Releases Tags
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v0.4.0 Stable
released this 3 years ago | 13 commits to master since this release
Changes since last release:
- Lots of bugfixes
- Experimental lua support. Note: If you used a development version before, take note that the lua implementation was changed from LJX to lua 5.3. LJX is practically dead now, has issues on many platforms, and it's not like you'll gain much from jit when all you do is calling exported c functions. There's an LJX build available with this release, but it's deprecated and I'll remove it the next time it causes me problems.
Don't download
-debug
or.symbol
files unless you know what are they for.
Note: for re;translation, you can get the nolua files, they're a bit smaller.Downloads
- Source Code (ZIP)
- Source Code (TAR.GZ)
- 6.7 MiB neptools-linux_amd64-0.4.0-debug.tar.xz
- 3.8 MiB neptools-linux_amd64-0.4.0.symbols.tar.xz
- 602 KiB neptools-linux_amd64-0.4.0.tar.xz
- 8.1 MiB neptools-vita-0.4.0-debug.zip
- 6.7 MiB neptools-vita-0.4.0.symbols.zip
- 227 KiB neptools-vita-0.4.0.zip
- 5.1 MiB neptools-windows-0.4.0-debug.zip
- 220 KiB neptools-windows-0.4.0.symbols.zip
- 885 KiB neptools-windows-0.4.0.zip
- 5.2 MiB neptools-windows-ljx-0.4.0-debug.zip
- 231 KiB neptools-windows-ljx-0.4.0.symbols.zip
- 1.0 MiB neptools-windows-ljx-0.4.0.zip
- 2.9 MiB neptools-windows-nolua-0.4.0-debug.zip
- 138 KiB neptools-windows-nolua-0.4.0.symbols.zip
- 346 KiB neptools-windows-nolua-0.4.0.zip
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v0.3.7 Stable
released this 8 years ago | 291 commits to master since this release
Changes since last release:
- Scripts containing multiple GBNLs are exported/imported correctly (see #3)
- Neptunia VII script are now UTF-8 encoded (older versions produced a file half shift-jis half utf-8 encoded. Old files should still import properly, but you should reexport them to preserve your sanity)
- Lots of internal refactor
Downloads
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v0.3.6 Stable
released this 8 years ago | 304 commits to master since this release
Changes since last release:
- Support updated Neptunia Re;Birth 1 with Japanese localization.
- stcm-editor/cl3-tool now checks file extensions case-insensitively.
Downloads
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v0.3.5.1 Stable
released this 8 years ago | 308 commits to master since this release
Fixes a bug introduced in v0.3.5 (gbnl importing may sometimes fail)
Downloads
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v0.3.5 Stable
released this 8 years ago | 310 commits to master since this release
Changes since last release:
- Megadimension Neptunia VII support. Well, it's pretty much untested, so have fun breaking it!
- No longer requires SSSE3, so it should work on older CPUs, even though they do not meet the minimal system requirements of the Re;Birth games...
Downloads
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v0.3.4 Stable
released this 9 years ago | 317 commits to master since this release
Bugfix release. Fixes a bug that would make export .cl3 files to txt impossible.
Also updated clang on the build machine.
Downloads
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v0.3.3 Stable
released this 9 years ago | 325 commits to master since this release
Changes since last release:
- Random internal cleanups, bugfixes
- Using
--inspect
option should no longer fail with ambiguous option error - Basic support for Hyperdevotion Noire's .bin scripts (only for stuff inside Main/Town, not AI/database/etc)
Downloads
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v0.3.2 Stable
released this 9 years ago | 342 commits to master since this release
Changes since last relase:
- Random internal refactorings, and other uninteresting things (from a user's POV).
- Launcher-less server
- New option parser for stcm-editor and also the server
- New logging subsystem (i can haz colors, yay!)
- And most importantly: stcm-editor and launcher now has an icon!
Downloads
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v0.3.1 Stable
released this 9 years ago | 358 commits to master since this release
Changes:
- Project renamed to NepTools.
- Random internal refactorings/changes.
- Now I use clang to compile this program under windows. MSVC 2015 runtime no longer needed (only 2013, but ReBirth needs it too, so you probably already have it). It's a bit hacky at the moment, so don't be surprised if it randomly crashes or whatever.
- KitServer replacement like tool. Look at the readme.
The debug release is bigger, slower, but may catch some errors earlier. Also the server will write out some info about each file loaded by the game.
Downloads
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v0.3.0 Stable
released this 9 years ago | 376 commits to master since this release
Changes:
- Experimental 64-bit build (
stcm-editor-msvc64-0.3.0.zip
). May or may not be faster (but the exe is certainly bigger, and bigger is better, right?). Requires a 64-bit OS and the 64-bit version of MSVC 2015 Update 1 redistributables. - Internal refactorings, (probably) proper
.cl3
support. - New
.cl3
commands:--remove-file
,--set-link
,--remove-link
, - New
--mode
parameter to determine operation mode (old--export-only
and--import-only
deprecated) - Auto mode now supports
.cl3
extracting/repacking.- Rename/copy
stcm-editor.exe
tocl3-tool.exe
to unpack/repack.cl3
files by default.
- Rename/copy
- Display version number in the help message...
Downloads
- Experimental 64-bit build (