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1028 lines
44 KiB
C
1028 lines
44 KiB
C
///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dxcore.h
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// Content: D3DX core types and functions
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef __D3DXCORE_H__
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#define __D3DXCORE_H__
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#include <d3d.h>
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#include <limits.h>
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#include "d3dxerr.h"
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typedef struct ID3DXContext *LPD3DXCONTEXT;
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// {9B74ED7A-BBEF-11d2-9F8E-0000F8080835}
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DEFINE_GUID(IID_ID3DXContext,
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0x9b74ed7a, 0xbbef, 0x11d2, 0x9f, 0x8e, 0x0, 0x0, 0xf8, 0x8, 0x8, 0x35);
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///////////////////////////////////////////////////////////////////////////
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// Defines and Enumerators used below:
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///////////////////////////////////////////////////////////////////////////
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//-------------------------------------------------------------------------
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// D3DX_DEFAULT:
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// ---------
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// A predefined value that could be used for any parameter in D3DX APIs or
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// member functions that is an enumerant or a handle. The D3DX
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// documentation indicates wherever D3DX_DEFAULT may be used,
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// and how it will be interpreted in each situation.
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//-------------------------------------------------------------------------
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#define D3DX_DEFAULT ULONG_MAX
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//-------------------------------------------------------------------------
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// D3DX_DEFAULT_FLOAT:
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// ------------------
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// Similar to D3DX_DEFAULT, but used for floating point parameters.
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// The D3DX documentation indicates wherever D3DX_DEFAULT_FLOAT may be used,
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// and how it will be interpreted in each situation.
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//-------------------------------------------------------------------------
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#define D3DX_DEFAULT_FLOAT FLT_MAX
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//-------------------------------------------------------------------------
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// Hardware Acceleration Level:
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// ---------------------------
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// These constants represent pre-defined hardware acceleration levels,
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// and may be used as a default anywhere a (DWORD) deviceIndex is required.
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// Each pre-define indicates a different level of hardware acceleration.
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// They are an alternative to using explicit deviceIndices retrieved by
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// D3DXGetDeviceDescription().
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//
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// The only case these pre-defines should be used as device indices is if
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// a particular level of acceleration is required, and given more than
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// one capable device on the computer, it does not matter which one
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// is used.
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//
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// The method of selection is as follows: If one of the D3DX devices on
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// the primary DDraw device supports a requested hardware acceleration
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// level, it will be used. Otherwise, the first matching device discovered
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// by D3DX will be used.
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//
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// Of course, it is possible for no match to exist for any of the
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// pre-defines on a particular computer. Passing such a value into the
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// D3DX apis will simply cause them to fail, reporting that no match
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// is available.
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//
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// D3DX_HWLEVEL_NULL: Null implementation (draws nothing)
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// D3DX_HWLEVEL_REFERENCE: Reference implementation (slowest)
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// D3DX_HWLEVEL_2D: 2D acceleration only (RGB rasterizer used)
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// D3DX_HWLEVEL_RASTER: Rasterization acceleration (likely most useful)
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// D3DX_HWLEVEL_TL: Transform and lighting acceleration
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// D3DX_DEFAULT: The highest level of acceleration available
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// on the primary DDraw device.
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//-------------------------------------------------------------------------
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#define D3DX_HWLEVEL_NULL (D3DX_DEFAULT - 1)
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#define D3DX_HWLEVEL_REFERENCE (D3DX_DEFAULT - 2)
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#define D3DX_HWLEVEL_2D (D3DX_DEFAULT - 3)
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#define D3DX_HWLEVEL_RASTER (D3DX_DEFAULT - 4)
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#define D3DX_HWLEVEL_TL (D3DX_DEFAULT - 5)
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//-------------------------------------------------------------------------
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// Surface Class:
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// -------------
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// These are the various types of 2D-surfaces classified according to their
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// usage. Note that a number of them overlap. e.g. STENCILBUFFERS and
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// DEPTHBUFFERS overlap (since in DX7 implementation the stencil and depth
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// bits are part of the same pixel format).
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//
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// Mapping to the DX7 DDPIXELFORMAT concepts:
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// -----------------------------------------
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// D3DX_SC_DEPTHBUFFER: All ddpfs which have the DDPF_ZPIXELS or the
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// DDPF_ZBUFFER flags set.
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// D3DX_SC_STENCILBUFFER: All ddpfs which have the DDPF_STENCILBUFFER
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// flag set.
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// D3DX_SC_BUMPMAP: All ddpfs which have the DDPF_BUMPLUMINANCE
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// or the DDPF_BUMPDUDV flags set.
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// D3DX_SC_LUMINANCEMAP: All ddpfs which have the DDPF_BUMPLUMINANCE
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// or the DDPF_LUMINANCE flags set.
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// D3DX_SC_COLORTEXTURE: All the surfaces that have color information in
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// them and can be used for texturing.
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// D3DX_SC_COLORRENDERTGT: All the surfaces that contain color
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// information and can be used as render targets.
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//-------------------------------------------------------------------------
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#define D3DX_SC_DEPTHBUFFER 0x01
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#define D3DX_SC_STENCILBUFFER 0x02
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#define D3DX_SC_COLORTEXTURE 0x04
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#define D3DX_SC_BUMPMAP 0x08
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#define D3DX_SC_LUMINANCEMAP 0x10
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#define D3DX_SC_COLORRENDERTGT 0x20
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//-------------------------------------------------------------------------
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// Surface Formats:
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// ---------------
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// These are the various types of surface formats that can be enumerated,
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// there is no DDPIXELFORMAT structure in D3DX, the enums carry the meaning
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// (like FOURCCs).
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//
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// All the surface classes are represented here.
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//
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//-------------------------------------------------------------------------
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typedef enum _D3DX_SURFACEFORMAT
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{
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D3DX_SF_UNKNOWN = 0,
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D3DX_SF_R8G8B8 = 1,
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D3DX_SF_A8R8G8B8 = 2,
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D3DX_SF_X8R8G8B8 = 3,
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D3DX_SF_R5G6B5 = 4,
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D3DX_SF_R5G5B5 = 5,
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D3DX_SF_PALETTE4 = 6,
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D3DX_SF_PALETTE8 = 7,
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D3DX_SF_A1R5G5B5 = 8,
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D3DX_SF_X4R4G4B4 = 9,
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D3DX_SF_A4R4G4B4 =10,
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D3DX_SF_L8 =11, // 8 bit luminance-only
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D3DX_SF_A8L8 =12, // 16 bit alpha-luminance
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D3DX_SF_U8V8 =13, // 16 bit bump map format
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D3DX_SF_U5V5L6 =14, // 16 bit bump map format with luminance
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D3DX_SF_U8V8L8 =15, // 24 bit bump map format with luminance
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D3DX_SF_UYVY =16, // UYVY format (PC98 compliance)
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D3DX_SF_YUY2 =17, // YUY2 format (PC98 compliance)
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D3DX_SF_DXT1 =18, // S3 texture compression technique 1
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D3DX_SF_DXT3 =19, // S3 texture compression technique 3
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D3DX_SF_DXT5 =20, // S3 texture compression technique 5
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D3DX_SF_R3G3B2 =21, // 8 bit RGB texture format
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D3DX_SF_A8 =22, // 8 bit alpha-only
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D3DX_SF_TEXTUREMAX =23, // Last texture format
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D3DX_SF_Z16S0 =256,
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D3DX_SF_Z32S0 =257,
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D3DX_SF_Z15S1 =258,
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D3DX_SF_Z24S8 =259,
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D3DX_SF_S1Z15 =260,
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D3DX_SF_S8Z24 =261,
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D3DX_SF_DEPTHMAX =262, // Last depth format
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D3DX_SF_FORCEMAX = (DWORD)(-1)
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} D3DX_SURFACEFORMAT;
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//-------------------------------------------------------------------------
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// Filtering types for Texture APIs
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//
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// -------------
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// These are the various filter types for generation of mip-maps
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//
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// D3DX_FILTERTYPE
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// -----------------------------------------
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// D3DX_FT_POINT: Point sampling only - no filtering
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// D3DX_FT_LINEAR: Bi-linear filtering
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//
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//-------------------------------------------------------------------------
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typedef enum _D3DX_FILTERTYPE
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{
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D3DX_FT_POINT = 0x01,
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D3DX_FT_LINEAR = 0x02,
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D3DX_FT_DEFAULT = D3DX_DEFAULT
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} D3DX_FILTERTYPE;
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///////////////////////////////////////////////////////////////////////////
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// Structures used below:
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///////////////////////////////////////////////////////////////////////////
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//-------------------------------------------------------------------------
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// D3DX_VIDMODEDESC: Display mode description.
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// ----------------
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// width: Screen Width
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// height: Screen Height
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// bpp: Bits per pixel
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// refreshRate: Refresh rate
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//-------------------------------------------------------------------------
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typedef struct _D3DX_VIDMODEDESC
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{
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DWORD width;
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DWORD height;
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DWORD bpp;
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DWORD refreshRate;
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} D3DX_VIDMODEDESC;
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//-------------------------------------------------------------------------
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// D3DX_DEVICEDESC: Description of a device that can do 3D
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// ---------------
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// deviceIndex: Unique (DWORD) number for the device.
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// hwLevel: Level of acceleration afforded. This is one of the
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// predefined Device Indices, and exists in this
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// structure for informational purposes only. More than
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// one device on the system may have the same hwLevel.
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// To refer to a particular device with the D3DX apis,
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// use the value in the deviceIndex member instead.
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// ddGuid: The ddraw GUID
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// d3dDeviceGuid: Direct3D Device GUID
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// ddDeviceID: DDraw's GetDeviceIdentifier GUID. This GUID is unique to
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// a particular driver revision on a particular video card.
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// driverDesc: String describing the driver
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// monitor: Handle to the video monitor used by this device (multimon
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// specific). Devices that use different monitors on a
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// multimon system report different values in this field.
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// Therefore, to test for a multimon system, an application
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// should look for more than one different monitor handle in
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// the list of D3DX devices.
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// onPrimary: Indicates if this device is on the primary monitor
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// (multimon specific).
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//-------------------------------------------------------------------------
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#define D3DX_DRIVERDESC_LENGTH 256
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typedef struct _D3DX_DEVICEDESC
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{
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DWORD deviceIndex;
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DWORD hwLevel;
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GUID ddGuid;
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GUID d3dDeviceGuid;
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GUID ddDeviceID;
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char driverDesc[D3DX_DRIVERDESC_LENGTH];
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HMONITOR monitor;
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BOOL onPrimary;
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} D3DX_DEVICEDESC;
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///////////////////////////////////////////////////////////////////////////
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// APIs:
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///////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//-------------------------------------------------------------------------
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// D3DXInitialize: The very first call a D3DX app must make.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXInitialize();
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//-------------------------------------------------------------------------
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// D3DXUninitialize: The very last call a D3DX app must make.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXUninitialize();
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//-------------------------------------------------------------------------
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// D3DXGetDeviceCount: Returns the maximum number of D3DXdevices
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// ------------------ available.
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//
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// D3DXGetDeviceDescription: Lists the 2D and 3D capabilities of the devices.
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// ------------------------ Also, the various guids needed by ddraw and d3d.
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//
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// Params:
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// [in] DWORD deviceIndex: Which device? Starts at 0.
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// [in] D3DX_DEVICEDESC* pd3dxDevice: Pointer to the D3DX_DEVICEDESC
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// structure to be filled in.
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//-------------------------------------------------------------------------
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DWORD WINAPI
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D3DXGetDeviceCount();
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HRESULT WINAPI
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D3DXGetDeviceDescription(DWORD deviceIndex,
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D3DX_DEVICEDESC* pd3dxDeviceDesc);
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//-------------------------------------------------------------------------
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// D3DXGetMaxNumVideoModes: Returns the maximum number of video-modes .
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// -----------------------
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//
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// Params:
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// [in] DWORD deviceIndex: The device being referred to.
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// [in] DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh
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// rates are not ignored.
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//
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// D3DXGetVideoMode: Describes a particular video mode for this device
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// ----------------
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//
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// Note: These queries will simply give you a list of modes that the
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// display adapter tells DirectX that it supports.
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// There is no guarantee that D3DXCreateContext(Ex) will succeed
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// with all listed video modes. This is a fundamental limitation
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// of the current DirectX architecture which D3DX cannot hide in
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// any clean way.
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//
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// Params:
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// [in] DWORD deviceIndex: The device being referred to.
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// [in] DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh
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// rates are returned
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// [in] DWORD which: Which VideoMode ? Starts at 0.
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// [out] D3DX_VIDMODEDESC* pModeList: Pointer to the D3DX_VIDMODEDESC
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// structure that will be filled in.
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//-------------------------------------------------------------------------
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DWORD WINAPI
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D3DXGetMaxNumVideoModes(DWORD deviceIndex,
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DWORD flags);
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HRESULT WINAPI
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D3DXGetVideoMode(DWORD deviceIndex,
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DWORD flags,
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DWORD modeIndex,
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D3DX_VIDMODEDESC* pModeDesc);
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#define D3DX_GVM_REFRESHRATE 0x00000001
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//-------------------------------------------------------------------------
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// D3DXGetMaxSurfaceFormats: Returns the maximum number of surface
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// ------------------------ formats supported by the device at that
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// video mode.
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//
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// D3DXGetSurfaceFormat: Describes one of the supported surface formats.
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// ---------------------
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//
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// Params:
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// [in] DWORD deviceIndex: The device being referred to.
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// [in] D3DX_VIDMODEDESC* pDesc: The display mode at which the supported
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// surface formats are requested. If it is
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// NULL, the current display mode is
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// assumed.
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// [in] DWORD surfClassFlags: Required surface classes. Only surface
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// formats which support all specified
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// surface classes will be returned.
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// (Multiple surface classes may be specified
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// using bitwise OR.)
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// [in] DWORD which: Which surface formats to retrieve. Starts at 0.
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// [out] D3DX_SURFACEFORMAT* pFormat: The surface format
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//-------------------------------------------------------------------------
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DWORD WINAPI
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D3DXGetMaxSurfaceFormats(DWORD deviceIndex,
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D3DX_VIDMODEDESC* pDesc,
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DWORD surfClassFlags);
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HRESULT WINAPI
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D3DXGetSurfaceFormat(DWORD deviceIndex,
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D3DX_VIDMODEDESC* pDesc,
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DWORD surfClassFlags,
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DWORD surfaceIndex,
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D3DX_SURFACEFORMAT* pFormat);
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//-------------------------------------------------------------------------
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// D3DXGetCurrentVideoMode: Retrieves the current video mode for this device.
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// -------------------
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//
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// Params:
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// [in] DWORD deviceIndex: The device being referred to.
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// [out] D3DX_VIDMODEDESC* pVidMode: The current video mode
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXGetCurrentVideoMode(DWORD deviceIndex,
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D3DX_VIDMODEDESC* pVidMode);
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//-------------------------------------------------------------------------
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// D3DXGetDeviceCaps: Lists all the capabilities of a device at a display
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// mode.
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// ----------------
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//
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// Params:
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// [in] DWORD deviceIndex: The device being referred to.
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// [in] D3DX_VIDMODEDESC* pDesc: If this is NULL, we will return the
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// caps at the current display mode of
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// the device.
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// [out] D3DDEVICEDESC7* pD3DDeviceDesc7: D3D Caps ( NULL to ignore
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// parameter)
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// [out] DDCAPS7* pDDHalCaps: DDraw HAL Caps (NULL to ignore parameter)
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// [out] DDCAPS7* pDDHelCaps: DDraw HEL Caps (NULL to ignore paramter)
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXGetDeviceCaps(DWORD deviceIndex,
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D3DX_VIDMODEDESC* pVidMode,
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D3DDEVICEDESC7* pD3DCaps,
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DDCAPS* pDDHALCaps,
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DDCAPS* pDDHELCaps);
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//-------------------------------------------------------------------------
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// D3DXCreateContext: Initializes the chosen device. It is the simplest init
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// ----------------- function available. Parameters are treated the same
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// as the matching subset of parameters in
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// D3DXCreateContextEx, documented below.
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// Remaining D3DXCreateContextEx parameters that are
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// not present in D3DXCreateContext are treated as
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// D3DX_DEFAULT. Note that multimon is not supported
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// with D3DXCreateContext.
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//
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// D3DXCreateContextEx: A more advanced function to initialize the device.
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// ------------------- Also accepts D3DX_DEFAULT for most of the parameters
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// and then will do what D3DXCreateContext did.
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//
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// Note: Do not expect D3DXCreateContext(Ex) to be fail-safe (as with any
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// API). Supported device capablilites should be used as a guide
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// for choosing parameter values. Keep in mind that there will
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// inevitably be some combinations of parameters that just do not work.
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//
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// Params:
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// [in] DWORD deviceIndex: The device being referred to.
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// [in] DWORD flags: The valid flags are D3DX_CONTEXT_FULLSCREEN, and
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// D3DX_CONTEXT_OFFSCREEN. These flags cannot both
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// be specified. If no flags are specified, the
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// context defaults to windowed mode.
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//
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// [in] HWND hwnd: Device window. See note.
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// [in] HWND hwndFocus: Window which receives keyboard messages from
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// the device window. The device window should be
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// a child of focus window. Useful for multimon
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// applications. See note.
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// NOTE:
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// windowed:
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// hwnd must be a valid window. hwndFocus must be NULL or
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// D3DX_DEFAULT.
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//
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// fullscreen:
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// Either hwnd or hwndFocus must be a valid window. (Both cannot
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// be NULL or D3DX_DEFAULT). If hwnd is NULL or D3DX_DEFAULT,
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// a default device window will be created as a child of hwndFocus.
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//
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// offscreen:
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// Both hwnd and hwndFocus must be NULL or D3DX_DEFAULT
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//
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// [in] DWORD numColorBits: If D3DX_DEFAULT is passed for windowed mode,
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// the current desktop's color depth is chosen.
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// For full screen mode, D3DX_DEFAULT causes 16
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// bit color to be used.
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// [in] DWORD numAlphaBits: If D3DX_DEFAULT is passed, 0 is chosen.
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// [in] DWORD numDepthbits: If D3DX_DEFAULT is passed,
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// the highest available number of depth bits
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// is chosen. See note.
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// [in] DWORD numStencilBits: If D3DX_DEFAULT is passed, the highest
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// available number of stencil bits is chosen.
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// See note.
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//
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// NOTE: If both numDepthBits and numStencilBits are D3DX_DEFAULT,
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// D3DX first picks the highest available number of stencil
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// bits. Then, for the chosen number of stencil bits,
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// the highest available number of depth bits is chosen.
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// If only one of numStencilBits or numDepthBits
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// is D3DX_DEFAULT, the highest number of bits available
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// for this parameter is chosen out of only the formats
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// that support the number of bits requested for the
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// fixed parameter.
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//
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// [in] DWORD numBackBuffers: Number of back buffers, or D3DX_DEFAULT.
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// See note.
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//
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// NOTE:
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// windowed: D3DX_DEFAULT means 1. You must specify one back buffer.
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//
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// fullscreen: D3DX_DEFAULT means 1. Any number of back buffers can be
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// specified.
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//
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// offscreen: D3DX_DEFAULT means 0. You cannot specify additional back
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// buffers.
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//
|
|
// [in] DWORD width: Width, in pixels, or D3DX_DEFAULT. See note.
|
|
// [in] DWORD height: Height, in pixels, or D3DX_DEFAULT. See note.
|
|
//
|
|
// NOTE:
|
|
// windowed: If either width or height is D3DX_DEFAULT, both values
|
|
// default to the dimensions of the client area of hwnd.
|
|
//
|
|
// fullscreen: If either width or height is D3DX_DEFAULT, width
|
|
// defaults to 640, and height defaults to 480.
|
|
//
|
|
// offscreen: An error is returned if either width or height is
|
|
// D3DX_DEFAULT.
|
|
//
|
|
// [in] DWORD refreshRate: D3DX_DEFAULT means we let ddraw choose for
|
|
// us. Ignored for windowed and offscreen modes.
|
|
// [out] LPD3DXCONTEXT* ppCtx: This is the Context object that is used for
|
|
// rendering on that device.
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateContext(DWORD deviceIndex,
|
|
DWORD flags,
|
|
HWND hwnd,
|
|
DWORD width,
|
|
DWORD height,
|
|
LPD3DXCONTEXT* ppCtx);
|
|
|
|
HRESULT WINAPI
|
|
D3DXCreateContextEx(DWORD deviceIndex,
|
|
DWORD flags,
|
|
HWND hwnd,
|
|
HWND hwndFocus,
|
|
DWORD numColorBits,
|
|
DWORD numAlphaBits,
|
|
DWORD numDepthbits,
|
|
DWORD numStencilBits,
|
|
DWORD numBackBuffers,
|
|
DWORD width,
|
|
DWORD height,
|
|
DWORD refreshRate,
|
|
LPD3DXCONTEXT* ppCtx);
|
|
|
|
// The D3DXCreateContext(Ex) flags are:
|
|
#define D3DX_CONTEXT_FULLSCREEN 0x00000001
|
|
#define D3DX_CONTEXT_OFFSCREEN 0x00000002
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXGetErrorString: Prints out the error string given an hresult. Prints
|
|
// ------------------ Win32 as well as DX6 error messages besides the D3DX
|
|
// messages.
|
|
//
|
|
// Params:
|
|
// [in] HRESULT hr: The error code to be deciphered.
|
|
// [in] DWORD strLength: Length of the string passed in.
|
|
// [out] LPSTR pStr: The string output. This string of appropriate
|
|
// size needs to be passed in.
|
|
//-------------------------------------------------------------------------
|
|
void WINAPI
|
|
D3DXGetErrorString(HRESULT hr,
|
|
DWORD strLength,
|
|
LPSTR pStr);
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXMakeDDPixelFormat: Fills in a DDPIXELFORMAT structure based on the
|
|
// --------------------- D3DX surface format requested.
|
|
//
|
|
// Params:
|
|
// [in] D3DX_SURFACEFORMAT d3dxFormat: Surface format.
|
|
// [out] DDPIXELFORMAT* pddpf: Pixel format matching the given
|
|
// surface format.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXMakeDDPixelFormat(D3DX_SURFACEFORMAT d3dxFormat,
|
|
DDPIXELFORMAT* pddpf);
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXMakeSurfaceFormat: Determines the surface format corresponding to
|
|
// --------------------- a given DDPIXELFORMAT.
|
|
//
|
|
// Params:
|
|
// [in] DDPIXELFORMAT* pddpf: Pixel format.
|
|
// Return Value:
|
|
// D3DX_SURFACEFORMAT: Surface format matching the given pixel format.
|
|
// D3DX_SF_UNKNOWN if the format is not supported
|
|
//-------------------------------------------------------------------------
|
|
D3DX_SURFACEFORMAT WINAPI
|
|
D3DXMakeSurfaceFormat(DDPIXELFORMAT* pddpf);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Interfaces:
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
//-------------------------------------------------------------------------
|
|
// ID3DXContext interface:
|
|
//
|
|
// This encapsulates all the stuff that the app might
|
|
// want to do at initialization time and any global control over d3d and
|
|
// ddraw.
|
|
//-------------------------------------------------------------------------
|
|
|
|
|
|
DECLARE_INTERFACE_(ID3DXContext, IUnknown)
|
|
{
|
|
//
|
|
// IUnknown methods
|
|
//
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
|
|
// Get the DDraw and Direct3D objects to call DirectDraw or
|
|
// Direct3D Immediate Mode functions.
|
|
// If the objects don't exist (because they have not
|
|
// been created for some reason) NULL is returned.
|
|
// All the objects returned in the following Get* functions
|
|
// are addref'ed. It is the application's responsibility to
|
|
// release them when no longer needed.
|
|
STDMETHOD_(LPDIRECTDRAW7,GetDD)(THIS) PURE;
|
|
STDMETHOD_(LPDIRECT3D7,GetD3D)(THIS) PURE;
|
|
STDMETHOD_(LPDIRECT3DDEVICE7,GetD3DDevice)(THIS) PURE;
|
|
|
|
// Get the various buffers that get created at the init time
|
|
// These are addref'ed as well. It is the application's responsibility
|
|
// to release them before the app quits or when it needs a resize.
|
|
STDMETHOD_(LPDIRECTDRAWSURFACE7,GetPrimary)(THIS) PURE;
|
|
STDMETHOD_(LPDIRECTDRAWSURFACE7,GetZBuffer)(THIS) PURE;
|
|
STDMETHOD_(LPDIRECTDRAWSURFACE7,GetBackBuffer)(THIS_ DWORD which) PURE;
|
|
|
|
// Get the associated window handles
|
|
STDMETHOD_(HWND,GetWindow)(THIS) PURE;
|
|
STDMETHOD_(HWND,GetFocusWindow)(THIS) PURE;
|
|
|
|
//
|
|
// Various Get methods, in case the user had specified default
|
|
// parameters
|
|
//
|
|
STDMETHOD(GetDeviceIndex)(THIS_
|
|
LPDWORD pDeviceIndex,
|
|
LPDWORD pHwLevel) PURE;
|
|
|
|
STDMETHOD_(DWORD, GetNumBackBuffers)(THIS) PURE;
|
|
|
|
STDMETHOD(GetNumBits)(THIS_
|
|
LPDWORD pColorBits,
|
|
LPDWORD pDepthBits,
|
|
LPDWORD pAlphaBits,
|
|
LPDWORD pStencilBits) PURE;
|
|
|
|
STDMETHOD(GetBufferSize)(THIS_
|
|
LPDWORD pWidth,
|
|
LPDWORD pHeight) PURE;
|
|
|
|
// Get the flags that were used to create this context
|
|
STDMETHOD_(DWORD, GetCreationFlags)(THIS) PURE;
|
|
STDMETHOD_(DWORD, GetRefreshRate)(THIS) PURE;
|
|
|
|
// Restoring surfaces in case stuff is lost
|
|
STDMETHOD(RestoreSurfaces)(THIS) PURE;
|
|
|
|
// Resize all the buffers to the new width and height
|
|
STDMETHOD(Resize)(THIS_ DWORD width, DWORD height) PURE;
|
|
|
|
// Update the frame using a flip or a blit,
|
|
// If the D3DX_UPDATE_NOVSYNC flag is set, blit is used if the
|
|
// driver cannot flip without waiting for vsync in full-screen mode.
|
|
STDMETHOD(UpdateFrame)(THIS_ DWORD flags) PURE;
|
|
|
|
// Render a string at the specified coordinates, with the specified
|
|
// colour. This is only provided as a convenience for
|
|
// debugging/information during development.
|
|
// topLeftX and topLeftY represent the location of the top left corner
|
|
// of the string, on the render target.
|
|
// The coordinate and color parameters each have a range of 0.0-1.0
|
|
STDMETHOD(DrawDebugText)(THIS_
|
|
float topLeftX,
|
|
float topLeftY,
|
|
D3DCOLOR color,
|
|
LPSTR pString) PURE;
|
|
|
|
// Clears to the current viewport
|
|
// The following are the valid flags:
|
|
// D3DCLEAR_TARGET (to clear the render target )
|
|
// D3DCLEAR_ZBUFFER (to clear the depth-buffer )
|
|
// D3DCLEAR_STENCIL (to clear the stencil-buffer )
|
|
STDMETHOD(Clear)(THIS_ DWORD ClearFlags) PURE;
|
|
|
|
STDMETHOD(SetClearColor)(THIS_ D3DCOLOR color ) PURE;
|
|
STDMETHOD(SetClearDepth)(THIS_ float z) PURE;
|
|
STDMETHOD(SetClearStencil)(THIS_ DWORD stencil) PURE;
|
|
};
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Flags for Update member function:
|
|
//
|
|
|
|
// Flag to indicate that blit should be used instead of a flip
|
|
// for full-screen rendering.
|
|
#define D3DX_UPDATE_NOVSYNC (1<<0)
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Texturing APIs:
|
|
///////////////////////////////////////////////////////////////////////////
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif //__cplusplus
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCheckTextureRequirements: Return information about texture creation
|
|
// ---------------------------- (used by CreateTexture, CreateTextureFromFile
|
|
// and CreateCubeMapTexture)
|
|
//
|
|
// Parameters:
|
|
//
|
|
// pd3dDevice
|
|
// The D3D device with which the texture is going to be used.
|
|
// pFlags
|
|
// allows specification of D3DX_TEXTURE_NOMIPMAP
|
|
// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation
|
|
// is not supported.
|
|
// pWidth
|
|
// width in pixels or NULL
|
|
// returns corrected width
|
|
// pHeight
|
|
// height in pixels or NULL
|
|
// returns corrected height
|
|
// pPixelFormat
|
|
// surface format
|
|
// returns best match to input format
|
|
//
|
|
// Notes: 1. Unless the flags is set to specifically prevent creating
|
|
// mipmaps, mipmaps are generated all the way till 1x1 surface.
|
|
// 2. width, height and pixelformat are altered based on available
|
|
// hardware. For example:
|
|
// a. Texture dimensions may be required to be powers of 2
|
|
// b. We may require width == height for some devices
|
|
// c. If PixelFormat is unavailable, a best fit is made
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCheckTextureRequirements( LPDIRECT3DDEVICE7 pd3dDevice,
|
|
LPDWORD pFlags,
|
|
LPDWORD pWidth,
|
|
LPDWORD pHeight,
|
|
D3DX_SURFACEFORMAT* pPixelFormat);
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreateTexture: Create an empty texture object
|
|
// -----------------
|
|
//
|
|
// Parameters:
|
|
//
|
|
// pd3dDevice
|
|
// The D3D device with which the texture is going to be used.
|
|
// pFlags
|
|
// allows specification of D3DX_TEXTURE_NOMIPMAP
|
|
// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation
|
|
// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
|
|
// to indicate which texture stage the texture is for e.g.
|
|
// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture
|
|
// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
|
|
// set.
|
|
// pWidth
|
|
// width in pixels; 0 or NULL is unacceptable
|
|
// returns corrected width
|
|
// pHeight
|
|
// height in pixels; 0 or NULL is unacceptable
|
|
// returns corrected height
|
|
// pPixelFormat
|
|
// surface format. D3DX_DEFAULT is unacceptable.
|
|
// returns actual format that was used
|
|
// pDDPal
|
|
// DDraw palette that is set (if present) on paletted surfaces.
|
|
// It is ignored even if it is set, for non-paletted surfaces.
|
|
// ppDDSurf
|
|
// The ddraw surface that will be created
|
|
// pNumMipMaps
|
|
// the number of mipmaps actually generated
|
|
//
|
|
// Notes: See notes for D3DXCheckTextureRequirements.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateTexture( LPDIRECT3DDEVICE7 pd3dDevice,
|
|
LPDWORD pFlags,
|
|
LPDWORD pWidth,
|
|
LPDWORD pHeight,
|
|
D3DX_SURFACEFORMAT* pPixelFormat,
|
|
LPDIRECTDRAWPALETTE pDDPal,
|
|
LPDIRECTDRAWSURFACE7* ppDDSurf,
|
|
LPDWORD pNumMipMaps);
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreateCubeMapTexture: Create blank cube-map texture
|
|
// ------------------------
|
|
//
|
|
// Parameters:
|
|
//
|
|
// pd3dDevice
|
|
// The D3D device with which the texture is going to be used.
|
|
// pFlags
|
|
// allows specification of D3DX_TEXTURE_NOMIPMAP
|
|
// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation
|
|
// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
|
|
// to indicate which texture stage the texture is for e.g.
|
|
// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture
|
|
// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
|
|
// set.
|
|
// cubefaces
|
|
// allows specification of which faces of the cube-map to generate.
|
|
// D3DX_DEFAULT, 0, and DDSCAPS2_CUBEMAP_ALLFACES all mean
|
|
// "create all 6 faces of the cubemap". Any combination of
|
|
// DDSCAPS2_CUBEMAP_POSITIVEX, DDSCAPS2_CUBEMAP_NEGATIVEX,
|
|
// DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
|
|
// DDSCAPS2_CUBEMAP_POSITIVEZ, or DDSCAPS2_CUBEMAP_NEGATIVEZ, is
|
|
// valid.
|
|
// colorEmptyFaces
|
|
// allows specification of the color to use for the faces that were not
|
|
// specified in the cubefaces parameter.
|
|
// pWidth
|
|
// width in pixels; 0 or NULL is unacceptable
|
|
// returns corrected width
|
|
// pHeight
|
|
// height in pixels; 0 or NULL is unacceptable
|
|
// returns corrected height
|
|
// pPixelFormat
|
|
// surface format. D3DX_DEFAULT is unacceptable.
|
|
// returns actual format that was used
|
|
// pDDPal
|
|
// DDraw palette that is set (if present) on paletted surfaces.
|
|
// It is ignored even if it is set, for non-paletted surfaces.
|
|
// ppDDSurf
|
|
// the ddraw surface that will be created
|
|
// pNumMipMaps
|
|
// the number of mipmaps generated for a particular face of the
|
|
// cubemap.
|
|
//
|
|
// Notes: See notes for D3DXCheckTextureRequirements.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateCubeMapTexture( LPDIRECT3DDEVICE7 pd3dDevice,
|
|
LPDWORD pFlags,
|
|
DWORD cubefaces,
|
|
D3DCOLOR colorEmptyFaces,
|
|
LPDWORD pWidth,
|
|
LPDWORD pHeight,
|
|
D3DX_SURFACEFORMAT *pPixelFormat,
|
|
LPDIRECTDRAWPALETTE pDDPal,
|
|
LPDIRECTDRAWSURFACE7* ppDDSurf,
|
|
LPDWORD pNumMipMaps);
|
|
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXCreateTextureFromFile: Create a texture object from a file or from the
|
|
// ------------------------- resource. Only BMP and DIB are supported from the
|
|
// resource portion of the executable.
|
|
//
|
|
// Parameters:
|
|
//
|
|
// pd3dDevice
|
|
// The D3D device with which the texture is going to be used.
|
|
// pFlags
|
|
// allows specification of D3DX_TEXTURE_NOMIPMAP
|
|
// D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation
|
|
// is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
|
|
// to indicate which texture stage the texture is for e.g.
|
|
// D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture
|
|
// stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
|
|
// set.
|
|
// pWidth
|
|
// Width in pixels. If 0 or D3DX_DEFAULT, the width will be taken
|
|
// from the file
|
|
// returns corrected width
|
|
// pHeight
|
|
// Height in pixels. If 0 or D3DX_DEFAULT, the height will be taken
|
|
// from the file
|
|
// returns corrected height
|
|
// pPixelFormat
|
|
// If D3DX_SF_UNKNOWN is passed in, pixel format closest to the bitmap
|
|
// will be chosen
|
|
// returns actual format that was used
|
|
// pDDPal
|
|
// DDraw palette that is set (if present) on paletted surfaces.
|
|
// It is ignored even if it is set, for non-paletted surfaces.
|
|
// ppDDSurf
|
|
// The ddraw surface that will be created.
|
|
// pNumMipMaps
|
|
// The number of mipmaps generated.
|
|
// pSrcName
|
|
// File name. BMP, DIB, DDS, are supported.
|
|
//
|
|
// TGA is supported for the following cases: 16, 24, 32bpp direct color and 8bpp palettized.
|
|
// Also, 8, 16bpp grayscale is supported. RLE versions of the above
|
|
// TGA formats are also supported. ColorKey and Premultiplied Alpha
|
|
// are not currently supported for TGA files.
|
|
// returns created format
|
|
//
|
|
// Notes: See notes for D3DXCheckTextureRequirements.
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXCreateTextureFromFile( LPDIRECT3DDEVICE7 pd3dDevice,
|
|
LPDWORD pFlags,
|
|
LPDWORD pWidth,
|
|
LPDWORD pHeight,
|
|
D3DX_SURFACEFORMAT* pPixelFormat,
|
|
LPDIRECTDRAWPALETTE pDDPal,
|
|
LPDIRECTDRAWSURFACE7* ppDDSurf,
|
|
LPDWORD pNumMipMaps,
|
|
LPSTR pSrcName,
|
|
D3DX_FILTERTYPE filterType);
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXLoadTextureFromFile: Load from a file into a mipmap level. Doing the
|
|
// ----------------------- necessary color conversion and rescaling. File
|
|
// format support is identical to
|
|
// D3DXCreateTextureFromFile's.
|
|
//
|
|
// pd3dDevice
|
|
// The D3D device with which the texture is going to be used.
|
|
// pTexture
|
|
// a pointer to a DD7Surface which was created with either
|
|
// CreateTextureFromFile or CreateTexture.
|
|
// mipMapLevel
|
|
// indicates mipmap level
|
|
// Note:
|
|
// 1. Error if mipmap level doesn't exist
|
|
// 2. If D3DX_DEFAULT and equal number of mipmap levels exist
|
|
// then all the source mip-levels are loaded
|
|
// 3. If the source has mipmaps and the dest doesn't, use the top one
|
|
// 4. If the dest has miplevels and source doesn't, we expand
|
|
// 5. If there are unequal numbers of miplevels, we expand
|
|
// pSrcName
|
|
// File name. BMP, DIB, DDS, are supported.
|
|
// For details on TGA support, refer to the comments for
|
|
// D3DXCreateTextureFromFile
|
|
// pSrcRect
|
|
// the source rectangle or null (whole surface)
|
|
// pDestRect
|
|
// the destination rectangle or null (whole surface)
|
|
// filterType
|
|
// filter used for mipmap generation
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXLoadTextureFromFile( LPDIRECT3DDEVICE7 pd3dDevice,
|
|
LPDIRECTDRAWSURFACE7 pTexture,
|
|
DWORD mipMapLevel,
|
|
LPSTR pSrcName,
|
|
RECT* pSrcRect,
|
|
RECT* pDestRect,
|
|
D3DX_FILTERTYPE filterType);
|
|
|
|
//-------------------------------------------------------------------------
|
|
// D3DXLoadTextureFromSurface: Load from a DDraw Surface into a mipmap level.
|
|
// -------------------------- Doing the necessary color conversion.
|
|
//
|
|
// pd3dDevice
|
|
// The D3D device with which the texture is going to be used.
|
|
// pTexture
|
|
// a pointer to a DD7Surface which was created with either
|
|
// CreateTextureFromFile or CreateTexture.
|
|
// mipMapLevel
|
|
// indicates mipmap level
|
|
// Note:
|
|
// 1. Error if mipmap level doesn't exist
|
|
// 2. If D3DX_DEFAULT and equal number of mipmap levels exist
|
|
// then all the source mip-levels are loaded
|
|
// 3. If the source has mipmaps and the dest doesn't, use the top one
|
|
// 4. If the dest has miplevels and source doesn't, we expand
|
|
// 5. If there are unequal numbers of miplevels, we expand
|
|
// pSurfaceSrc
|
|
// the source surface
|
|
// pSrcRect
|
|
// the source rectangle or null (whole surface)
|
|
// pDestRect
|
|
// the destination rectangle or null (whole surface)
|
|
// filterType
|
|
// filter used for mipmap generation
|
|
//-------------------------------------------------------------------------
|
|
HRESULT WINAPI
|
|
D3DXLoadTextureFromSurface( LPDIRECT3DDEVICE7 pd3dDevice,
|
|
LPDIRECTDRAWSURFACE7 pTexture,
|
|
DWORD mipMapLevel,
|
|
LPDIRECTDRAWSURFACE7 pSurfaceSrc,
|
|
RECT* pSrcRect,
|
|
RECT* pDestRect,
|
|
D3DX_FILTERTYPE filterType);
|
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//-------------------------------------------------------------------------
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// D3DXLoadTextureFromMemory: Load a mip level from memory. Doing the necessary
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// ------------------------- color conversion.
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//
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// pd3dDevice
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// The D3D device with which the texture is going to be used.
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// pTexture
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// a pointer to a DD7Surface which was created with either
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// CreateTextureFromFile or CreateTexture.
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// mipMapLevel
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// indicates mipmap level
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// Note:
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// 1. Error if mipmap level doesn't exist
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// 2. If D3DX_DEFAULT and equal number of mipmap levels exist
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// then all the source mip-levels are loaded
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// 3. If the source has mipmaps and the dest doesn't, use the top one
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// 4. If the dest has miplevels and source doesn't, we expand
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|
// 5. If there are unequal numbers of miplevels, we expand
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// pMemory
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// pointer to source memory from which the texture will be loaded
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// pDDPal
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// DirectDraw Palette, that the app passes in optionally if the memory is
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// supposed to be paletteized.
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// srcPixelFormat
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// PixelFormat of the source.
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// srcPitch
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// The pitch of the memory or D3DX_DEFAULT (based on srcPixelFormat)
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// pDestRect
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|
// The destination rectangle or null (whole surface)
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// filterType
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|
// filter used for mipmap generation
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|
//
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|
// Assumptions: The source (memory) is loaded in full
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|
//-------------------------------------------------------------------------
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|
HRESULT WINAPI
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|
D3DXLoadTextureFromMemory( LPDIRECT3DDEVICE7 pd3dDevice,
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|
LPDIRECTDRAWSURFACE7 pTexture,
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|
DWORD mipMapLevel,
|
|
LPVOID pMemory,
|
|
LPDIRECTDRAWPALETTE pDDPal,
|
|
D3DX_SURFACEFORMAT srcPixelFormat,
|
|
DWORD srcPitch,
|
|
RECT* pDestRect,
|
|
D3DX_FILTERTYPE filterType);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Flags for texture create functions; applies to
|
|
// D3DXCreateTexture, D3DXCreateCubeMapTexture and D3DXCreateTextureFromFile.
|
|
//
|
|
|
|
// Flag to indicate that mipmap generation is not desired.
|
|
#define D3DX_TEXTURE_NOMIPMAP (1 << 8)
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|
|
|
// Flags to indicate which texture stage the texture is
|
|
// intended for use with. Specifying the stage is necessary at
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|
// texture creation time for HW devices that expose the
|
|
// D3DDEVCAPS_SEPARATETEXTUREMEMORIES bit in their D3DDEVICEDESC
|
|
// structure.
|
|
#define D3DX_TEXTURE_STAGE0 (0)
|
|
#define D3DX_TEXTURE_STAGE1 (1)
|
|
#define D3DX_TEXTURE_STAGE2 (2)
|
|
#define D3DX_TEXTURE_STAGE3 (3)
|
|
#define D3DX_TEXTURE_STAGE4 (4)
|
|
#define D3DX_TEXTURE_STAGE5 (5)
|
|
#define D3DX_TEXTURE_STAGE6 (6)
|
|
#define D3DX_TEXTURE_STAGE7 (7)
|
|
|
|
// Mask to extract the texture stage value out of the flags to
|
|
// the texture create functions.
|
|
#define D3DX_TEXTURE_STAGE_MASK (0x7)
|
|
|
|
#endif //__D3DXCORE_H__
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