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@ -1449,7 +1449,11 @@ Render2dStuff(void)
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firstPersonWeapon = true;
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firstPersonWeapon = true;
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// Draw black border for sniper and rocket launcher
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// Draw black border for sniper and rocket launcher
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if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon){
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#ifdef FIX_BUGS
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if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon) {
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#else
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if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_LASERSCOPE) && firstPersonWeapon) {
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#endif
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CRGBA black(0, 0, 0, 255);
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CRGBA black(0, 0, 0, 255);
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// top and bottom strips
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// top and bottom strips
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