_SAMPLES; // color_pre_modifier = TOTAL_AUDIO_SAMPLES;
@ -578,7 +542,7 @@ cAudioManager::SetupSuspectLastSeenReport()
#endif #endif
case MI_PEREN: case MI_PEREN:
case MI_SENTINEL: case MI_SENTINEL:
case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break; // case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
case MI_PATRIOT: case MI_PATRIOT:
case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break; case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break; case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
@ -588,7 +552,7 @@ cAudioManager::SetupSuspectLastSeenReport()
#endif #endif
case MI_TRASH: case MI_TRASH:
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break; case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break; // case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
case MI_MANANA: case MI_MANANA:
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break; case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -631,12 +595,12 @@ cAudioManager::SetupSuspectLastSeenReport()
main_color = TOTAL_AUDIO_SAMPLES; main_color = TOTAL_AUDIO_SAMPLES;
color_post_modifier = TOTAL_AUDIO_SAMPLES; color_post_modifier = TOTAL_AUDIO_SAMPLES;
break; break;
case MI_TRAIN: // case MI_TRAIN:
sample = SFX_POLICE_RADIO_SUBWAY_CAR; // sample = SFX_POLICE_RADIO_SUBWAY_CAR;
main_color = TOTAL_AUDIO_SAMPLES; // main_color = TOTAL_AUDIO_SAMPLES;
color_post_modifier = TOTAL_AUDIO_SAMPLES; // color_post_modifier = TOTAL_AUDIO_SAMPLES;
break; // break;
default: default:
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex()); debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
return; return;
@ -645,13 +609,6 @@ cAudioManager::SetupSuspectLastSeenReport()
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
if (m_anRandomTable[3] % 2) if (m_anRandomTable[3] % 2)
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
#ifdef FIX_BUGS
if (main_color == SFX_POLICE_RADIO_ORANGE && color_pre_modifier == TOTAL_AUDIO_SAMPLES)
#else
if (main_color == SFX_POLICE_RADIO_ORANGE)
#endif
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_AN);
else
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
if (color_pre_modifier != TOTAL_AUDIO_SAMPLES) if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
m_sPoliceRadioQueue.Add(color_pre_modifier); m_sPoliceRadioQueue.Add(color_pre_modifier);
@ -731,12 +688,6 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
m_sPoliceRadioQueue.Add(SFX_IN); m_sPoliceRadioQueue.Add(SFX_IN);
if (sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
(strcmp(zone->name, SubZo2Label) == 0 ||
strcmp(zone->name, SubZo3Label) == 0)) {
m_sPoliceRadioQueue.Add(SFX_NORTH);
m_sPoliceRadioQueue.Add(SFX_EAST);
} else {
rangeX = zone->maxx - zone->minx; rangeX = zone->maxx - zone->minx;
rangeY = zone->maxy - zone->miny; rangeY = zone->maxy - zone->miny;
halfX = 0.5f * rangeX + zone->minx; halfX = 0.5f * rangeX + zone->minx;
@ -758,7 +709,6 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
m_sPoliceRadioQueue.Add(SFX_WEST); m_sPoliceRadioQueue.Add(SFX_WEST);
else if (!processed) else if (!processed)
m_sPoliceRadioQueue.Add(SFX_CENTRAL); m_sPoliceRadioQueue.Add(SFX_CENTRAL);
}
m_sPoliceRadioQueue.Add(sample); m_sPoliceRadioQueue.Add(sample);
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES); m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);