Anti aliasing in d3d9 crashes game #1009

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opened 4 years ago by Tomasak · 9 comments
Tomasak commented 4 years ago (Migrated from github.com)

Title says enough, game crashes when enabling AA in menu.

Title says enough, game crashes when enabling AA in menu.
hazelnot commented 4 years ago (Migrated from github.com)

Can't replicate this on my end

Can't replicate this on my end
Tomasak commented 4 years ago (Migrated from github.com)

What did you use? 32bit/64bit exe? what OS? what backend D3D or Opengl?

What did you use? 32bit/64bit exe? what OS? what backend D3D or Opengl?
hazelnot commented 4 years ago (Migrated from github.com)

Arch Linux, so 64-bit and OpenGL

Arch Linux, so 64-bit and OpenGL
Tomasak commented 4 years ago (Migrated from github.com)

ye it happens to me on windows with d3d9

ye it happens to me on windows with d3d9
Tomasak commented 4 years ago (Migrated from github.com)

opengl works for me aswell, but it allows msaa up to 32x (when gpu supports only 8x)
and ofc it breaks the game
Base Profile Screenshot 2021 01 30 - 17 46 10 59
Base Profile Screenshot 2021 01 30 - 17 45 55 76

opengl works for me aswell, but it allows msaa up to 32x (when gpu supports only 8x) and ofc it breaks the game ![Base Profile Screenshot 2021 01 30 - 17 46 10 59](https://user-images.githubusercontent.com/11007651/106362453-2aeb4900-6323-11eb-8bdd-337b39de9ccc.png) ![Base Profile Screenshot 2021 01 30 - 17 45 55 76](https://user-images.githubusercontent.com/11007651/106362456-2c1c7600-6323-11eb-9197-c83ab9174122.png)
hazelnot commented 4 years ago (Migrated from github.com)

Huh, it only goes up to 8x for me

Huh, it only goes up to 8x for me
Tomasak commented 3 years ago (Migrated from github.com)

Now it also happens on Vice city too. (d3d9 amd64 oal)

Now it also happens on Vice city too. (d3d9 amd64 oal)
anthiflex commented 3 years ago (Migrated from github.com)

It happens indeed on Vice City with d3d9. Otherwise AA doesn't crash the game on OpenGL.
OpenGL goes to 32X AA, while D3D9 only goes up to 8X.

It happens indeed on Vice City with d3d9. Otherwise AA doesn't crash the game on OpenGL. OpenGL goes to 32X AA, while D3D9 only goes up to 8X.
Tomasak commented 3 years ago (Migrated from github.com)

see my comment above, the 32x breaks game too

see my comment above, the 32x breaks game too
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Reference: mirror/re3#1009
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