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73 lines
2.6 KiB
C
73 lines
2.6 KiB
C
/***************************************************************************
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* *
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* Module : D3D8rendst.h *
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* *
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* Purpose : Renderstates. *
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* *
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**************************************************************************/
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#ifndef D3D8RENDST_H
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#define D3D8RENDST_H
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#include "batypes.h"
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#include "baimmedi.h"
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/****************************************************************************
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Function prototypes
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*/
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#define MAX_TEXTURE_STAGES 8
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#ifdef __cplusplus
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extern "C"
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{
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#endif /* __cplusplus */
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extern void _rwD3D8RenderStateOpen(void);
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extern void _rwD3D8RenderStateReset(void);
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extern void _rwD3D8RenderStateFlushCache(void); /* need to be call before any Draw Primitive */
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extern RwBool _rwD3D8RWSetRasterStage(RwRaster *raster, RwUInt32 stage);
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extern RwRaster *_rwD3D8RWGetRasterStage(RwUInt32 stage);
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extern RwBool _rwD3D8RWSetRenderState(RwRenderState nState, void *pParam);
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extern RwBool _rwD3D8RWGetRenderState(RwRenderState nState, void *pParam);
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extern void
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_rwD3D8SetTextureAnisotropyOffset(RwInt32 anisotTextureOffset);
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/* Fast Render State Set functions */
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extern RwBool _rwD3D8RenderStateTextureFilter(RwTextureFilterMode filterMode);
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extern RwBool _rwD3D8RenderStateTextureAddress(RwTextureAddressMode addressMode);
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extern RwBool _rwD3D8RenderStateTextureAddressU(RwTextureAddressMode addressMode);
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extern RwBool _rwD3D8RenderStateTextureAddressV(RwTextureAddressMode addressMode);
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extern RwBool _rwD3D8RenderStateVertexAlphaEnable(RwBool enable);
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extern RwBool _rwD3D8RenderStateIsVertexAlphaEnable(void);
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extern RwBool _rwD3D8RenderStateSrcBlend(RwBlendFunction srcBlend);
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extern RwBool _rwD3D8RenderStateDestBlend(RwBlendFunction dstBlend);
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extern RwBool _rwD3D8RenderStateStencilEnable(RwBool enable);
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extern RwBool _rwD3D8RenderStateStencilFail(RwStencilOperation operation);
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extern RwBool _rwD3D8RenderStateStencilZFail(RwStencilOperation operation);
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extern RwBool _rwD3D8RenderStateStencilPass(RwStencilOperation operation);
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extern RwBool _rwD3D8RenderStateStencilFunction(RwStencilFunction function);
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extern RwBool _rwD3D8RenderStateStencilFunctionRef(RwInt32 ref);
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extern RwBool _rwD3D8RenderStateStencilFunctionMask(RwInt32 mask);
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extern RwBool _rwD3D8RenderStateStencilFunctionWriteMask(RwInt32 writeMask);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* D3D8RENDST_H */
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