Commit Graph

7483 Commits (scripting)
 

Author SHA1 Message Date
Stenzek 5f7037f347
Feature: Add scripting interface
Stenzek 8c1228a7aa
Qt: Tidy up theme change workaround
Stenzek db305660c1
Achievements: Implement disc change without state reset
Stenzek b9ff358ab3
Achievements: Support scratchpad memory
Stenzek e7e09023e2
Achievements: Avoid malloc on state save/load
Stenzek 17d459511a
dep/rcheevos: Hash functions are not needed
Stenzek 1a2ad89a17
dep/rcheevos: Bump to d54cf8f
Anderson Cardoso dd4b282ec5
Atualização Português do Brasil ()
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
Hyllian 9189588554
Shaders: Add new pack of shaders (reshade) ()
- Add crt-geom, super-xbr, geom, multi-LUT, deblur-luma, bicubic and lanczos3. All .fx shaders;
- Added some LUTs.
Stenzek 6021e435ba
Qt: Work around QList<QPair> marshalling issue
Stenzek 6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL
Stenzek b8ed013ec3
dep/reshadefx: Fix UBO reference with OpenGL
Stenzek 1797050f97
VulkanDevice: Release swap chain images on resize
Stenzek 6892c3d095
Qt: Work around theme swap bug with Classic Windows
Stenzek e8541648ce
Deps: Bump versions
Stenzek 966cce1581
Postprocessing: Sort shader list lexiographically
Stenzek ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories
Stenzek 63055f1e7f
FullscreenUI: Add sprite texture filtering option
Stenzek 3d00957248
Resources: Update gamecontrollerdb.txt
Anderson Cardoso d8b7e25994
Atualização Português do Brasil ()
Atualizado para a última versão.
Jordan 59c3c33bc8
Deps: Update to SDL 2.30.4 ()
Víctor "IlDucci 7491ba656e
Spanish (Spain) Translation update 2024/06/19 ()
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
TheUbMunster 4827e548be
BinarySpanReaderWriter: Fix off-by-one error ()
fix off-by-one error
Stenzek ccb76d1451
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
Stenzek 01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang
Stenzek 70d7d4ab67
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
PowerDuckSamurai da51827e47
GameDB: Over Drivin' DX - Rally Edition (Japan) ()
Co-authored-by: unknown <anrams777@gmail.com>
Stenzek 1ae79c89e3
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
Stenzek a5f8684bcd
BIOS: Add further detail to missing BIOS message
Stenzek 7b1ec5dab2
GameDB: Force round texcoords on Digimon World 3
Stenzek 34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering
Stenzek be4abb016f
GPU/HW: Reduce multiple setting source of truth
Stenzek 6870010351
GPU/HW: Remove log spam
Stenzek e9a47233f7
GPUDevice: Compile warning fix
Stenzek 3d6b9e18c5
Settings: Include cheats in disable-all-enhancements
Stenzek 0563350d04
GameDB: Set force round texcoords on Crash games
Stenzek 8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
Stenzek 1582b2ae5d
GPU/HW: Make texture filtering a fragment shadergen parameter
Stenzek 5be2e68ab9
Qt: Update glyph ranges
Anderson Cardoso 451d15a812
Atualização Português do Brasil ()
Atualizado para a última versão.
nishinji d16470d761
Update Japanese translation ()
Stenzek c1792108f4
GPU/HW: Eliminate raw texture pipeline permutations
Stenzek 51648b0714
CI/AppImage: Explicitly remove libwayland-*
Hyllian 2a90a88055
Add crt-consumer and crt-cyclon. Update others. ()
- Add crt-consumer.glsl;
- Add crt-cyclon.fx and its bezel.png texture;
- Fix crt-newpixie.fx Frame adjust to game's aspect ratio;
- Update others shaders to the new functions to get uniform values.
Stenzek 54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform
Stenzek eb80a82ce5
GameDB: Disable widescreen on Final Fantasy Tactics
Stenzek 964b94960e
Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
Stenzek ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
Stenzek f0c2832d03
Dep: Update vixl to 662828c
Stenzek d45e218da7
CI: Re-enable Flathub pushes
The job can just take longer.. can't be arsed to write a separate
workflow at the moment.