reVC : Music loops after Paramedic mission complete #1192

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opened 3 years ago by kljaja998 · 3 comments
kljaja998 commented 3 years ago (Migrated from github.com)

Describe the bug
After completing the 12th Paramedic mission, the end of the mission complete sound starts and it doesn't stop looping until you leave the Paramedic vehicle. Another user also said they had a similar bug, but the whole mission complete sound looped.

To Reproduce
Complete the Paramedic missions.
EDIT:
Look at bellow comment by @Saint-Fall for better, more detailed reproduction steps

Expected behavior
The mission complete sound to end after playing once.

Screenshots
Video link

Version
Win 64-bit OpenGL OAL cb72fee

**Describe the bug** After completing the 12th Paramedic mission, the end of the mission complete sound starts and it doesn't stop looping until you leave the Paramedic vehicle. Another user also said they had a similar bug, but the whole mission complete sound looped. **To Reproduce** Complete the Paramedic missions. EDIT: Look at bellow comment by @Saint-Fall for better, more detailed reproduction steps **Expected behavior** The mission complete sound to end after playing once. **Screenshots** [Video link](https://youtu.be/TeTpBli3Jp8) **Version** Win 64-bit OpenGL OAL cb72fee
Sergeanur commented 3 years ago (Migrated from github.com)

Your video is unavailable.

Your video is unavailable.
kljaja998 commented 3 years ago (Migrated from github.com)

Whoops, fixed now.

Whoops, fixed now.
Saint-Fall commented 3 years ago (Migrated from github.com)

This bug not only occurs in ambulances but all vehicles where an operator is supposed to speak.

In the vanilla game when sitting in firetrucks, the various police and FBI cars, the police heli, ambulances, the news heli and various military vehicles like tanks and Barracks OL (EDIT: added some vehicles with bugged radio scanner) the normal radio stations are not available but only the special police or ambulance scanner where operators are talking. In reVC instead of the special police and ambulance scanner a wrong sound is played the whole time, it sounds like water at the beach.

When sitting in one of those vehicles, the audio looping described by @kljaja998 can be reproduced at any time:

  1. Sit in an ambulance (or any other of the vehicles mentioned above with bugged radio scanner).
  2. Go to pause menu --> options --> audio setup. You should hear the tuned in radio station in this menu normally.
  3. Exit the pause menu and return to main game.
  4. The last radio audio snippet you just heard in the audio setup menu loops.
  5. Looping stops as soon as you exit the ambulance.

Tested with latest reVC_Release_win-amd64-librw_d3d9-oal.zip

This bug not only occurs in ambulances but all vehicles where an operator is supposed to speak. In the vanilla game when sitting in firetrucks, the various police and FBI cars, the police heli, ambulances, the news heli and various military vehicles like tanks and Barracks OL (EDIT: added some vehicles with bugged radio scanner) the normal radio stations are not available but only the special police or ambulance scanner where operators are talking. In reVC instead of the special police and ambulance scanner a wrong sound is played the whole time, it sounds like water at the beach. When sitting in one of those vehicles, the audio looping described by @kljaja998 can be reproduced at any time: 1. Sit in an ambulance (or any other of the vehicles mentioned above with bugged radio scanner). 2. Go to pause menu --> options --> audio setup. You should hear the tuned in radio station in this menu normally. 3. Exit the pause menu and return to main game. 4. The last radio audio snippet you just heard in the audio setup menu loops. 5. Looping stops as soon as you exit the ambulance. Tested with latest reVC_Release_win-amd64-librw_d3d9-oal.zip
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Reference: mirror/re3#1192
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