[reVC] Enable DTX1 and 3 on RW GL (where applicable) #1328

Open
okias wants to merge 2 commits from okias/dxt_on_ogl into miami

@ -130,7 +130,7 @@ Microsoft recently discontinued its downloads of the DX9 SDK. You can download a
**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
</details> </details>
> :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization. > :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization (has to be used with `--no-git-hash`)
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. > :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there.

@ -294,7 +294,7 @@ CanVideoCardDoDXT(void)
#ifdef LIBRW #ifdef LIBRW
// TODO // TODO
#ifdef RW_OPENGL #ifdef RW_OPENGL
return false; return rw::gl3::gl3Caps.dxtSupported;
#else #else
return true; return true;
#endif #endif