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87 lines
4.0 KiB
Markdown
# yaml-cpp ![Build Status](https://github.com/jbeder/yaml-cpp/actions/workflows/build.yml/badge.svg) [![Documentation](https://codedocs.xyz/jbeder/yaml-cpp.svg)](https://codedocs.xyz/jbeder/yaml-cpp/)
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`yaml-cpp` is a [YAML](http://www.yaml.org/) parser and emitter in C++ matching the [YAML 1.2 spec](http://www.yaml.org/spec/1.2/spec.html).
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## Usage
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See [Tutorial](https://github.com/jbeder/yaml-cpp/wiki/Tutorial) and [How to Emit YAML](https://github.com/jbeder/yaml-cpp/wiki/How-To-Emit-YAML) for reference. For the old API (until 0.5.0), see [How To Parse A Document](https://github.com/jbeder/yaml-cpp/wiki/How-To-Parse-A-Document-(Old-API)).
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## Any Problems?
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If you find a bug, post an [issue](https://github.com/jbeder/yaml-cpp/issues)! If you have questions about how to use yaml-cpp, please post it on http://stackoverflow.com and tag it [`yaml-cpp`](http://stackoverflow.com/questions/tagged/yaml-cpp).
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## How to Build
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`yaml-cpp` uses [CMake](http://www.cmake.org) to support cross-platform building. Install [CMake](http://www.cmake.org) _(Resources -> Download)_ before proceeding. The basic steps to build are:
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**Note:** If you don't use the provided installer for your platform, make sure that you add `CMake`'s bin folder to your path.
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#### 1. Navigate into the source directory, create build folder and run `CMake`:
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```sh
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mkdir build
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cd build
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cmake [-G generator] [-DYAML_BUILD_SHARED_LIBS=on|OFF] ..
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```
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* The `generator` option is the build system you'd like to use. Run `cmake` without arguments to see a full list of available generators.
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* On Windows, you might use "Visual Studio 12 2013" (VS 2013 32-bits), or "Visual Studio 14 2015 Win64" (VS 2015 64-bits).
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* On OS X, you might use "Xcode".
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* On a UNIX-like system, omit the option (for a Makefile).
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* `yaml-cpp` builds a static library by default, you may want to build a shared library by specifying `-DYAML_BUILD_SHARED_LIBS=ON`.
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* [Debug mode of the GNU standard C++
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library](https://gcc.gnu.org/onlinedocs/libstdc++/manual/debug_mode.html)
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can be used when both `yaml-cpp` and client code is compiled with the
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`_GLIBCXX_DEBUG` flag (e.g. by calling CMake with `-D
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CMAKE_CXX_FLAGS_DEBUG='-g -D_GLIBCXX_DEBUG'` option).
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Note that for `yaml-cpp` unit tests to run successfully, the _GoogleTest_
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library also must be built with this flag, i.e. the system one cannot be
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used (the _YAML_USE_SYSTEM_GTEST_ CMake option must be _OFF_, which is the
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default).
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* For more options on customizing the build, see the [CMakeLists.txt](https://github.com/jbeder/yaml-cpp/blob/master/CMakeLists.txt) file.
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#### 2. Build it!
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* The command you'll need to run depends on the generator you chose earlier.
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**Note:** To clean up, just remove the `build` directory.
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## How to Integrate it within your project using CMake
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You can use for example FetchContent :
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```cmake
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include(FetchContent)
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FetchContent_Declare(
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yaml-cpp
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GIT_REPOSITORY https://github.com/jbeder/yaml-cpp.git
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GIT_TAG <tag_name> # Can be a tag (yaml-cpp-x.x.x), a commit hash, or a branch name (master)
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)
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FetchContent_MakeAvailable(yaml-cpp)
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target_link_libraries(YOUR_LIBRARY PUBLIC yaml-cpp::yaml-cpp) # The library or executable that require yaml-cpp library
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```
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## Recent Releases
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[yaml-cpp 0.6.0](https://github.com/jbeder/yaml-cpp/releases/tag/yaml-cpp-0.6.0) released! This release requires C++11, and no longer depends on Boost.
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[yaml-cpp 0.3.0](https://github.com/jbeder/yaml-cpp/releases/tag/release-0.3.0) is still available if you want the old API.
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**The old API will continue to be supported, and will still receive bugfixes!** The 0.3.x and 0.4.x versions will be old API releases, and 0.5.x and above will all be new API releases.
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# API Documentation
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The autogenerated API reference is hosted on [CodeDocs](https://codedocs.xyz/jbeder/yaml-cpp/index.html)
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# Third Party Integrations
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The following projects are not officially supported:
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- [Qt wrapper](https://gist.github.com/brcha/d392b2fe5f1e427cc8a6)
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- [UnrealEngine Wrapper](https://github.com/jwindgassen/UnrealYAML)
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