[VC] Can't Drop Bomb with Joy Pad in Demolition Man #1093

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opened 4 years ago by nkjellman · 2 comments
nkjellman commented 4 years ago (Migrated from github.com)

Describe the bug
When playing Demolition Man, it says "Press (B) to drop bomb". However this function does not seem to work. Pressing the Left Mouse Button does work.

To Reproduce
Play the Demolition Man mission with an Xbox controller. It'll prompt you to press (B) to drop the bomb, however this does not work. You have to use the Left Mouse Button.

Expected behavior
Pressing (B) should release the bomb with a joy pad. This may be a button mapping issue, however it still shows up in the prompt.

Version
Win 64-bit OpenGL OAL 63e5afd

**Describe the bug** When playing Demolition Man, it says "Press (B) to drop bomb". However this function does not seem to work. Pressing the Left Mouse Button does work. **To Reproduce** Play the Demolition Man mission with an Xbox controller. It'll prompt you to press (B) to drop the bomb, however this does not work. You have to use the Left Mouse Button. **Expected behavior** Pressing (B) should release the bomb with a joy pad. This may be a button mapping issue, however it still shows up in the prompt. **Version** Win 64-bit OpenGL OAL 63e5afd
Sergeanur commented 4 years ago (Migrated from github.com)

I couldn't reproduce the bug. Tried different controller setups too, button promt changes accordingly.

I couldn't reproduce the bug. Tried different controller setups too, button promt changes accordingly.
erorcun commented 4 years ago (Migrated from github.com)

This is happening because button prompts have been designed assuming you use XINPUT. I just checked it and it's disabled on OpenGL builds no matter what. It won't fix the problem for Linux users, but I will try to enable it also for Windows + OpenGL soon.

This is happening because button prompts have been designed assuming you use XINPUT. I just checked it and it's disabled on OpenGL builds no matter what. It won't fix the problem for Linux users, but I will try to enable it also for Windows + OpenGL soon.
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Reference: mirror/re3#1093
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