1.2 KiB
PSF2 fonts
At present, these fonts work only with the Linux framebuffer port. It is likely that they'll eventually be used with SDLn and DOSVGA, and possibly others, thereby enabling a lot of redundant code to be consolidated.
SDLn in non-wide mode uses its own font format, in which the font is a monochrome Microsoft(R) Windows .bmp file, with 32 characters across and eight down. For example, this is the default SDLn font :
At one time, a wide selection of SDL fonts was distributed with PDCurses. The bmp2psf2
program was written to convert SDL-formatted fonts into the psf2
format. psf2
is more widely used and allows for more than 256 glyphs (in fact, up to 2^32-1 glyphs, with Unicode information.)
This directory contains the SDL fonts after conversion to the psf2
format. See the README file for details on which fonts are which, history, and copyright/licence info.
Tools are available elsewhere for manipulating/converting psf2
fonts.