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205 lines
7.4 KiB
C
205 lines
7.4 KiB
C
/***************************************************************************
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* *
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* Module : drvmodel.h (D3D8) *
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* *
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* Purpose : Driver model description (device specific vertices/polys) *
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* *
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**************************************************************************/
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/* RWPUBLIC */
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#ifndef D3D8_DRVMODEL_H
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#define D3D8_DRVMODEL_H
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#if (defined(__ICL))
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/* Avoid voluminous
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* 'warning #344: typedef name has already been declared (with same type)'
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* warnings from MS include files
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*/
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#pragma warning( disable : 344 )
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#endif /* (defined(__ICL)) */
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/* RWPUBLICEND */
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/****************************************************************************
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Includes
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*/
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#include "batypes.h"
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#include "baraster.h"
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#include "bamatrix.h"
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/* RWPUBLIC */
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#if (defined(RWDEBUG))
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#if (defined(RWMEMDEBUG) && !defined(_CRTDBG_MAP_ALLOC))
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#define _CRTDBG_MAP_ALLOC
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#endif /* defined(RWMEMDEBUG) && !defined(_CRTDBG_MAP_ALLOC)) */
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#include <crtdbg.h>
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#define ERR_WRAP(A) (_rwRePrintErrorDDD3D((A), __FILE__, __LINE__))
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#endif /* (defined(RWDEBUG)) */
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#if (!defined(ERR_WRAP))
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#define ERR_WRAP(A) (A)
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#endif /* (!defined(ERR_WRAP)) */
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/****************************************************************************
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Defines
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*/
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/* Set true depth information (for fogging, eg) */
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#define RwIm2DVertexSetCameraX(vert, camx) /* Nothing */
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#define RwIm2DVertexSetCameraY(vert, camy) /* Nothing */
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#define RwIm2DVertexSetCameraZ(vert, camz) /* Nothing */
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#define RwIm2DVertexSetRecipCameraZ(vert, recipz) ((vert)->rhw = recipz)
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#define RwIm2DVertexGetCameraX(vert) (cause an error)
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#define RwIm2DVertexGetCameraY(vert) (cause an error)
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#define RwIm2DVertexGetCameraZ(vert) (cause an error)
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#define RwIm2DVertexGetRecipCameraZ(vert) ((vert)->rhw)
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/* Set screen space coordinates in a device vertex */
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#define RwIm2DVertexSetScreenX(vert, scrnx) ((vert)->x = (scrnx))
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#define RwIm2DVertexSetScreenY(vert, scrny) ((vert)->y = (scrny))
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#define RwIm2DVertexSetScreenZ(vert, scrnz) ((vert)->z = (scrnz))
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#define RwIm2DVertexGetScreenX(vert) ((vert)->x)
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#define RwIm2DVertexGetScreenY(vert) ((vert)->y)
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#define RwIm2DVertexGetScreenZ(vert) ((vert)->z)
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/* Set texture coordinates in a device vertex */
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#define RwIm2DVertexSetU(vert, texU, recipz) ((vert)->u = (texU))
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#define RwIm2DVertexSetV(vert, texV, recipz) ((vert)->v = (texV))
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#define RwIm2DVertexGetU(vert) ((vert)->u)
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#define RwIm2DVertexGetV(vert) ((vert)->v)
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/* Modify the luminance stuff */
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#define RwIm2DVertexSetRealRGBA(vert, red, green, blue, alpha) \
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((vert)->emissiveColor = \
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(((RwFastRealToUInt32(alpha)) << 24) | \
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((RwFastRealToUInt32(red)) << 16) | \
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((RwFastRealToUInt32(green)) << 8) | \
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((RwFastRealToUInt32(blue)))))
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#define RwIm2DVertexSetIntRGBA(vert, red, green, blue, alpha) \
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((vert)->emissiveColor = \
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((((RwUInt32)(alpha)) << 24) | \
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(((RwUInt32)(red)) << 16) | \
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(((RwUInt32)(green)) << 8) | \
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(((RwUInt32)(blue)))))
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#define RwIm2DVertexGetRed(vert) \
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(((vert)->emissiveColor >> 16) & 0xFF)
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#define RwIm2DVertexGetGreen(vert) \
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(((vert)->emissiveColor >> 8) & 0xFF)
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#define RwIm2DVertexGetBlue(vert) \
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((vert)->emissiveColor & 0xFF)
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#define RwIm2DVertexGetAlpha(vert) \
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(((vert)->emissiveColor >> 24) & 0xFF)
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#define RwIm2DVertexCopyRGBA(dst, src) \
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((dst)->emissiveColor = (src)->emissiveColor)
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/* Clipper stuff */
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#define RwIm2DVertexClipRGBA(o, i, n, f) \
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MACRO_START \
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{ \
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const RwInt32 _factor = \
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(RwFastRealToUInt32(i * (RwReal)(255))) & 255; \
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\
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(o)->emissiveColor = \
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(((((RwIm2DVertexGetAlpha(f) - RwIm2DVertexGetAlpha(n)) * \
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_factor) >> 8) + RwIm2DVertexGetAlpha(n)) << 24) | \
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(((((RwIm2DVertexGetRed(f) - RwIm2DVertexGetRed(n)) * \
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_factor) >> 8) + RwIm2DVertexGetRed(n)) << 16) | \
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(((((RwIm2DVertexGetGreen(f) - RwIm2DVertexGetGreen(n)) * \
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_factor) >> 8) + RwIm2DVertexGetGreen(n)) << 8) | \
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(((((RwIm2DVertexGetBlue(f) - RwIm2DVertexGetBlue(n)) * \
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_factor) >> 8) + RwIm2DVertexGetBlue(n))); \
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} \
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MACRO_STOP
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/****************************************************************************
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Global Types
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*/
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/* We use RwD3D8Vertex to drive the hardware in 2D mode */
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/*
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* D3D8 vertex structure definition for 2D geometry
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*/
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#if !defined(RWADOXYGENEXTERNAL)
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typedef struct RwD3D8Vertex RwD3D8Vertex;
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/**
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* \ingroup rwim2dd3d8
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* \struct RwD3D8Vertex
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* D3D8 vertex structure definition for 2D geometry
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*/
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struct RwD3D8Vertex
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{
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RwReal x; /**< Screen X */
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RwReal y; /**< Screen Y */
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RwReal z; /**< Screen Z */
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RwReal rhw; /**< Reciprocal of homogeneous W */
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RwUInt32 emissiveColor; /**< Vertex color */
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RwReal u; /**< Texture coordinate U */
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RwReal v; /**< Texture coordinate V */
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};
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#endif /* !defined(RWADOXYGENEXTERNAL) */
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/* Define types used */
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#if !defined(RWADOXYGENEXTERNAL)
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/**
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* \ingroup rwim2dvertex
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* \ref RwIm2DVertex
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* Typedef for a RenderWare Graphics Immediate Mode 2D Vertex
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*/
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typedef RwD3D8Vertex RwIm2DVertex;
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#endif /* !defined(RWADOXYGENEXTERNAL) */
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#if !defined(RWADOXYGENEXTERNAL)
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/**
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* \ingroup rwcoregeneric
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* \ref RxVertexIndex
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*
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* Typedef for a RenderWare Graphics Powe rPipe Immediate
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* Mode Vertex
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*/
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typedef RwUInt16 RxVertexIndex;
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#endif /* !defined(RWADOXYGENEXTERNAL) */
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#if !defined(RWADOXYGENEXTERNAL)
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/**
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* \ingroup rwcoregeneric
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* \ref RwImVertexIndex
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* Typedef for a RenderWare Graphics Immediate Mode Vertex.
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*/
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typedef RxVertexIndex RwImVertexIndex;
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#endif /* !defined(RWADOXYGENEXTERNAL) */
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#if !defined(RWADOXYGENEXTERNAL)
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/**
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* \ingroup rwengined3d8
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* \struct RwD3D8Metrics
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* Structure containing metrics counters
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*/
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typedef struct
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{
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RwUInt32 numRenderStateChanges; /**< Number of Render States changed */
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RwUInt32 numTextureStageStateChanges; /**< Number of Texture Stage States changed */
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RwUInt32 numMaterialChanges; /**< Number of Material changes */
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RwUInt32 numLightsChanged; /**< Number of Lights changed */
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RwUInt32 numVBSwitches; /**< Number of Vertex Buffer switches */
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}
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RwD3D8Metrics;
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#endif /* !defined(RWADOXYGENEXTERNAL) */
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#endif /* D3D8_DRVMODEL_H */
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/* RWPUBLICEND */
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