Commit Graph

7634 Commits (724b1a7cc4d9e4c0c1bb01bc9e13475a89bbf4da)
 

Author SHA1 Message Date
Connor McLaughlin 724b1a7cc4
GPU/SW: SIMD-ify the software renderer
Stenzek 7386ad23b8
GPU/SW: Split out rasterizer, add dynamic selection
Stenzek b4c929898e
GPU: Use half width vector types where appropriate
Stenzek 8909aeab36
GSVector: Remove unused functions
Samuel bac6f2b884
CI/AppImage: Use fuse3 compatible appimagetool ()
Stenzek ff77bd029f
ImGuiFullscreen: Don't upload failed-loaded images
Stenzek afea18f65e
Image: Fix crash loading corrupted/invalid JPEG files
Stenzek b7da118f96
Qt: Don't boot system twice on rapid clicking
Stenzek 5da6c926d9
GameList: Always open icon cache with r+b on Linux
Fixes flock() error on startup.
Stenzek 2cfa535784
System: Fix certain GPU settings not applying until unpause
Connor McLaughlin 97e555a47d
README: Update link to last non-SSE4.1 build
Mrlinkwii 0f0cc4ea17
Qt: Re-add QDarkStyle theme option ()
Stenzek 7c45ad3fed
GameList: Add dedicated gameicons directory
Stenzek 2ac2ad605e
CPU/Recompiler: Break blocks on invalid instructions
Stenzek 3b9c489787
CPU: Pass instruction query values by reference
Anderson Cardoso 58470cea09
Atualização Português do Brasil ()
Atualizado para a última versão.
Stenzek 226a8eac81
MemoryCardIconCache: Ignore shared cards
Stenzek 11f7bfc461
CPU/PGXP: Refactor add/sub for small speedup
Stenzek e5c62b8baf
CPU/PGXP: Fix incorrect Y on invalid add/sub
Stenzek 5881133cf5
CPU/PGXP: Set valid on bitwise ops from lowprec
Stenzek 9be7a37416
GSVector: SIMD-ify YUVToRGB
Almost 10x speedup on the function alone, 15% in practice ingame.
Stenzek 18b0b11094
CommonTests: Add GSVector MDEC YUVToRGB test
Stenzek 7c818c0c53
CI/Flatpak: Bump to flatpak-github-actions b6c9217
Hyllian c1976f4b53
Add ntsc-adaptive-lite.fx shader ()
- A shader that apply NTSC effects. Can be used in a stack with crt shaders.
Anderson Cardoso 989a19d144
Atualização Português do Brasil ()
* Atualização Português do Brasil

Atualizado para a última versão.

* Atualização Português do Brasil

Atualizado para a última versão.
Hyllian 4bd7256a37
Add Gaussian blur shaders and update psx.jpg ()
- Add gsharp2-resampler.fx shader and a fast version;
- Update Power LED in psx.jpg.
Stenzek a56ebf24b2
Qt: Fix incorrect sort indicator on loading
Stenzek 93836636a1
Qt: Center type icon in game list
Stenzek addadbabc6
Qt: Use memory card icon as window icon
Stenzek 9143116616
Qt: Show memory card icons in game list
You can disable it if you really hate it.
Stenzek 8659c8cca6
Core: Add MemoryCardIconCache
Stenzek ec851c9d6d
FileSystem: Add FTruncate64()
Stenzek 36abbd97e8
GameDB: Set DisablePGXPOn2DPolygons on Xenogears
Fixes misaligned UI. For future reference: game does a multiply by 4096,
then a right shift of 12, which should give back the same value, but
with it being implemented in PGXP-CPU with a divide that does not round
down, it ends up being off by one.

Rounding down loses precision in other games, so that's not an option.
Stenzek de27e5de92
GPU: Add option to disable PGXP on 2D polygons
Stenzek f0e2d1a9fa
CPU/PGXP: Rewrite SLTI/SLTIU handlers
Don't read uninitialized memory...
Stenzek d922a43127
CPU/PGXP: Don't force valid input on slt/sltu
Stenzek 3b7844be5a
CPU/PGXP: Don't force valid inputs on mult/div
Stenzek d831cb69a9
CPU/PGXP: Normalize variable names
Stenzek 5410a42fd7
CPU/PGXP: Explicitly handle addi rt, zero, nnnn
Hyllian 22b273800e
Add geom-overlay and fix other shaders. ()
- Add geom-overlay.fx shader + psx.jpg texture;
- Add crt-consumer.fx and delete crt-consumer.glsl;
- Fix corner parameters from crt-geom.fx and geom.fx;
- Fix coords from super-xbr. Now it works with more aspect ratio options.
Stenzek 985b9f8a38
GameDB: CPU-PGXP for Xenogears
Stenzek b6f7420018
CPU/PGXP: Don't force inputs to valid on add/sub
Stenzek f5cc70923b
CMake: Fix typo in Mac CMAKE_CXX_FLAGS
Stenzek 7373342ea9
GameDB: CPU-PGXP for Resident Evil 3
And disable WS for Japanese releases of RE1-3.
Stenzek 7f21226a99
GameDatabase: Warn if vertex cache is enabled but unnecessary
Stenzek fe055280e1
Deps: Patch macdeployqt timeout
Stenzek aac7a9992c
CI/AppImage: Drop gcc13 workaround
Been fixed upstream for some time now.
Stenzek e1a9c69a4a
Deps: Bump to SDL 2.30.5
Stenzek d63ae8718f
GPU: Always calculate draw rect
Stops postfx shaders that depend on the draw rect going into NaN
territory.
Stenzek ff7bfaaadb
dep/reshadefx: Avoid emitting more reserved keywords as identifiers