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# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # docs/CHANGELOG.txt # examples/example_glfw_metal/main.mm # examples/example_glfw_opengl2/main.cpp # examples/example_glfw_vulkan/main.cpp # examples/example_win32_opengl3/main.cpp # examples/example_win32_vulkan/main.cpp # imgui.h |
2 months ago | |
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| .. | ||
| example_apple_metal.xcodeproj | 6 months ago | |
| iOS | 5 years ago | |
| macOS | 5 years ago | |
| Makefile | 6 months ago | |
| README.md | 3 years ago | |
| main.mm | 2 months ago | |
README.md
iOS / OSX Metal example
Introduction
This example shows how to integrate Dear ImGui with Metal. It is based on the "cross-platform" game template provided with Xcode as of Xcode 9.
Consider basing your work off the example_glfw_metal/ or example_sdl2_metal/ examples. They are better supported and will be portable unlike this one.