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491 lines
16 KiB
C
491 lines
16 KiB
C
/*
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* Copyright © 2014 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#include "glamor_priv.h"
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#include <dixfontstr.h>
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#include "glamor_transform.h"
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/*
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* Fill in the array of charinfo pointers for the provided characters. For
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* missing characters, place a NULL in the array so that the charinfo array
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* aligns exactly with chars
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*/
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static void
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glamor_get_glyphs(FontPtr font, glamor_font_t *glamor_font,
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int count, char *chars, Bool sixteen, CharInfoPtr *charinfo)
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{
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unsigned long nglyphs;
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FontEncoding encoding;
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int char_step;
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int c;
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if (sixteen) {
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char_step = 2;
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if (FONTLASTROW(font) == 0)
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encoding = Linear16Bit;
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else
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encoding = TwoD16Bit;
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} else {
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char_step = 1;
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encoding = Linear8Bit;
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}
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/* If the font has a default character, then we shouldn't have to
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* worry about missing glyphs, so just get the whole string all at
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* once. Otherwise, we have to fetch chars one at a time to notice
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* missing ones.
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*/
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if (glamor_font->default_char) {
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GetGlyphs(font, (unsigned long) count, (unsigned char *) chars,
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encoding, &nglyphs, charinfo);
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/* Make sure it worked. There's a bug in libXfont through
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* version 1.4.7 which would cause it to fail when the font is
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* a 2D font without a first row, and the application sends a
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* 1-d request. In this case, libXfont would return zero
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* glyphs, even when the font had a default character.
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*
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* It's easy enough for us to work around that bug here by
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* simply checking the returned nglyphs and falling through to
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* the one-at-a-time code below. Not doing this check would
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* result in uninitialized memory accesses in the rendering code.
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*/
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if (nglyphs == count)
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return;
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}
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for (c = 0; c < count; c++) {
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GetGlyphs(font, 1, (unsigned char *) chars,
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encoding, &nglyphs, &charinfo[c]);
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if (!nglyphs)
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charinfo[c] = NULL;
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chars += char_step;
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}
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}
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/*
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* Construct quads for the provided list of characters and draw them
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*/
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static int
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glamor_text(DrawablePtr drawable, GCPtr gc,
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glamor_font_t *glamor_font,
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glamor_program *prog,
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int x, int y,
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int count, char *s_chars, CharInfoPtr *charinfo,
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Bool sixteen)
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{
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unsigned char *chars = (unsigned char *) s_chars;
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FontPtr font = gc->font;
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int off_x, off_y;
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int c;
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int nglyph;
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GLshort *v;
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char *vbo_offset;
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CharInfoPtr ci;
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int firstRow = font->info.firstRow;
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int firstCol = font->info.firstCol;
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int glyph_spacing_x = glamor_font->glyph_width_bytes * 8;
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int glyph_spacing_y = glamor_font->glyph_height;
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int box_index;
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PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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/* Set the font as texture 1 */
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, glamor_font->texture_id);
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glUniform1i(prog->font_uniform, 1);
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/* Set up the vertex buffers for the font and destination */
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v = glamor_get_vbo_space(drawable->pScreen, count * (6 * sizeof (GLshort)), &vbo_offset);
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glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
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glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1);
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glVertexAttribPointer(GLAMOR_VERTEX_POS, 4, GL_SHORT, GL_FALSE,
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6 * sizeof (GLshort), vbo_offset);
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glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 1);
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glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_SHORT, GL_FALSE,
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6 * sizeof (GLshort), vbo_offset + 4 * sizeof (GLshort));
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/* Set the vertex coordinates */
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nglyph = 0;
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for (c = 0; c < count; c++) {
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if ((ci = *charinfo++)) {
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int x1 = x + ci->metrics.leftSideBearing;
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int y1 = y - ci->metrics.ascent;
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int width = GLYPHWIDTHPIXELS(ci);
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int height = GLYPHHEIGHTPIXELS(ci);
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int tx, ty = 0;
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int row = 0, col;
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int second_row = 0;
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x += ci->metrics.characterWidth;
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if (sixteen) {
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if (ci == glamor_font->default_char) {
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row = glamor_font->default_row;
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col = glamor_font->default_col;
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} else {
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row = chars[0];
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col = chars[1];
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}
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if (FONTLASTROW(font) != 0) {
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ty = ((row - firstRow) / 2) * glyph_spacing_y;
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second_row = (row - firstRow) & 1;
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}
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else
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col += row << 8;
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} else {
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if (ci == glamor_font->default_char)
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col = glamor_font->default_col;
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else
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col = chars[0];
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}
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tx = (col - firstCol) * glyph_spacing_x;
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/* adjust for second row layout */
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tx += second_row * glamor_font->row_width * 8;
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v[ 0] = x1;
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v[ 1] = y1;
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v[ 2] = width;
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v[ 3] = height;
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v[ 4] = tx;
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v[ 5] = ty;
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v += 6;
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nglyph++;
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}
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chars += 1 + sixteen;
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}
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glamor_put_vbo_space(drawable->pScreen);
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if (nglyph != 0) {
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glEnable(GL_SCISSOR_TEST);
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glamor_pixmap_loop(pixmap_priv, box_index) {
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BoxPtr box = RegionRects(gc->pCompositeClip);
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int nbox = RegionNumRects(gc->pCompositeClip);
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glamor_set_destination_drawable(drawable, box_index, TRUE, FALSE,
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prog->matrix_uniform,
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&off_x, &off_y);
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/* Run over the clip list, drawing the glyphs
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* in each box
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*/
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while (nbox--) {
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glScissor(box->x1 + off_x,
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box->y1 + off_y,
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box->x2 - box->x1,
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box->y2 - box->y1);
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box++;
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nglyph);
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}
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}
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glDisable(GL_SCISSOR_TEST);
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}
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glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 0);
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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return x;
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}
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static const char vs_vars_text[] =
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"attribute vec4 primitive;\n"
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"attribute vec2 source;\n"
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"varying vec2 glyph_pos;\n";
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static const char vs_exec_text[] =
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" vec2 pos = primitive.zw * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
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GLAMOR_POS(gl_Position, (primitive.xy + pos))
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" glyph_pos = source + pos;\n";
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static const char fs_vars_text[] =
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"varying vec2 glyph_pos;\n";
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static const char fs_exec_text[] =
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" ivec2 itile_texture = ivec2(glyph_pos);\n"
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" uint x = uint(itile_texture.x & 7);\n"
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" itile_texture.x >>= 3;\n"
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" uint texel = texelFetch(font, itile_texture, 0).x;\n"
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" uint bit = (texel >> x) & uint(1);\n"
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" if (bit == uint(0))\n"
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" discard;\n";
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static const char fs_exec_te[] =
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" ivec2 itile_texture = ivec2(glyph_pos);\n"
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" uint x = uint(itile_texture.x & 7);\n"
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" itile_texture.x >>= 3;\n"
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" uint texel = texelFetch(font, itile_texture, 0).x;\n"
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" uint bit = (texel >> x) & uint(1);\n"
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" if (bit == uint(0))\n"
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" gl_FragColor = bg;\n"
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" else\n"
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" gl_FragColor = fg;\n";
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static const glamor_facet glamor_facet_poly_text = {
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.name = "poly_text",
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.version = 130,
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.vs_vars = vs_vars_text,
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.vs_exec = vs_exec_text,
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.fs_vars = fs_vars_text,
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.fs_exec = fs_exec_text,
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.source_name = "source",
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.locations = glamor_program_location_font,
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};
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static Bool
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glamor_poly_text(DrawablePtr drawable, GCPtr gc,
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int x, int y, int count, char *chars, Bool sixteen, int *final_pos)
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{
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ScreenPtr screen = drawable->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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glamor_program *prog;
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glamor_pixmap_private *pixmap_priv;
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glamor_font_t *glamor_font;
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CharInfoPtr charinfo[255]; /* encoding only has 1 byte for count */
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glamor_font = glamor_font_get(drawable->pScreen, gc->font);
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if (!glamor_font)
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goto bail;
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glamor_get_glyphs(gc->font, glamor_font, count, chars, sixteen, charinfo);
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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goto bail;
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glamor_make_current(glamor_priv);
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prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_text_progs, &glamor_facet_poly_text);
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if (!prog)
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goto bail;
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x = glamor_text(drawable, gc, glamor_font, prog,
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x, y, count, chars, charinfo, sixteen);
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*final_pos = x;
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return TRUE;
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bail:
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return FALSE;
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}
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int
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glamor_poly_text8(DrawablePtr drawable, GCPtr gc,
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int x, int y, int count, char *chars)
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{
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int final_pos;
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if (glamor_poly_text(drawable, gc, x, y, count, chars, FALSE, &final_pos))
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return final_pos;
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return miPolyText8(drawable, gc, x, y, count, chars);
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}
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int
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glamor_poly_text16(DrawablePtr drawable, GCPtr gc,
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int x, int y, int count, unsigned short *chars)
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{
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int final_pos;
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if (glamor_poly_text(drawable, gc, x, y, count, (char *) chars, TRUE, &final_pos))
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return final_pos;
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return miPolyText16(drawable, gc, x, y, count, chars);
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}
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/*
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* Draw image text, which is always solid in copy mode and has the
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* background cleared while painting the text. For fonts which have
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* their bitmap metrics exactly equal to the area to clear, we can use
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* the accelerated version which paints both fg and bg at the same
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* time. Otherwise, clear the whole area and then paint the glyphs on
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* top
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*/
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static const glamor_facet glamor_facet_image_text = {
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.name = "image_text",
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.version = 130,
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.vs_vars = vs_vars_text,
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.vs_exec = vs_exec_text,
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.fs_vars = fs_vars_text,
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.fs_exec = fs_exec_text,
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.source_name = "source",
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.locations = glamor_program_location_font,
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};
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static Bool
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use_image_solid(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
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{
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return glamor_set_solid(pixmap, gc, FALSE, prog->fg_uniform);
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}
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static const glamor_facet glamor_facet_image_fill = {
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.name = "solid",
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.fs_exec = " gl_FragColor = fg;\n",
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.locations = glamor_program_location_fg,
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.use = use_image_solid,
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};
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static Bool
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glamor_te_text_use(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
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{
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if (!glamor_set_solid(pixmap, gc, FALSE, prog->fg_uniform))
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return FALSE;
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glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
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return TRUE;
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}
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static const glamor_facet glamor_facet_te_text = {
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.name = "te_text",
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.version = 130,
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.vs_vars = vs_vars_text,
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.vs_exec = vs_exec_text,
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.fs_vars = fs_vars_text,
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.fs_exec = fs_exec_te,
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.locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_font,
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.source_name = "source",
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.use = glamor_te_text_use,
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};
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static Bool
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glamor_image_text(DrawablePtr drawable, GCPtr gc,
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int x, int y, int count, char *chars,
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Bool sixteen)
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{
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ScreenPtr screen = drawable->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
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glamor_program *prog;
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glamor_pixmap_private *pixmap_priv;
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glamor_font_t *glamor_font;
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const glamor_facet *prim_facet;
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const glamor_facet *fill_facet;
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CharInfoPtr charinfo[255]; /* encoding only has 1 byte for count */
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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return FALSE;
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glamor_font = glamor_font_get(drawable->pScreen, gc->font);
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if (!glamor_font)
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return FALSE;
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glamor_get_glyphs(gc->font, glamor_font, count, chars, sixteen, charinfo);
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glamor_make_current(glamor_priv);
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if (TERMINALFONT(gc->font))
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prog = &glamor_priv->te_text_prog;
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else
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prog = &glamor_priv->image_text_prog;
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if (prog->failed)
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goto bail;
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if (!prog->prog) {
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if (TERMINALFONT(gc->font)) {
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prim_facet = &glamor_facet_te_text;
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fill_facet = NULL;
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} else {
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prim_facet = &glamor_facet_image_text;
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fill_facet = &glamor_facet_image_fill;
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}
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if (!glamor_build_program(screen, prog, prim_facet, fill_facet, NULL, NULL))
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goto bail;
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}
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if (!TERMINALFONT(gc->font)) {
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int width = 0;
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int c;
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RegionRec region;
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BoxRec box;
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int off_x, off_y;
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/* Check planemask before drawing background to
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* bail early if it's not OK
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*/
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if (!glamor_set_planemask(gc->depth, gc->planemask))
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goto bail;
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for (c = 0; c < count; c++)
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if (charinfo[c])
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width += charinfo[c]->metrics.characterWidth;
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glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
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if (width >= 0) {
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box.x1 = drawable->x + x;
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box.x2 = drawable->x + x + width;
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} else {
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box.x1 = drawable->x + x + width;
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box.x2 = drawable->x + x;
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}
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box.y1 = drawable->y + y - gc->font->info.fontAscent;
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box.y2 = drawable->y + y + gc->font->info.fontDescent;
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RegionInit(®ion, &box, 1);
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RegionIntersect(®ion, ®ion, gc->pCompositeClip);
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RegionTranslate(®ion, off_x, off_y);
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glamor_solid_boxes(pixmap, RegionRects(®ion), RegionNumRects(®ion), gc->bgPixel);
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RegionUninit(®ion);
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}
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if (!glamor_use_program(pixmap, gc, prog, NULL))
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goto bail;
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(void) glamor_text(drawable, gc, glamor_font, prog,
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x, y, count, chars, charinfo, sixteen);
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return TRUE;
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bail:
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return FALSE;
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}
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void
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glamor_image_text8(DrawablePtr drawable, GCPtr gc,
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int x, int y, int count, char *chars)
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{
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if (!glamor_image_text(drawable, gc, x, y, count, chars, FALSE))
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miImageText8(drawable, gc, x, y, count, chars);
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}
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void
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glamor_image_text16(DrawablePtr drawable, GCPtr gc,
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|
int x, int y, int count, unsigned short *chars)
|
|
{
|
|
if (!glamor_image_text(drawable, gc, x, y, count, (char *) chars, TRUE))
|
|
miImageText16(drawable, gc, x, y, count, chars);
|
|
}
|