Ped camera doesn't change when pressing the key to switch views #1186

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opened 3 years ago by Photosounder · 1 comments
Photosounder commented 3 years ago (Migrated from github.com)

Describe the bug
I don't know if it's a settings issue or a problem with the code but whereas by default switching views while in a vehicle works as in the stock game, when doing it as a ped it makes the sound but doesn't change the view.

To Reproduce
Be a ped, press the key to change views.

Expected behavior
It should change views.

Version
The latest (commit a3964df)

**Describe the bug** I don't know if it's a settings issue or a problem with the code but whereas by default switching views while in a vehicle works as in the stock game, when doing it as a ped it makes the sound but doesn't change the view. **To Reproduce** Be a ped, press the key to change views. **Expected behavior** It should change views. **Version** The latest (commit [a3964df](https://github.com/GTAmodding/re3/commit/a3964dfd4a6d84aded126f0314498b0da0aaf93a))
Photosounder commented 3 years ago (Migrated from github.com)

Oops my bad I meant to point to this commit and forgot to specify this is for Vice City. I could have sworn Vice City had 3 levels of camera closeness for the ped camera, turns out it doesn't, yet even in the vanilla version it makes a sound when pressing that key on foot. So that's not a bug, but it would be a welcome addition anyhow.

In case anyone is interested that can be done by doing CamDist += TheCamera.m_fPedZoomValueSmooth; in CCam::Process_FollowPedWithMouse() in Cam.cpp.

Oops my bad I meant to point to [this commit](https://github.com/GTAmodding/re3/commit/cb72fee9410c4cd41bcd35abd17428f2b864e599) and forgot to specify this is for Vice City. I could have sworn Vice City had 3 levels of camera closeness for the ped camera, turns out it doesn't, yet even in the vanilla version it makes a sound when pressing that key on foot. So that's not a bug, but it would be a welcome addition anyhow. In case anyone is interested that can be done by doing `CamDist += TheCamera.m_fPedZoomValueSmooth;` in `CCam::Process_FollowPedWithMouse()` in Cam.cpp.
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Reference: mirror/re3#1186
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