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73 lines
2.0 KiB
C

/***************************************************************************
* *
* Module : d3d8dxttex.h *
* *
* Purpose : D3D8 DXT texture support *
* *
**************************************************************************/
#ifndef D3D8DXTTEX_H
#define D3D8DXTTEX_H
/****************************************************************************
Includes
*/
#include "batypes.h"
#include "baimmedi.h"
#include "batextur.h"
/****************************************************************************
Defines
*/
/****************************************************************************
Global Types
*/
/****************************************************************************
Global variables (across program)
*/
/****************************************************************************
Function prototypes
*/
/* RWPUBLIC */
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RwTexture *RwD3D8DDSTextureRead(const RwChar *name, const RwChar *maskname);
extern RwBool RwD3D8RasterIsCompressed(const RwRaster *raster);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/* RWPUBLICEND */
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
extern RwBool
_rwD3D8DecompressDXT1(RwInt32 width, RwInt32 height, RwUInt32 *destPixels, const RwUInt16 *srcPixels);
extern void
_rwD3D8DecompressDXT3(RwInt32 width, RwInt32 height, RwUInt32 *destPixels, const RwUInt16 *srcPixels);
extern void
_rwD3D8DecompressDXT5(RwInt32 width, RwInt32 height, RwUInt32 *destPixels, const RwUInt16 *srcPixels);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* D3D8DXTTEX_H */