[re3] Xbox radio stations (192kbps MP3s inside of WAV wrapper) crash the game #1112

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opened 4 years ago by dsp2003 · 4 comments
dsp2003 commented 4 years ago (Migrated from github.com)

Describe the bug
There's a mod (a part of Xbox Version HD) that replaces low-quality audio with those converted from the Xbox version. The audio files are 192kbps Stereo MP3 streams encapsulated into RIFF Wave container.

The original game recognizes and plays them with no problems. re3, however, instantly crashes with "Unable to load <insert_wave_file_name>" message.

To Reproduce
Replace any radio station with MP3-Wave file.

Expected behavior
Play MP3 streams in RIFF Wave containers or at least don't crash on invalid wave files.

Version
Win 64-bit D3D9 OAL e35c56c

**Describe the bug** There's a mod (a part of Xbox Version HD) that replaces low-quality audio with those converted from the Xbox version. The audio files are 192kbps Stereo MP3 streams encapsulated into RIFF Wave container. The original game recognizes and plays them with no problems. re3, however, instantly crashes with "Unable to load <insert_wave_file_name>" message. **To Reproduce** Replace any radio station with MP3-Wave file. **Expected behavior** Play MP3 streams in RIFF Wave containers or at least don't crash on invalid wave files. **Version** Win 64-bit D3D9 OAL e35c56c
withmorten commented 4 years ago (Migrated from github.com)

I assume mss32's mp3dec.asi is ok with these, and libmpg123 simply isn't. Can you try the 32bit D3D9 mss build?

I assume mss32's mp3dec.asi is ok with these, and libmpg123 simply isn't. Can you try the 32bit D3D9 mss build?
dsp2003 commented 4 years ago (Migrated from github.com)

32bit D3D9 MSS build works in main menu (but it crashes on loading the world, regardless if wave files are replaced with mp3-wave or not, which is why I wasn't using it in the first place).

32bit D3D9 MSS build works in main menu (but it crashes on loading the world, regardless if wave files are replaced with mp3-wave or not, which is why I wasn't using it in the first place).
dsp2003 commented 4 years ago (Migrated from github.com)

Loading saves made with the 64-bit versions on the 32-bit version won't work.

That's a shame and is counter-intuitive, to be honest. Can confirm now it works with new game and the audio files replaced, though.

>Loading saves made with the 64-bit versions on the 32-bit version won't work. That's a shame and is counter-intuitive, to be honest. Can confirm now it works with new game and the audio files replaced, though.
ViperAcidZX commented 3 years ago (Migrated from github.com)

I'm still experiencing the game refusing to start with the same errors dsp2003 mentioned when using the Xbox radio stations, but after formatting my PC the 32-bit versions are working on my computer.

I'm still experiencing the game refusing to start with the same errors dsp2003 mentioned when using the Xbox radio stations, but after formatting my PC the 32-bit versions are working on my computer.
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Reference: mirror/re3#1112
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