Most of the ingame screen is black on latest Pop OS 21.04 with Nvidia GPU for anti-aliasing > 8x #1244

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opened 3 years ago by yfuerst · 6 comments
yfuerst commented 3 years ago (Migrated from github.com)

Describe the bug
I am playing on Pop OS 21.04 with the latest Nvidia drivers. Most of the screen is black except a small part at the top (see attached image). This problem only occurs in fullscreen. In windowed mode the game works as expected.

Any guesses how to fix this?

Screenshots
gta3

Version
I compiled the version from the master branch and tried the compiled version with the latest build.

**Describe the bug** I am playing on Pop OS 21.04 with the latest Nvidia drivers. Most of the screen is black except a small part at the top (see attached image). This problem only occurs in fullscreen. In windowed mode the game works as expected. Any guesses how to fix this? **Screenshots** ![gta3](https://user-images.githubusercontent.com/20064424/125949723-ca0ec88c-d9f1-4275-83d3-d144e00240e2.png) **Version** I compiled the version from the master branch and tried the compiled version with the latest build.
erorcun commented 3 years ago (Migrated from github.com)

did you try turning off anti-aliasing?

did you try turning off anti-aliasing?
yfuerst commented 3 years ago (Migrated from github.com)

That actually fixed it. The highest working anti-aliasing is 8x. Any idea why that is?

That actually fixed it. The highest working anti-aliasing is 8x. Any idea why that is?
erorcun commented 3 years ago (Migrated from github.com)

No, so I will leave this open until that's fixed. Would you like to change issue title?

No, so I will leave this open until that's fixed. Would you like to change issue title?
Tomasak commented 3 years ago (Migrated from github.com)

i have same issue on windows with opengl build as mentioned here https://github.com/GTAmodding/re3/issues/1009#issuecomment-770242218

i have same issue on windows with opengl build as mentioned here https://github.com/GTAmodding/re3/issues/1009#issuecomment-770242218
TheLonerD commented 3 years ago (Migrated from github.com)

Same in windows opengl builds while using >=8x antialiasing.
(weirdly enough dx9 aa feature in menu is disabled)

Same in windows opengl builds while using >=8x antialiasing. (weirdly enough dx9 aa feature in menu is disabled)
Calinou commented 3 years ago (Migrated from github.com)

MSAA values above 8× are generally implemented as a combination of SSAA and MSAA in graphics drivers, which causes weird bugs like https://github.com/GTAmodding/re3/issues/657 and https://github.com/godotengine/godot/issues/14727.

I'd recommend not exposing MSAA above 8× – the difference between 8× and 16× MSAA is hardly noticeable in real world conditions.

MSAA values above 8× are generally implemented as a combination of SSAA and MSAA in graphics drivers, which causes weird bugs like https://github.com/GTAmodding/re3/issues/657 and https://github.com/godotengine/godot/issues/14727. I'd recommend not exposing MSAA above 8× – the difference between 8× and 16× MSAA is hardly noticeable in real world conditions.
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Reference: mirror/re3#1244
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