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xserver/glamor/glamor_text.c

491 lines
16 KiB
C

/*
* Copyright © 2014 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "glamor_priv.h"
#include <dixfontstr.h>
#include "glamor_transform.h"
/*
* Fill in the array of charinfo pointers for the provided characters. For
* missing characters, place a NULL in the array so that the charinfo array
* aligns exactly with chars
*/
static void
glamor_get_glyphs(FontPtr font, glamor_font_t *glamor_font,
int count, char *chars, Bool sixteen, CharInfoPtr *charinfo)
{
unsigned long nglyphs;
FontEncoding encoding;
int char_step;
int c;
if (sixteen) {
char_step = 2;
if (FONTLASTROW(font) == 0)
encoding = Linear16Bit;
else
encoding = TwoD16Bit;
} else {
char_step = 1;
encoding = Linear8Bit;
}
/* If the font has a default character, then we shouldn't have to
* worry about missing glyphs, so just get the whole string all at
* once. Otherwise, we have to fetch chars one at a time to notice
* missing ones.
*/
if (glamor_font->default_char) {
GetGlyphs(font, (unsigned long) count, (unsigned char *) chars,
encoding, &nglyphs, charinfo);
/* Make sure it worked. There's a bug in libXfont through
* version 1.4.7 which would cause it to fail when the font is
* a 2D font without a first row, and the application sends a
* 1-d request. In this case, libXfont would return zero
* glyphs, even when the font had a default character.
*
* It's easy enough for us to work around that bug here by
* simply checking the returned nglyphs and falling through to
* the one-at-a-time code below. Not doing this check would
* result in uninitialized memory accesses in the rendering code.
*/
if (nglyphs == count)
return;
}
for (c = 0; c < count; c++) {
GetGlyphs(font, 1, (unsigned char *) chars,
encoding, &nglyphs, &charinfo[c]);
if (!nglyphs)
charinfo[c] = NULL;
chars += char_step;
}
}
/*
* Construct quads for the provided list of characters and draw them
*/
static int
glamor_text(DrawablePtr drawable, GCPtr gc,
glamor_font_t *glamor_font,
glamor_program *prog,
int x, int y,
int count, char *s_chars, CharInfoPtr *charinfo,
Bool sixteen)
{
unsigned char *chars = (unsigned char *) s_chars;
FontPtr font = gc->font;
int off_x, off_y;
int c;
int nglyph;
GLshort *v;
char *vbo_offset;
CharInfoPtr ci;
int firstRow = font->info.firstRow;
int firstCol = font->info.firstCol;
int glyph_spacing_x = glamor_font->glyph_width_bytes * 8;
int glyph_spacing_y = glamor_font->glyph_height;
int box_index;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
/* Set the font as texture 1 */
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, glamor_font->texture_id);
glUniform1i(prog->font_uniform, 1);
/* Set up the vertex buffers for the font and destination */
v = glamor_get_vbo_space(drawable->pScreen, count * (6 * sizeof (GLshort)), &vbo_offset);
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1);
glVertexAttribPointer(GLAMOR_VERTEX_POS, 4, GL_SHORT, GL_FALSE,
6 * sizeof (GLshort), vbo_offset);
glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 1);
glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_SHORT, GL_FALSE,
6 * sizeof (GLshort), vbo_offset + 4 * sizeof (GLshort));
/* Set the vertex coordinates */
nglyph = 0;
for (c = 0; c < count; c++) {
if ((ci = *charinfo++)) {
int x1 = x + ci->metrics.leftSideBearing;
int y1 = y - ci->metrics.ascent;
int width = GLYPHWIDTHPIXELS(ci);
int height = GLYPHHEIGHTPIXELS(ci);
int tx, ty = 0;
int row = 0, col;
int second_row = 0;
x += ci->metrics.characterWidth;
if (sixteen) {
if (ci == glamor_font->default_char) {
row = glamor_font->default_row;
col = glamor_font->default_col;
} else {
row = chars[0];
col = chars[1];
}
if (FONTLASTROW(font) != 0) {
ty = ((row - firstRow) / 2) * glyph_spacing_y;
second_row = (row - firstRow) & 1;
}
else
col += row << 8;
} else {
if (ci == glamor_font->default_char)
col = glamor_font->default_col;
else
col = chars[0];
}
tx = (col - firstCol) * glyph_spacing_x;
/* adjust for second row layout */
tx += second_row * glamor_font->row_width * 8;
v[ 0] = x1;
v[ 1] = y1;
v[ 2] = width;
v[ 3] = height;
v[ 4] = tx;
v[ 5] = ty;
v += 6;
nglyph++;
}
chars += 1 + sixteen;
}
glamor_put_vbo_space(drawable->pScreen);
if (nglyph != 0) {
glEnable(GL_SCISSOR_TEST);
glamor_pixmap_loop(pixmap_priv, box_index) {
BoxPtr box = RegionRects(gc->pCompositeClip);
int nbox = RegionNumRects(gc->pCompositeClip);
glamor_set_destination_drawable(drawable, box_index, TRUE, FALSE,
prog->matrix_uniform,
&off_x, &off_y);
/* Run over the clip list, drawing the glyphs
* in each box
*/
while (nbox--) {
glScissor(box->x1 + off_x,
box->y1 + off_y,
box->x2 - box->x1,
box->y2 - box->y1);
box++;
glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nglyph);
}
}
glDisable(GL_SCISSOR_TEST);
}
glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 0);
glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return x;
}
static const char vs_vars_text[] =
"attribute vec4 primitive;\n"
"attribute vec2 source;\n"
"varying vec2 glyph_pos;\n";
static const char vs_exec_text[] =
" vec2 pos = primitive.zw * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
GLAMOR_POS(gl_Position, (primitive.xy + pos))
" glyph_pos = source + pos;\n";
static const char fs_vars_text[] =
"varying vec2 glyph_pos;\n";
static const char fs_exec_text[] =
" ivec2 itile_texture = ivec2(glyph_pos);\n"
" uint x = uint(itile_texture.x & 7);\n"
" itile_texture.x >>= 3;\n"
" uint texel = texelFetch(font, itile_texture, 0).x;\n"
" uint bit = (texel >> x) & uint(1);\n"
" if (bit == uint(0))\n"
" discard;\n";
static const char fs_exec_te[] =
" ivec2 itile_texture = ivec2(glyph_pos);\n"
" uint x = uint(itile_texture.x & 7);\n"
" itile_texture.x >>= 3;\n"
" uint texel = texelFetch(font, itile_texture, 0).x;\n"
" uint bit = (texel >> x) & uint(1);\n"
" if (bit == uint(0))\n"
" gl_FragColor = bg;\n"
" else\n"
" gl_FragColor = fg;\n";
static const glamor_facet glamor_facet_poly_text = {
.name = "poly_text",
.version = 130,
.vs_vars = vs_vars_text,
.vs_exec = vs_exec_text,
.fs_vars = fs_vars_text,
.fs_exec = fs_exec_text,
.source_name = "source",
.locations = glamor_program_location_font,
};
static Bool
glamor_poly_text(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars, Bool sixteen, int *final_pos)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_program *prog;
glamor_pixmap_private *pixmap_priv;
glamor_font_t *glamor_font;
CharInfoPtr charinfo[255]; /* encoding only has 1 byte for count */
glamor_font = glamor_font_get(drawable->pScreen, gc->font);
if (!glamor_font)
goto bail;
glamor_get_glyphs(gc->font, glamor_font, count, chars, sixteen, charinfo);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
goto bail;
glamor_make_current(glamor_priv);
prog = glamor_use_program_fill(pixmap, gc, &glamor_priv->poly_text_progs, &glamor_facet_poly_text);
if (!prog)
goto bail;
x = glamor_text(drawable, gc, glamor_font, prog,
x, y, count, chars, charinfo, sixteen);
*final_pos = x;
return TRUE;
bail:
return FALSE;
}
int
glamor_poly_text8(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars)
{
int final_pos;
if (glamor_poly_text(drawable, gc, x, y, count, chars, FALSE, &final_pos))
return final_pos;
return miPolyText8(drawable, gc, x, y, count, chars);
}
int
glamor_poly_text16(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, unsigned short *chars)
{
int final_pos;
if (glamor_poly_text(drawable, gc, x, y, count, (char *) chars, TRUE, &final_pos))
return final_pos;
return miPolyText16(drawable, gc, x, y, count, chars);
}
/*
* Draw image text, which is always solid in copy mode and has the
* background cleared while painting the text. For fonts which have
* their bitmap metrics exactly equal to the area to clear, we can use
* the accelerated version which paints both fg and bg at the same
* time. Otherwise, clear the whole area and then paint the glyphs on
* top
*/
static const glamor_facet glamor_facet_image_text = {
.name = "image_text",
.version = 130,
.vs_vars = vs_vars_text,
.vs_exec = vs_exec_text,
.fs_vars = fs_vars_text,
.fs_exec = fs_exec_text,
.source_name = "source",
.locations = glamor_program_location_font,
};
static Bool
use_image_solid(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
return glamor_set_solid(pixmap, gc, FALSE, prog->fg_uniform);
}
static const glamor_facet glamor_facet_image_fill = {
.name = "solid",
.fs_exec = " gl_FragColor = fg;\n",
.locations = glamor_program_location_fg,
.use = use_image_solid,
};
static Bool
glamor_te_text_use(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
if (!glamor_set_solid(pixmap, gc, FALSE, prog->fg_uniform))
return FALSE;
glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
return TRUE;
}
static const glamor_facet glamor_facet_te_text = {
.name = "te_text",
.version = 130,
.vs_vars = vs_vars_text,
.vs_exec = vs_exec_text,
.fs_vars = fs_vars_text,
.fs_exec = fs_exec_te,
.locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_font,
.source_name = "source",
.use = glamor_te_text_use,
};
static Bool
glamor_image_text(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars,
Bool sixteen)
{
ScreenPtr screen = drawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_program *prog;
glamor_pixmap_private *pixmap_priv;
glamor_font_t *glamor_font;
const glamor_facet *prim_facet;
const glamor_facet *fill_facet;
CharInfoPtr charinfo[255]; /* encoding only has 1 byte for count */
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
glamor_font = glamor_font_get(drawable->pScreen, gc->font);
if (!glamor_font)
return FALSE;
glamor_get_glyphs(gc->font, glamor_font, count, chars, sixteen, charinfo);
glamor_make_current(glamor_priv);
if (TERMINALFONT(gc->font))
prog = &glamor_priv->te_text_prog;
else
prog = &glamor_priv->image_text_prog;
if (prog->failed)
goto bail;
if (!prog->prog) {
if (TERMINALFONT(gc->font)) {
prim_facet = &glamor_facet_te_text;
fill_facet = NULL;
} else {
prim_facet = &glamor_facet_image_text;
fill_facet = &glamor_facet_image_fill;
}
if (!glamor_build_program(screen, prog, prim_facet, fill_facet, NULL, NULL))
goto bail;
}
if (!TERMINALFONT(gc->font)) {
int width = 0;
int c;
RegionRec region;
BoxRec box;
int off_x, off_y;
/* Check planemask before drawing background to
* bail early if it's not OK
*/
if (!glamor_set_planemask(gc->depth, gc->planemask))
goto bail;
for (c = 0; c < count; c++)
if (charinfo[c])
width += charinfo[c]->metrics.characterWidth;
glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
if (width >= 0) {
box.x1 = drawable->x + x;
box.x2 = drawable->x + x + width;
} else {
box.x1 = drawable->x + x + width;
box.x2 = drawable->x + x;
}
box.y1 = drawable->y + y - gc->font->info.fontAscent;
box.y2 = drawable->y + y + gc->font->info.fontDescent;
RegionInit(&region, &box, 1);
RegionIntersect(&region, &region, gc->pCompositeClip);
RegionTranslate(&region, off_x, off_y);
glamor_solid_boxes(pixmap, RegionRects(&region), RegionNumRects(&region), gc->bgPixel);
RegionUninit(&region);
}
if (!glamor_use_program(pixmap, gc, prog, NULL))
goto bail;
(void) glamor_text(drawable, gc, glamor_font, prog,
x, y, count, chars, charinfo, sixteen);
return TRUE;
bail:
return FALSE;
}
void
glamor_image_text8(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, char *chars)
{
if (!glamor_image_text(drawable, gc, x, y, count, chars, FALSE))
miImageText8(drawable, gc, x, y, count, chars);
}
void
glamor_image_text16(DrawablePtr drawable, GCPtr gc,
int x, int y, int count, unsigned short *chars)
{
if (!glamor_image_text(drawable, gc, x, y, count, (char *) chars, TRUE))
miImageText16(drawable, gc, x, y, count, chars);
}