pc/ps2/custom limits
#1083
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withmorten wants to merge 1 commits from withmorten/limits
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Reference: mirror/re3#1083
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not done yet, waiting for input for what should be in limits_custom.h ...
Not entirely sure on what should be increased too. @ThirteenAG should have more context due to P2DFX, but I think III.VC.SA.LimitAdjuster.ini should have safe defaults (or this one before unlimited was a thing). Fastman's ini should be helpful too.
Well, I actually have no idea, p2dfx by itself doesn't require any limits to be changed, cuz corona rendering was replaced with buffered coronas by silent, and I set that limit internally only. Then, there's various draw distances that can be adjusted, I don't think p2dfx for re3 should have that feature, I think draw distances should be adjustable via menu or a separate mod.
Then, when you increase these draw distances, you probably need some map limits increased also, but since I don't know how the game works, I don't know which limits exactly.
Talking strictly about coronas, for p2dfx, as far as I remember, gta sa has like 9k coronas with full map draw distance, III and VC probably have something like 2k and 4k (NUMCORONAS = 56 cries in the corner).