Welcome to the re3
wiki!
Extra Features
Alongside the original game code, re3
implements features and improvements that make the game accessible in a many modern configurations.
Map View
All releases (.zip) includes a custom file called models/menu.txd
. To enable this feature you must replace it in the game directory. Once done that, a "Map" option will be enabled in the Main Menu (the one when you pause the game). As shown in the figure below, the player can navigate the map and place custom way-points (a gray blip) with mouse right button.
Image 1: VC's map view in action (backported to III)
Debug Menu
Debug menu provides a series of in-game settings that can be toggled by the user using the mouse. It can be activated by pressing Control+M
. The following image (1) shows what it looks like. The code that implements this module can be found in src/extras/debugmenu
{.cpp .h}.
Image 1: Debug Menu in action
Derived Work
Platform Ports
- Nintendo Switch: https://github.com/AGraber/re3-nx
- PlayStation Vita: https://github.com/TheOfficialFloW/re3
- Wii U: https://github.com/GaryOderNichts/re3-wiiu
Features
- modloader by
@thelink2012
- load mods assets (e.g. textures) from a folder without replacing the original game files
Guides
- reVC: Graphical Settings by
@IlDucci
- comparison with images showcasing the differences of each graphics setting - reVC/3: Files Required to Play by
@IlDucci
- which files do you need in each version of the game (e.g XBOX or PS2) in order to playre3/VC