[reVC] Helicopter's rotationDiff too large to be decremented
#1238
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opened 3 years ago by Photosounder
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I was playing with a timescale of 0.5x and a wanted level of 5 blowing up helicopters when the game hanged in an infinite loop at
vehicles/Heli.cpp:408
becauserotationDiff
was so large (something like a billion) that decrementing by6.28f
had no effect. There's something quite wrong (even in the vanilla game) with how crashing helicopters results in absurd angular speeds, which was always quite noticeable when playing in slomo.