Question: How can I add new translation into the game #1302

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opened 3 years ago by EddaAkikusa · 4 comments
EddaAkikusa commented 3 years ago (Migrated from github.com)

The original gta3, gta vc and gta lcs are never released with Chinese translations included, but there are some unofficial addons or plugins can add translations into the game.
How can I add new translation into re3(VC and LCS)?

The original gta3, gta vc and gta lcs are never released with Chinese translations included, but there are some unofficial addons or plugins can add translations into the game. How can I add new translation into re3(VC and LCS)?
asm95 commented 3 years ago (Migrated from github.com)

I guess translations can be added but they will require to modify various parts of the game code.
Do you have any link to an example of addon or plugin?

I guess translations can be added but they will require to modify various parts of the game code. Do you have any link to an example of addon or plugin?
EddaAkikusa commented 3 years ago (Migrated from github.com)

I upload a Simplified Chinese addon here.
It contains a hook to MSS32.DLL.
3H3GTA3.WMHHZ.CHS.zip

I upload a Simplified Chinese addon here. It contains a hook to MSS32.DLL. [3H3GTA3.WMHHZ.CHS.zip](https://github.com/GTAmodding/re3/files/7020025/3H3GTA3.WMHHZ.CHS.zip)
asm95 commented 3 years ago (Migrated from github.com)

Thanks. As you can see here, it's a ASI plugin. The good side is that the source is still in the author's repo and you have a zip with the gxt file with translations. Then you can possibly port the Chinese translation to re3.

This project currently doesn't support ASI plugins, neither is accepting custom translations that is outside the original game languages. But that can surely change in near future as the team finish other priorities such as fixing bugs.

Maybe plugin-sdk's authors would find a way to use the PDB information to load ASI plugins on any re3 version like the CLEO Redux does. Until that, you can either fork and make your own executable with Chinese strings or wait until your changes get merged in re3.

Thanks. As you can see [here](https://github.com/WMHHZ/VC.SA.Plugin/tree/ac0a0b56f47913cc6b2d5e284620f929a510884f/wm_lcchs), it's a ASI plugin. The good side is that the source is still in the author's repo and you have a zip with the gxt file with translations. Then you can possibly port the Chinese translation to `re3`. This project currently doesn't support ASI plugins, neither is accepting custom translations that is outside the original game languages. But that can surely change in near future as the team finish other priorities such as fixing bugs. Maybe [plugin-sdk](https://github.com/DK22Pac/plugin-sdk)'s authors would find a way to use the PDB information to load ASI plugins on any `re3` version like the CLEO [Redux](https://re.cleo.li/) does. Until that, you can either fork and make your own executable with Chinese strings or wait until your changes get merged in `re3`.
hathlife commented 3 years ago (Migrated from github.com)

if someone re-implement text rendering system with Freetype, it would be much easier to implement CJK localization. there's official Japanese localization for iii & vc, but the visual performance is suck in present days. With Freetype re3 can not only achieve excellent non-latin localization, but also help more complex UI modding. The only question is implementing Freetype would be a hard work and I don't expect anyone to touch it.

if someone re-implement text rendering system with Freetype, it would be much easier to implement CJK localization. there's official Japanese localization for iii & vc, but the visual performance is suck in present days. With Freetype re3 can not only achieve excellent non-latin localization, but also help more complex UI modding. The only question is implementing Freetype would be a hard work and I don't expect anyone to touch it.
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Reference: mirror/re3#1302
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