(LCS) Reverse CMovingThings #1299

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opened 3 years ago by asm95 · 2 comments
asm95 commented 3 years ago (Migrated from github.com)

Most of moving things are still in LCS. CSmokeTrails and CEscalators were removed.

Per class status:

  • CPlaneTrails
  • CPlaneTrail [2]
  • CPlaneBanners
  • CPlaneBanner
  • CPointLights
  • CSmokeTrails [1]
  • CSmokeTrail [1]
  • CScrollBar #1297
  • CEscalators [1]
  • CMovingThings
  • CMovingThing

Other tasks:

  • decide if we remove or wrap around ifdefs unused classes

[1] Removed from both Android/PSP
[2] Nothing changed from VC

Most of moving things are still in LCS. `CSmokeTrails` and `CEscalators` were removed. Per class status: - [x] `CPlaneTrails` - [x] `CPlaneTrail` [2] - [x] `CPlaneBanners` - [x] `CPlaneBanner` - [ ] `CPointLights` - [ ] `CSmokeTrails` [1] - [ ] `CSmokeTrail` [1] - [x] `CScrollBar` #1297 - [ ] `CEscalators` [1] - [ ] `CMovingThings` - [ ] `CMovingThing` Other tasks: - [ ] decide if we remove or wrap around `ifdefs` unused classes [1] Removed from both Android/PSP [2] Nothing changed from VC
Tomasak commented 3 years ago (Migrated from github.com)

i already asked to have cmovingthings from III as many objects became static for some reason in LCS (maybe optimization for PSP?)
https://github.com/GTAmodding/re3/issues/991

i already asked to have cmovingthings from III as many objects became static for some reason in LCS (maybe optimization for PSP?) https://github.com/GTAmodding/re3/issues/991
aap commented 3 years ago (Migrated from github.com)

that's not moving things, that's just some stuff in CEntity. most likely gone because of cWorldStream. we should indeed re-enable that but we need the model IDs for that. have to get those from IIII

that's not moving things, that's just some stuff in CEntity. most likely gone because of cWorldStream. we should indeed re-enable that but we need the model IDs for that. have to get those from IIII
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Reference: mirror/re3#1299
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