Modding tools to Neptunia games
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README.md

stcm-editor

This tool allows you to edit dialogues in Hyperdimension Neptunia Re;Birth 3: V Century. The file format is compatible with nr2_strool/nr3_strtool's.

Note: if you've used strtool before, you should delete the modified .cl3 files and reimport the .txts using the original, unmodified .cl3 files. Strtool sometimes damages the .cl3 files in a way that this tool can't handle.

Usage

First, if you downloaded the binary Windows version, you'll need to install MSVC 2015 Update 1 redistributables, if you haven't done so already (download VC_redist.x86.exe).

The main functionality of this program is to dump out the text script inside the .cl3 files, and then reimport modifications. You should be able to do that by just dragging the .cl3 file onto the executable to extract the .txt files, and drop the .txt files to import back. You can also mass-convert directories by dropping them. By default it will export every .cl3 which doesn't have a corresponding .txt, and import where .txt exist. You can override it with the --mode export-strtool and --mode import-strtool options to only import or export.

You can also unpack and repack .cl3 files. The easiest way to do this is to copy/rename stcm-editor.exe to cl3-tool.exe (simply cl3-tool on Linux), and drop the .cl3 file onto the executable. It'll extract into a .cl3.out directory, drop the directory onto the executable to repack. Alternatively you can use --mode auto-cl3, --mode unpack-cl3 and --mode pack-cl3 options to achieve this functionality without changing the filename.

Advanced usage

The tool also has an advanced mode, where you have more control over what happens.

First you have to open a file with --open <filename>. Afterwards you can inspect/modify them. Every operation is done on this file, until you open a new one (or create an empty cl3 file with --create-cl3). Changes are not automatically saved, you'll have to --save <filename> them. Run stcm-editor --help to list all available operations. Some examples:

# list all files in a .cl3 file
stcm-editor --open foo.cl3 --list-files
# extract a .cl3 file
stcm-editor --open foo.cl3 --extract-files output_directory
# replace a file in .cl3
stcm-editor --open foo.cl3 --replace-file name_in_cl3 file_name --save out.cl3
# export txt
stcm-editor --open foo.cl3 --export-txt foo.txt
# chain operations together: export a file, and a txt:
stcm-editor --open foo.cl3 --extract-file bar.tid orig.tid --export-txt foo.txt
# chain operations: replace file and txt, extract a second cl3
stcm-editor --open foo.cl3 --replace-file bar.tid new.tid --import-txt foo.txt --open bar.cl3 --export-files dir
# and so on...

A note on cl3 editing and --create-cl3

Cl3 files have a FILE_LINK section that describes links between different files. This information is currently not exported (and you can't edit them yet), but updating an existing cl3 file will preserve them. So for the time being you should only replace existing files in existing cl3 archives.

Compilation

See COMPILE.md if you downloaded a source distribution. Otherwise refer to http://github.com/u3shit/stcm-editor.

License

This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://www.wtfpl.net/ for more details.