(Enhancement) Water Shader (reflection and refraction if is possible) #1142

Open
opened 4 years ago by mrdeathjr28 · 2 comments
mrdeathjr28 commented 4 years ago (Migrated from github.com)

Describe the bug

If is possible add water shader reflection and refraction (caustics will be awesome too)

To Reproduce

Expected behavior

Screenshots

Version

**Describe the bug** If is possible add water shader reflection and refraction (caustics will be awesome too) **To Reproduce** **Expected behavior** **Screenshots** **Version**
dsp2003 commented 3 years ago (Migrated from github.com)

While it's absolutely possible, there's a problem with what you've requested. Because you see, in GTA III the waterbed is simply not modelled - there's literal nothingness under water.

While I do remember the waterbed was remodelled from scratch by GTA-LC team in the past for their port of GTA III onto VC engine, it would probably be a real hassle to supply these files with re3. A separate mod/plugin would probably be more feasible for such feature.

While it's absolutely possible, there's a problem with what you've requested. Because you see, in GTA III the waterbed is simply not modelled - there's literal nothingness under water. While I do remember the waterbed was remodelled from scratch by GTA-LC team in the past for their port of GTA III onto VC engine, it would probably be a real hassle to supply these files with re3. A separate mod/plugin would probably be more feasible for such feature.
Photosounder commented 3 years ago (Migrated from github.com)

I know that Vice City and San Andreas don't do this (but more modern games do, like GTA V), but in real life sea or large river water typically don't allow you to see the waterbed unless the water is very shallow. If it isn't shallow then it's just always the same colour (the colour of water's murkiness) so it might as well be opaque, at least when it's deeper than a foot. Reflections conceal the lack of a decent waterbed even further.

I know that Vice City and San Andreas don't do this (but more modern games do, like GTA V), but in real life sea or large river water typically don't allow you to see the waterbed unless the water is very shallow. If it isn't shallow then it's just always the same colour (the colour of water's murkiness) so it might as well be opaque, at least when it's deeper than a foot. Reflections conceal the lack of a decent waterbed even further.
This repo is archived. You cannot comment on issues.
No Milestone
No project
No Assignees
1 Participants
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: mirror/re3#1142
Loading…
There is no content yet.