Anti aliasing in d3d9 crashes game
#1009
Open
opened 4 years ago by Tomasak
·
9 comments
Loading…
Reference in New Issue
There is no content yet.
Delete Branch '%!s(<nil>)'
Deleting a branch is permanent. It CANNOT be undone. Continue?
Title says enough, game crashes when enabling AA in menu.
Can't replicate this on my end
What did you use? 32bit/64bit exe? what OS? what backend D3D or Opengl?
Arch Linux, so 64-bit and OpenGL
ye it happens to me on windows with d3d9
opengl works for me aswell, but it allows msaa up to 32x (when gpu supports only 8x)
and ofc it breaks the game
Huh, it only goes up to 8x for me
Now it also happens on Vice city too. (d3d9 amd64 oal)
It happens indeed on Vice City with d3d9. Otherwise AA doesn't crash the game on OpenGL.
OpenGL goes to 32X AA, while D3D9 only goes up to 8X.
see my comment above, the 32x breaks game too