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192 lines
5.0 KiB
C
192 lines
5.0 KiB
C
/*
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* Copyright © 2001 Keith Packard
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* Copyright © 2008 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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* Zhigang Gong <zhigang.gong@linux.intel.com>
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*
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*/
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#include <stdlib.h>
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#include "glamor_priv.h"
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/**
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* Sets the offsets to add to coordinates to make them address the same bits in
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* the backing drawable. These coordinates are nonzero only for redirected
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* windows.
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*/
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void
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glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
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int *x, int *y)
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{
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#ifdef COMPOSITE
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if (drawable->type == DRAWABLE_WINDOW) {
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*x = -pixmap->screen_x;
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*y = -pixmap->screen_y;
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return;
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}
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#endif
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*x = 0;
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*y = 0;
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}
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void
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glamor_pixmap_init(ScreenPtr screen)
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{
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}
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void
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glamor_pixmap_fini(ScreenPtr screen)
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{
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}
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void
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glamor_set_destination_pixmap_fbo(glamor_screen_private *glamor_priv,
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glamor_pixmap_fbo *fbo, int x0, int y0,
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int width, int height)
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{
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glamor_make_current(glamor_priv);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
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glViewport(x0, y0, width, height);
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}
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void
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glamor_set_destination_pixmap_priv_nc(glamor_screen_private *glamor_priv,
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PixmapPtr pixmap,
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glamor_pixmap_private *pixmap_priv)
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{
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int w, h;
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PIXMAP_PRIV_GET_ACTUAL_SIZE(pixmap, pixmap_priv, w, h);
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glamor_set_destination_pixmap_fbo(glamor_priv, pixmap_priv->fbo, 0, 0, w, h);
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}
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int
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glamor_set_destination_pixmap_priv(glamor_screen_private *glamor_priv,
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PixmapPtr pixmap,
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glamor_pixmap_private *pixmap_priv)
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{
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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return -1;
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glamor_set_destination_pixmap_priv_nc(glamor_priv, pixmap, pixmap_priv);
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return 0;
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}
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int
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glamor_set_destination_pixmap(PixmapPtr pixmap)
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{
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int err;
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glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
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ScreenPtr screen = pixmap->drawable.pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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err = glamor_set_destination_pixmap_priv(glamor_priv, pixmap, pixmap_priv);
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return err;
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}
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Bool
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glamor_set_planemask(int depth, unsigned long planemask)
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{
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if (glamor_pm_is_solid(depth, planemask)) {
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return GL_TRUE;
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}
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glamor_fallback("unsupported planemask %lx\n", planemask);
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return GL_FALSE;
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}
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Bool
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glamor_set_alu(ScreenPtr screen, unsigned char alu)
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{
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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if (glamor_priv->is_gles) {
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if (alu != GXcopy)
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return FALSE;
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else
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return TRUE;
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}
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if (alu == GXcopy) {
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glDisable(GL_COLOR_LOGIC_OP);
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return TRUE;
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}
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glEnable(GL_COLOR_LOGIC_OP);
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switch (alu) {
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case GXclear:
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glLogicOp(GL_CLEAR);
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break;
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case GXand:
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glLogicOp(GL_AND);
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break;
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case GXandReverse:
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glLogicOp(GL_AND_REVERSE);
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break;
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case GXandInverted:
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glLogicOp(GL_AND_INVERTED);
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break;
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case GXnoop:
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glLogicOp(GL_NOOP);
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break;
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case GXxor:
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glLogicOp(GL_XOR);
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break;
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case GXor:
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glLogicOp(GL_OR);
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break;
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case GXnor:
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glLogicOp(GL_NOR);
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break;
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case GXequiv:
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glLogicOp(GL_EQUIV);
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break;
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case GXinvert:
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glLogicOp(GL_INVERT);
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break;
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case GXorReverse:
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glLogicOp(GL_OR_REVERSE);
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break;
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case GXcopyInverted:
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glLogicOp(GL_COPY_INVERTED);
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break;
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case GXorInverted:
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glLogicOp(GL_OR_INVERTED);
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break;
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case GXnand:
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glLogicOp(GL_NAND);
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break;
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case GXset:
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glLogicOp(GL_SET);
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break;
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default:
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glamor_fallback("unsupported alu %x\n", alu);
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return FALSE;
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}
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return TRUE;
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}
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