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imgui/examples
ocornut 42e91c3155 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdlgpu3.cpp
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example_android_opengl3 Docs: advertise ProggyVector font as an alternative. 4 months ago
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example_glfw_opengl2 Fixed bad merge which left a few examples not building in docking branch. 3 months ago
example_glfw_opengl3 Backends: GLFW: improve multi-viewport behavior in tiling WMs (X11) (#8884, #8474, #8289) 3 months ago
example_glfw_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2 months ago
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example_null Examples: NULL: fixed msvc project. 3 weeks ago
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example_sdl2_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2 months ago
example_sdl2_wgpu Backends, Examples: WebGPU: simplified ifndef (#8381) 1 month ago
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example_win32_vulkan Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) 2 months ago
libs Docs: Fix some typos (#8505) 9 months ago
README.txt Backends: Null: added imgui_impl_null platform/renderer backend. 4 weeks ago
imgui_examples.sln Backends: Null: added imgui_impl_null platform/renderer backend. 4 weeks ago

README.txt

New to Dear ImGui?
- Check out the Getting Started guide: https://github.com/ocornut/imgui/wiki/Getting-Started
- About Backends: docs/BACKENDS.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md
- About Examples: docs/EXAMPLES.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

A few Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.