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49 lines
1.6 KiB
C

/***************************************************************************
* *
* Module : D3D8texdic.h *
* *
* Purpose : D3D8 texture dictionary *
* *
**************************************************************************/
#ifndef D3D8TEXDIC_H
#define D3D8TEXDIC_H
/****************************************************************************
Includes
*/
#include <d3d8.h>
#include "batypes.h"
/****************************************************************************
Defines
*/
/****************************************************************************
Global Types
*/
/****************************************************************************
Global variables (across program)
*/
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RwBool _rwD3D8NativeTextureGetSize(void *sizeIn, void *textureIn, RwInt32 unused3);
extern RwBool _rwD3D8NativeTextureWrite(void *streamIn, void *textureIn, RwInt32 unused3);
extern RwBool _rwD3D8NativeTextureRead(void *streamIn, void *textureIn, RwInt32 unused3);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* D3D8TEXDIC_H */