High FPS fixes: Droplet smearing and Vehicle Freecam #1284

Open
ZLau92 wants to merge 5 commits from ZLau92/highfps into master

@ -4878,6 +4878,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
} }
float nextDistance = Max(newDistance, minDistForVehType); float nextDistance = Max(newDistance, minDistForVehType);
static float frameTime = CTimer::GetTimeStepFix();
CA_MAX_DISTANCE = newDistance; CA_MAX_DISTANCE = newDistance;
CA_MIN_DISTANCE = 3.5f; CA_MIN_DISTANCE = 3.5f;
@ -4892,12 +4893,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (isCar || isBike) { if (isCar || isBike) {
// 0.4f: CAR_FOV_START_SPEED // 0.4f: CAR_FOV_START_SPEED
if (DotProduct(car->GetForward(), car->m_vecMoveSpeed) > 0.4f) if (DotProduct(car->GetForward(), car->m_vecMoveSpeed) > 0.4f)
FOV += (DotProduct(car->GetForward(), car->m_vecMoveSpeed) - 0.4f) * CTimer::GetTimeStep(); FOV += (DotProduct(car->GetForward(), car->m_vecMoveSpeed) - 0.4f) * (CTimer::GetTimeStep() / frameTime);
} }
if (FOV > DefaultFOV) if (FOV > DefaultFOV)
// 0.98f: CAR_FOV_FADE_MULT // 0.98f: CAR_FOV_FADE_MULT
FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV; FOV = Pow(0.98f, CTimer::GetTimeStep() / frameTime) * (FOV - DefaultFOV) + DefaultFOV;
FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f); FOV = Clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
} }
@ -4965,8 +4966,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
else if (velocityRightHeading > camRightHeading + PI) else if (velocityRightHeading > camRightHeading + PI)
velocityRightHeading = velocityRightHeading - TWOPI; velocityRightHeading = velocityRightHeading - TWOPI;
float betaChangeMult1 = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][10]; float betaChangeMult1 = (CTimer::GetTimeStep() / frameTime) * CARCAM_SET[camSetArrPos][10];
float betaChangeLimit = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][11]; float betaChangeLimit = (CTimer::GetTimeStep() / frameTime) * CARCAM_SET[camSetArrPos][11];
float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude(); float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude();
@ -5028,8 +5029,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
} else { } else {
targetAlpha = maxAlphaAllowed; targetAlpha = maxAlphaAllowed;
} }
float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6]; float maxAlphaBlendAmount = (CTimer::GetTimeStep() / frameTime) * CARCAM_SET[camSetArrPos][6];
float targetAlphaBlendAmount = (1.0f - Pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha); float targetAlphaBlendAmount = (1.0f - Pow(CARCAM_SET[camSetArrPos][5], (CTimer::GetTimeStep() / frameTime))) * (targetAlpha - Alpha);
if (targetAlphaBlendAmount <= maxAlphaBlendAmount) { if (targetAlphaBlendAmount <= maxAlphaBlendAmount) {
if (targetAlphaBlendAmount < -maxAlphaBlendAmount) if (targetAlphaBlendAmount < -maxAlphaBlendAmount)
targetAlphaBlendAmount = -maxAlphaBlendAmount; targetAlphaBlendAmount = -maxAlphaBlendAmount;
@ -5038,7 +5039,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
} }
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA // Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight()); float stickX = -pad->GetCarGunLeftRight();
float stickY = -pad->GetCarGunUpDown(); float stickY = -pad->GetCarGunUpDown();
// In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used. // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
@ -5125,7 +5126,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12]; float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12];
float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9]; float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9];
float angleChangeStep = Pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep()); float angleChangeStep = Pow(CARCAM_SET[camSetArrPos][8], frameTime);
float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f); float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f);
if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount) if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount)
@ -5135,7 +5136,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float angleChangeStepLeft = 1.0f - angleChangeStep; float angleChangeStepLeft = 1.0f - angleChangeStep;
BetaSpeed = targetBetaWithStickBlendAmount * angleChangeStepLeft + angleChangeStep * BetaSpeed; BetaSpeed = targetBetaWithStickBlendAmount * angleChangeStepLeft + angleChangeStep * BetaSpeed;
if (Abs(BetaSpeed) < 0.0001f) if (Abs(BetaSpeed) < 0.0001f * frameTime)
BetaSpeed = 0.0f; BetaSpeed = 0.0f;
float betaChangePerFrame; float betaChangePerFrame;
@ -5176,7 +5177,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
AlphaSpeed = maxAlphaSpeed; AlphaSpeed = maxAlphaSpeed;
} }
if (Abs(AlphaSpeed) < 0.0001f) if (Abs(AlphaSpeed) < 0.0001f * frameTime)
AlphaSpeed = 0.0f; AlphaSpeed = 0.0f;
float alphaWithSpeedAccounted; float alphaWithSpeedAccounted;
@ -5200,12 +5201,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
} }
// Prevent unsignificant angle changes // Prevent unsignificant angle changes
if (Abs(lastAlpha - Alpha) < 0.0001f) if (Abs(lastAlpha - Alpha) < 0.0001f * frameTime)
Alpha = lastAlpha; Alpha = lastAlpha;
lastAlpha = Alpha; lastAlpha = Alpha;
if (Abs(lastBeta - Beta) < 0.0001f) if (Abs(lastBeta - Beta) < 0.0001f * frameTime)
Beta = lastBeta; Beta = lastBeta;
lastBeta = Beta; lastBeta = Beta;

@ -404,7 +404,7 @@ ScreenDroplets::ProcessCameraMovement(void)
CVector camPos = camMat->pos; CVector camPos = camMat->pos;
CVector camUp = camMat->at; CVector camUp = camMat->at;
ms_camMoveDelta = camPos - ms_prevCamPos; ms_camMoveDelta = camPos - ms_prevCamPos;
ms_camMoveDist = ms_camMoveDelta.Magnitude(); ms_camMoveDist = ms_camMoveDelta.Magnitude() / CTimer::GetTimeStepFix();
ms_prevCamUp = camUp; ms_prevCamUp = camUp;
ms_prevCamPos = camPos; ms_prevCamPos = camPos;