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176 lines
7.6 KiB
HTML
176 lines
7.6 KiB
HTML
<!doctype html>
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<!--
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// Copyright (c) 2018-2024 Michele Morrone
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// All rights reserved.
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//
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// https://michelemorrone.eu - https://brutpitt.com
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//
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// X: https://x.com/BrutPitt - GitHub: https://github.com/BrutPitt
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//
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// direct mail: brutpitt(at)gmail.com - me(at)michelemorrone.eu
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//
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// This software is distributed under the terms of the BSD 2-Clause license
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-->
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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textarea.emscripten { font-family: monospace; width: 80%; }
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div.emscripten { margin-left: 25%; text-align: left; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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.spinner {
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height: 27px;
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width: 27px;
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margin: 0px auto;
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-webkit-animation: rotation .27s linear infinite;
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-moz-animation: rotation .27s linear infinite;
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-o-animation: rotation .27s linear infinite;
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animation: rotation 0.27s linear infinite;
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border-left: 7px solid rgb(0,150,240);
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border-right: 7px solid rgb(0,150,240);
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border-bottom: 7px solid rgb(0,150,240);
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border-top: 7px solid rgb(0,100,200);
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border-radius: 100%;
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background-color: rgba(0,0,0,0);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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</style>
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</head>
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<body bgcolor="#001c2c" text="#C9EBFF">
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<figure id="spinner" style="overflow: visible;"><div class="spinner">
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</div>
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<center style="margin-top: 0.5em;"><strong>vGizmo3D</strong></center>
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</figure>
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<div class="emscripten" id="status">Wait...</div>
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<div class="emscripten">
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<progress hidden="1" id="progress" max="100" value="0"></progress>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<p align="center"><b>ImGuIZMO_quat / vGizmo3D</b> emscripten demo</p>
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<p align="center">for vGizmo3D (screen manipulator) - current usage (but freely configurable)</p>
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<div class="emscripten">
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<p>
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<li>Left mouse button ==> free cube rotation </li>
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<li>Right mouse button ==> secondary rotation (cube light spot) </li>
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<li>Shft + LButton ==> cube rotation ONLY around X </li>
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<li>Ctrl + LButton ==> cube rotation ONLY around Y </li>
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<li>Alt | Super + LButton ==> cube rotation ONLY around Z </li>
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<li>Ctrl + RButton | mouse Wheel ==> Dolly/Zoom </li>
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<li>Shift | Super + RButton ==> Pan </li>
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<li>RButton + LButton (together) | MButton ==> rotate both objects </li>
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<li>Left click ==> stop idle primary rotation </li>
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<li>Right click ==> stop idle secondary rotation </li>
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</p>
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<p style="font-size:70%" ><i>* Some browser have problems with right button, for internal use (e.g. popup menu)<br>
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* In linux Middle Button is used (from some WM) for quick-paste<br>
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* In WebGL the program lose mouse/keyMods control when cursor go outside the canvas</i></p>
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</div>
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<script type="text/javascript">
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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if (0) { // XXX disabled for safety typeof dump == 'function') {
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dump(text + '\n'); // fast, straight to the real console
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} else {
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console.error(text);
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}
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},
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// locateFile: function(path) {
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// if (path.endsWith(".mem")) return "https://drive.google.com/uc?export=download&id=1W8YowzLBWCjUZLCRnvZyCXEaZjoKga_Y";
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// },
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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</body>
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</html>
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