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PDCursesMod/os2gui
Mark Hessling 267f92a2c0
Makefile for OS/2 GUI port, based on the OS/2 console port Makefile (q.v.)
1 month ago
..
.gitignore Initial commit of os2gui port 10 months ago
CMakeLists.txt Initial commit of os2gui port 10 months ago
Makefile Makefile for OS/2 GUI port, based on the OS/2 console port Makefile (q.v.) 1 month ago
Makefile.wcc Use watcom.wif, and other changes to Makefile.wcc 10 months ago
README.md Initial commit of os2gui port 10 months ago
pdcclip.c Initial commit of os2gui port 10 months ago
pdcdisp.c Rework handling of PDC_FONT 10 months ago
pdcgetsc.c Initial commit of os2gui port 10 months ago
pdckbd.c Initial commit of os2gui port 10 months ago
pdcscrn.c Respond to WM_CLOSE as WinGUI does 10 months ago
pdcsetsc.c Initial commit of os2gui port 10 months ago
pdcutil.c Add PDC_PORT_OS2GUI enum 10 months ago
pdcwin.h Initial commit of os2gui port 10 months ago
table.py Initial commit of os2gui port 10 months ago
unitable.h Initial commit of os2gui port 10 months ago

README.md

PDCurses for OS2GUI

This directory contains PDCurses source code files specific to OS/2 graphics mode.

Building

  • Choose the appropriate makefile for your compiler:

      Makefile     - EMX 0.9d+
      Makefile.wcc - Open Watcom 1.9+
    
  • Optionally, you can build in a different directory than the platform directory by setting PDCURSES_SRCDIR to point to the directory where you unpacked PDCurses, and changing to your target directory:

      set PDCURSES_SRCDIR=c:\pdcurses
    
  • Build it:

      make -f makefilename
    

    (For Watcom, use "wmake" instead of "make"; for MSVC, "nmake".) You'll get the libraries (pdcurses.lib or .a, depending on your compiler; and panel.lib or .a), the demos (*.exe), and a lot of object files. Note that the panel library is just a copy of the main library, provided for convenience; both panel and curses functions are in the main library.

    You can also give the optional parameter "WIDE=Y", to build the library with wide-character (Unicode) support:

      wmake -f Makefile.wcc WIDE=Y
    

    Another option, "UTF8=Y", makes PDCurses ignore the system locale, and treat all narrow-character strings as UTF-8. This option has no effect unless WIDE=Y is also set. This was originally provided to get around poor support for UTF-8 in the Win32 console:

      wmake -f Makefile.wcc WIDE=Y UTF8=Y
    

    OS2GUI doesn't have the same limitations as the OS/2 console flavor, but UTF-8 and non-UTF-8 versions are still available. If nothing else, this means that if you've built a OS/2 console PDCurses DLL with any configuration, you can build a matching OS2GUI DLL and swap between console or GUI PDCurses just by swapping DLLs.

    You can also use the optional parameter "DLL=Y" with Visual C++, MinGW or Cygwin, to build the library as a DLL:

      nmake -f Makefile.vc WIDE=Y DLL=Y
    

    When you build the library as a Windows DLL, you must always define PDC_DLL_BUILD when linking against it. (Or, if you only want to use the DLL, you could add this definition to your curses.h.)

Distribution Status

The files in this directory are released to the Public Domain.

Acknowledgements

Based heavily on the Win32 console flavor of PDCurses by Chris Szurgot <szurgot[at]itribe.net>, ported to Win32 GUI by Bill Gray <pluto[at]projectpluto.com>.