Got black screen on old NVIDIA GeForce 210 512 mb #1101

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opened 4 years ago by roustam · 2 comments
roustam commented 4 years ago (Migrated from github.com)

I can have the reVC running, I can hear menu sounds when I move my mouse around, but the screen is black.
I'm using old video card GeForce 210. Glxgears and other tests are running smoothly. Drivers were taken from debian repository.
Please help.

Here is an output I got in console

`[DBG]: cdvd_stream: read info 0x555cd6631960
[DBG]: Using one streaming thread for all channels
[DBG]: size of matrix 80
[DBG]: size of placeable 80
[DBG]: size of entity 120
[DBG]: size of building 120
[DBG]: size of dummy 128
[DBG]: Created cdstream thread
[DBG-2]: [/home/runner/work/re3/re3/src/skel/glfw/glfw.cpp.psInitialize:396]: gGameState = GS_START_UP
casepath couldn't find dir/file "gta_vc.set", full path was gta_vc.set
[DBG-2]: Default skin set as no other skins are available OR saved skin not found!
[DBG]: Physical memory size 4017405952
[DBG]: Available physical memory 2606813184
OpenGL version: (null)
casepath couldn't find dir/file "gta_vc.set", full path was gta_vc.set
[DBG-2]: [/home/runner/work/re3/re3/src/skel/glfw/glfw.cpp.main:1764]: gGameState = GS_INIT_ONCE
[DBG]: Initialising CTimer...
[DBG-2]: Performance counter not available, using millesecond timer

[DBG]: CTimer ready
[DBG]: Initialising CPedStats...
[DBG]: Loading pedstats data...
[DBG]: CPedStats ready
[DBG]: Intialising CTimeCycle...
[DBG]: CTimeCycle ready
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
[ALSOFT] (EE) available update failed: Broken pipe
[DBG]: Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
[DBG-2]: Finding MP3s...
[DBG-2]: /home/captain/shared/GTS\MP3
lstat: : No such file or directory
[DBG-2]: /home/captain/shared/GTS\MP3\MP3Report.txt - NOT A VALID MP3
[DBG-2]: [/home/runner/work/re3/re3/src/skel/glfw/glfw.cpp.main:1857]: gGameState = GS_INIT_FRONTEND;
[DBG-2]: [/home/runner/work/re3/re3/src/skel/glfw/glfw.cpp.main:1879]: gGameState = GS_FRONTEND;
[ALSOFT] (EE) available update failed: Broken pipe
[ALSOFT] (EE) available update failed: Broken pipe
[ALSOFT] (EE) available update failed: Broken pipe
[ALSOFT] (EE) available update failed: Broken pipe
[ALSOFT] (EE) available update failed: Broken pipe
casepath couldn't find dir/file "GTAVCsf1.b", full path was userfiles\GTAVCsf1.b
casepath couldn't find dir/file "GTAVCsf2.b", full path was userfiles\GTAVCsf2.b
casepath couldn't find dir/file "GTAVCsf3.b", full path was userfiles\GTAVCsf3.b
casepath couldn't find dir/file "GTAVCsf4.b", full path was userfiles\GTAVCsf4.b
casepath couldn't find dir/file "GTAVCsf5.b", full path was userfiles\GTAVCsf5.b
casepath couldn't find dir/file "GTAVCsf6.b", full path was userfiles\GTAVCsf6.b
casepath couldn't find dir/file "GTAVCsf7.b", full path was userfiles\GTAVCsf7.b
casepath couldn't find dir/file "GTAVCsf8.b", full path was userfiles\GTAVCsf8.b
LOAD frontend1
LOAD frontend2
`

I can have the reVC running, I can hear menu sounds when I move my mouse around, but the screen is black. I'm using old video card GeForce 210. Glxgears and other tests are running smoothly. Drivers were taken from debian repository. Please help. Here is an output I got in console `[DBG]: cdvd_stream: read info 0x555cd6631960 [DBG]: Using one streaming thread for all channels [DBG]: size of matrix 80 [DBG]: size of placeable 80 [DBG]: size of entity 120 [DBG]: size of building 120 [DBG]: size of dummy 128 [DBG]: Created cdstream thread [DBG-2]: [/home/runner/work/re3/re3/src/skel/glfw/glfw.cpp.psInitialize:396]: gGameState = GS_START_UP casepath couldn't find dir/file "gta_vc.set", full path was gta_vc.set [DBG-2]: Default skin set as no other skins are available OR saved skin not found! [DBG]: Physical memory size 4017405952 [DBG]: Available physical memory 2606813184 OpenGL version: (null) casepath couldn't find dir/file "gta_vc.set", full path was gta_vc.set [DBG-2]: [/home/runner/work/re3/re3/src/skel/glfw/glfw.cpp.main:1764]: gGameState = GS_INIT_ONCE [DBG]: Initialising CTimer... [DBG-2]: Performance counter not available, using millesecond timer [DBG]: CTimer ready [DBG]: Initialising CPedStats... [DBG]: Loading pedstats data... [DBG]: CPedStats ready [DBG]: Intialising CTimeCycle... [DBG]: CTimeCycle ready [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) [ALSOFT] (EE) available update failed: Broken pipe [DBG]: Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache) [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) [DBG-2]: Finding MP3s... [DBG-2]: /home/captain/shared/GTS\MP3\ lstat: : No such file or directory [DBG-2]: /home/captain/shared/GTS\MP3\MP3Report.txt - NOT A VALID MP3 [DBG-2]: [/home/runner/work/re3/re3/src/skel/glfw/glfw.cpp.main:1857]: gGameState = GS_INIT_FRONTEND; [DBG-2]: [/home/runner/work/re3/re3/src/skel/glfw/glfw.cpp.main:1879]: gGameState = GS_FRONTEND; [ALSOFT] (EE) available update failed: Broken pipe [ALSOFT] (EE) available update failed: Broken pipe [ALSOFT] (EE) available update failed: Broken pipe [ALSOFT] (EE) available update failed: Broken pipe [ALSOFT] (EE) available update failed: Broken pipe casepath couldn't find dir/file "GTAVCsf1.b", full path was userfiles\GTAVCsf1.b casepath couldn't find dir/file "GTAVCsf2.b", full path was userfiles\GTAVCsf2.b casepath couldn't find dir/file "GTAVCsf3.b", full path was userfiles\GTAVCsf3.b casepath couldn't find dir/file "GTAVCsf4.b", full path was userfiles\GTAVCsf4.b casepath couldn't find dir/file "GTAVCsf5.b", full path was userfiles\GTAVCsf5.b casepath couldn't find dir/file "GTAVCsf6.b", full path was userfiles\GTAVCsf6.b casepath couldn't find dir/file "GTAVCsf7.b", full path was userfiles\GTAVCsf7.b casepath couldn't find dir/file "GTAVCsf8.b", full path was userfiles\GTAVCsf8.b LOAD frontend1 LOAD frontend2 `
ghost commented 4 years ago (Migrated from github.com)

OpenGL version: (null)
Can you reinstall drivers?

`OpenGL version: (null)` Can you reinstall drivers?
roustam commented 4 years ago (Migrated from github.com)

I reinstalled the drivers, they are working fine.
Videocard name is displayed properly, glxgears are working, so everything is fine.

I also tested reVC under Windows 10, it works without any problem.

Glxinfo also displays proper version.

glxinfo | grep "OpenGL version"
OpenGL version string: 3.3.0 NVIDIA 340.108

I reinstalled the drivers, they are working fine. Videocard name is displayed properly, glxgears are working, so everything is fine. I also tested reVC under Windows 10, it works without any problem. Glxinfo also displays proper version. glxinfo | grep "OpenGL version" OpenGL version string: 3.3.0 NVIDIA 340.108
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Reference: mirror/re3#1101
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