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xserver/glamor/glamor_fbo.c

370 lines
11 KiB
C

/*
* Copyright © 2009 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Zhigang Gong <zhigang.gong@gmail.com>
*
*/
#include <stdlib.h>
#include "glamor_priv.h"
void
glamor_destroy_fbo(glamor_screen_private *glamor_priv,
glamor_pixmap_fbo *fbo)
{
glamor_make_current(glamor_priv);
if (fbo->fb)
glDeleteFramebuffers(1, &fbo->fb);
if (fbo->tex)
glDeleteTextures(1, &fbo->tex);
free(fbo);
}
static int
glamor_pixmap_ensure_fb(glamor_screen_private *glamor_priv,
glamor_pixmap_fbo *fbo)
{
int status, err = 0;
glamor_make_current(glamor_priv);
if (fbo->fb == 0)
glGenFramebuffers(1, &fbo->fb);
assert(fbo->tex != 0);
glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, fbo->tex, 0);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
const char *str;
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
str = "incomplete attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
str = "incomplete/missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
str = "incomplete draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
str = "incomplete read buffer";
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
str = "unsupported";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
str = "incomplete multiple";
break;
default:
str = "unknown error";
break;
}
glamor_fallback("glamor: Failed to create fbo, %s\n", str);
err = -1;
}
return err;
}
glamor_pixmap_fbo *
glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
PixmapPtr pixmap, int w, int h, GLint tex, int flag)
{
const struct glamor_format *f = glamor_format_for_pixmap(pixmap);
glamor_pixmap_fbo *fbo;
fbo = calloc(1, sizeof(*fbo));
if (fbo == NULL)
return NULL;
fbo->tex = tex;
fbo->width = w;
fbo->height = h;
fbo->is_red = f->format == GL_RED;
if (flag != GLAMOR_CREATE_FBO_NO_FBO) {
if (glamor_pixmap_ensure_fb(glamor_priv, fbo) != 0) {
glamor_destroy_fbo(glamor_priv, fbo);
fbo = NULL;
}
}
return fbo;
}
static int
_glamor_create_tex(glamor_screen_private *glamor_priv,
PixmapPtr pixmap, int w, int h)
{
const struct glamor_format *f = glamor_format_for_pixmap(pixmap);
unsigned int tex;
glamor_make_current(glamor_priv);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (f->format == GL_RED)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
glamor_priv->suppress_gl_out_of_memory_logging = true;
glTexImage2D(GL_TEXTURE_2D, 0, f->internalformat, w, h, 0,
f->format, f->type, NULL);
glamor_priv->suppress_gl_out_of_memory_logging = false;
if (glGetError() == GL_OUT_OF_MEMORY) {
if (!glamor_priv->logged_any_fbo_allocation_failure) {
LogMessageVerb(X_WARNING, 0, "glamor: Failed to allocate %dx%d "
"FBO due to GL_OUT_OF_MEMORY.\n", w, h);
LogMessageVerb(X_WARNING, 0,
"glamor: Expect reduced performance.\n");
glamor_priv->logged_any_fbo_allocation_failure = true;
}
glDeleteTextures(1, &tex);
return 0;
}
return tex;
}
glamor_pixmap_fbo *
glamor_create_fbo(glamor_screen_private *glamor_priv,
PixmapPtr pixmap, int w, int h, int flag)
{
GLint tex = _glamor_create_tex(glamor_priv, pixmap, w, h);
if (!tex) /* Texture creation failed due to GL_OUT_OF_MEMORY */
return NULL;
return glamor_create_fbo_from_tex(glamor_priv, pixmap, w, h,
tex, flag);
}
/**
* Create storage for the w * h region, using FBOs of the GL's maximum
* supported size.
*/
glamor_pixmap_fbo *
glamor_create_fbo_array(glamor_screen_private *glamor_priv,
PixmapPtr pixmap, int flag,
int block_w, int block_h,
glamor_pixmap_private *priv)
{
int w = pixmap->drawable.width;
int h = pixmap->drawable.height;
int block_wcnt;
int block_hcnt;
glamor_pixmap_fbo **fbo_array;
BoxPtr box_array;
int i, j;
priv->block_w = block_w;
priv->block_h = block_h;
block_wcnt = (w + block_w - 1) / block_w;
block_hcnt = (h + block_h - 1) / block_h;
box_array = calloc(block_wcnt * block_hcnt, sizeof(box_array[0]));
if (box_array == NULL)
return NULL;
fbo_array = calloc(block_wcnt * block_hcnt, sizeof(glamor_pixmap_fbo *));
if (fbo_array == NULL) {
free(box_array);
return FALSE;
}
for (i = 0; i < block_hcnt; i++) {
int block_y1, block_y2;
int fbo_w, fbo_h;
block_y1 = i * block_h;
block_y2 = (block_y1 + block_h) > h ? h : (block_y1 + block_h);
fbo_h = block_y2 - block_y1;
for (j = 0; j < block_wcnt; j++) {
box_array[i * block_wcnt + j].x1 = j * block_w;
box_array[i * block_wcnt + j].y1 = block_y1;
box_array[i * block_wcnt + j].x2 =
(j + 1) * block_w > w ? w : (j + 1) * block_w;
box_array[i * block_wcnt + j].y2 = block_y2;
fbo_w =
box_array[i * block_wcnt + j].x2 - box_array[i * block_wcnt +
j].x1;
fbo_array[i * block_wcnt + j] = glamor_create_fbo(glamor_priv,
pixmap,
fbo_w, fbo_h,
GLAMOR_CREATE_PIXMAP_FIXUP);
if (fbo_array[i * block_wcnt + j] == NULL)
goto cleanup;
}
}
priv->box = box_array[0];
priv->box_array = box_array;
priv->fbo_array = fbo_array;
priv->block_wcnt = block_wcnt;
priv->block_hcnt = block_hcnt;
return fbo_array[0];
cleanup:
for (i = 0; i < block_wcnt * block_hcnt; i++)
if (fbo_array[i])
glamor_destroy_fbo(glamor_priv, fbo_array[i]);
free(box_array);
free(fbo_array);
return NULL;
}
void
glamor_pixmap_clear_fbo(glamor_screen_private *glamor_priv, glamor_pixmap_fbo *fbo,
const struct glamor_format *pixmap_format)
{
glamor_make_current(glamor_priv);
assert(fbo->fb != 0 && fbo->tex != 0);
if (glamor_priv->has_clear_texture) {
glClearTexImage(fbo->tex, 0, pixmap_format->format, pixmap_format->type, NULL);
}
else {
glamor_set_destination_pixmap_fbo(glamor_priv, fbo, 0, 0, fbo->width, fbo->height);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
}
glamor_pixmap_fbo *
glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv)
{
glamor_pixmap_fbo *fbo;
if (pixmap_priv == NULL)
return NULL;
fbo = pixmap_priv->fbo;
if (fbo == NULL)
return NULL;
pixmap_priv->fbo = NULL;
return fbo;
}
/* The pixmap must not be attached to another fbo. */
void
glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo)
{
glamor_pixmap_private *pixmap_priv;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->fbo)
return;
pixmap_priv->fbo = fbo;
switch (pixmap_priv->type) {
case GLAMOR_TEXTURE_ONLY:
case GLAMOR_TEXTURE_DRM:
pixmap_priv->gl_fbo = GLAMOR_FBO_NORMAL;
pixmap->devPrivate.ptr = NULL;
default:
break;
}
}
void
glamor_pixmap_destroy_fbo(PixmapPtr pixmap)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *priv = glamor_get_pixmap_private(pixmap);
glamor_pixmap_fbo *fbo;
if (glamor_pixmap_priv_is_large(priv)) {
int i;
for (i = 0; i < priv->block_wcnt * priv->block_hcnt; i++)
glamor_destroy_fbo(glamor_priv, priv->fbo_array[i]);
free(priv->fbo_array);
priv->fbo_array = NULL;
}
else {
fbo = glamor_pixmap_detach_fbo(priv);
if (fbo)
glamor_destroy_fbo(glamor_priv, fbo);
}
}
Bool
glamor_pixmap_ensure_fbo(PixmapPtr pixmap, int flag)
{
glamor_screen_private *glamor_priv;
glamor_pixmap_private *pixmap_priv;
glamor_pixmap_fbo *fbo;
glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->fbo == NULL) {
fbo = glamor_create_fbo(glamor_priv, pixmap, pixmap->drawable.width,
pixmap->drawable.height, flag);
if (fbo == NULL)
return FALSE;
glamor_pixmap_attach_fbo(pixmap, fbo);
}
else {
/* We do have a fbo, but it may lack of fb or tex. */
if (!pixmap_priv->fbo->tex)
pixmap_priv->fbo->tex =
_glamor_create_tex(glamor_priv, pixmap, pixmap->drawable.width,
pixmap->drawable.height);
if (flag != GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->fbo->fb == 0)
if (glamor_pixmap_ensure_fb(glamor_priv, pixmap_priv->fbo) != 0)
return FALSE;
}
return TRUE;
}
_X_EXPORT void
glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back)
{
glamor_pixmap_private *front_priv, *back_priv;
glamor_pixmap_fbo *temp_fbo;
front_priv = glamor_get_pixmap_private(front);
back_priv = glamor_get_pixmap_private(back);
temp_fbo = front_priv->fbo;
front_priv->fbo = back_priv->fbo;
back_priv->fbo = temp_fbo;
}