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xserver/miext/rootless/rootlessScreen.c

751 lines
21 KiB
C

/*
* Screen routines for generic rootless X server
*/
/*
* Copyright (c) 2001 Greg Parker. All Rights Reserved.
* Copyright (c) 2002-2003 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Apple Computer, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "mi.h"
#include "scrnintstr.h"
#include "gcstruct.h"
#include "pixmapstr.h"
#include "windowstr.h"
#include "propertyst.h"
#include "mivalidate.h"
#include "picturestr.h"
#include "colormapst.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <string.h>
#include "rootlessCommon.h"
#include "rootlessWindow.h"
/* In milliseconds */
#ifndef ROOTLESS_REDISPLAY_DELAY
#define ROOTLESS_REDISPLAY_DELAY 10
#endif
extern int RootlessMiValidateTree(WindowPtr pRoot, WindowPtr pChild,
VTKind kind);
extern Bool RootlessCreateGC(GCPtr pGC);
// Initialize globals
DevPrivateKeyRec rootlessGCPrivateKeyRec;
DevPrivateKeyRec rootlessScreenPrivateKeyRec;
DevPrivateKeyRec rootlessWindowPrivateKeyRec;
DevPrivateKeyRec rootlessWindowOldPixmapPrivateKeyRec;
/*
* RootlessUpdateScreenPixmap
* miCreateScreenResources does not like a null framebuffer pointer,
* it leaves the screen pixmap with an uninitialized data pointer.
* Thus, rootless implementations typically set the framebuffer width
* to zero so that miCreateScreenResources does not allocate a screen
* pixmap for us. We allocate our own screen pixmap here since we need
* the screen pixmap to be valid (e.g. CopyArea from the root window).
*/
void
RootlessUpdateScreenPixmap(ScreenPtr pScreen)
{
RootlessScreenRec *s = SCREENREC(pScreen);
PixmapPtr pPix;
unsigned int rowbytes;
pPix = (*pScreen->GetScreenPixmap) (pScreen);
if (pPix == NULL) {
pPix = (*pScreen->CreatePixmap) (pScreen, 0, 0, pScreen->rootDepth, 0);
(*pScreen->SetScreenPixmap) (pPix);
}
rowbytes = PixmapBytePad(pScreen->width, pScreen->rootDepth);
if (s->pixmap_data_size < rowbytes) {
free(s->pixmap_data);
s->pixmap_data_size = rowbytes;
s->pixmap_data = malloc(s->pixmap_data_size);
if (s->pixmap_data == NULL)
return;
memset(s->pixmap_data, 0xFF, s->pixmap_data_size);
pScreen->ModifyPixmapHeader(pPix, pScreen->width, pScreen->height,
pScreen->rootDepth,
BitsPerPixel(pScreen->rootDepth),
0, s->pixmap_data);
/* ModifyPixmapHeader ignores zero arguments, so install rowbytes
by hand. */
pPix->devKind = 0;
}
}
/*
* RootlessCreateScreenResources
* Rootless implementations typically set a null framebuffer pointer, which
* causes problems with miCreateScreenResources. We fix things up here.
*/
static Bool
RootlessCreateScreenResources(ScreenPtr pScreen)
{
Bool ret = TRUE;
SCREEN_UNWRAP(pScreen, CreateScreenResources);
if (pScreen->CreateScreenResources != NULL)
ret = (*pScreen->CreateScreenResources) (pScreen);
SCREEN_WRAP(pScreen, CreateScreenResources);
if (!ret)
return ret;
/* Make sure we have a valid screen pixmap. */
RootlessUpdateScreenPixmap(pScreen);
return ret;
}
static Bool
RootlessCloseScreen(ScreenPtr pScreen)
{
RootlessScreenRec *s;
s = SCREENREC(pScreen);
// fixme unwrap everything that was wrapped?
pScreen->CloseScreen = s->CloseScreen;
if (s->pixmap_data != NULL) {
free(s->pixmap_data);
s->pixmap_data = NULL;
s->pixmap_data_size = 0;
}
free(s);
return pScreen->CloseScreen(pScreen);
}
static void
RootlessGetImage(DrawablePtr pDrawable, int sx, int sy, int w, int h,
unsigned int format, unsigned long planeMask, char *pdstLine)
{
ScreenPtr pScreen = pDrawable->pScreen;
SCREEN_UNWRAP(pScreen, GetImage);
if (pDrawable->type == DRAWABLE_WINDOW) {
int x0, y0, x1, y1;
RootlessWindowRec *winRec;
// Many apps use GetImage to sync with the visible frame buffer
// FIXME: entire screen or just window or all screens?
RootlessRedisplayScreen(pScreen);
// RedisplayScreen stops drawing, so we need to start it again
RootlessStartDrawing((WindowPtr) pDrawable);
/* Check that we have some place to read from. */
winRec = WINREC(TopLevelParent((WindowPtr) pDrawable));
if (winRec == NULL)
goto out;
/* Clip to top-level window bounds. */
/* FIXME: fbGetImage uses the width parameter to calculate the
stride of the destination pixmap. If w is clipped, the data
returned will be garbage, although we will not crash. */
x0 = pDrawable->x + sx;
y0 = pDrawable->y + sy;
x1 = x0 + w;
y1 = y0 + h;
x0 = max(x0, winRec->x);
y0 = max(y0, winRec->y);
x1 = min(x1, winRec->x + winRec->width);
y1 = min(y1, winRec->y + winRec->height);
sx = x0 - pDrawable->x;
sy = y0 - pDrawable->y;
w = x1 - x0;
h = y1 - y0;
if (w <= 0 || h <= 0)
goto out;
}
pScreen->GetImage(pDrawable, sx, sy, w, h, format, planeMask, pdstLine);
out:
SCREEN_WRAP(pScreen, GetImage);
}
/*
* RootlessSourceValidate
* CopyArea and CopyPlane use a GC tied to the destination drawable.
* StartDrawing/StopDrawing wrappers won't be called if source is
* a visible window but the destination isn't. So, we call StartDrawing
* here and leave StopDrawing for the block handler.
*/
static void
RootlessSourceValidate(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int subWindowMode)
{
SCREEN_UNWRAP(pDrawable->pScreen, SourceValidate);
if (pDrawable->type == DRAWABLE_WINDOW) {
WindowPtr pWin = (WindowPtr) pDrawable;
RootlessStartDrawing(pWin);
}
pDrawable->pScreen->SourceValidate(pDrawable, x, y, w, h,
subWindowMode);
SCREEN_WRAP(pDrawable->pScreen, SourceValidate);
}
static void
RootlessComposite(CARD8 op, PicturePtr pSrc, PicturePtr pMask, PicturePtr pDst,
INT16 xSrc, INT16 ySrc, INT16 xMask, INT16 yMask,
INT16 xDst, INT16 yDst, CARD16 width, CARD16 height)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
WindowPtr srcWin, dstWin, maskWin = NULL;
if (pMask) { // pMask can be NULL
maskWin = (pMask->pDrawable &&
pMask->pDrawable->type ==
DRAWABLE_WINDOW) ? (WindowPtr) pMask->pDrawable : NULL;
}
srcWin = (pSrc->pDrawable && pSrc->pDrawable->type == DRAWABLE_WINDOW) ?
(WindowPtr) pSrc->pDrawable : NULL;
dstWin = (pDst->pDrawable->type == DRAWABLE_WINDOW) ?
(WindowPtr) pDst->pDrawable : NULL;
// SCREEN_UNWRAP(ps, Composite);
ps->Composite = SCREENREC(pScreen)->Composite;
if (srcWin && IsFramedWindow(srcWin))
RootlessStartDrawing(srcWin);
if (maskWin && IsFramedWindow(maskWin))
RootlessStartDrawing(maskWin);
if (dstWin && IsFramedWindow(dstWin))
RootlessStartDrawing(dstWin);
ps->Composite(op, pSrc, pMask, pDst,
xSrc, ySrc, xMask, yMask, xDst, yDst, width, height);
if (dstWin && IsFramedWindow(dstWin)) {
RootlessDamageRect(dstWin, xDst, yDst, width, height);
}
ps->Composite = RootlessComposite;
// SCREEN_WRAP(ps, Composite);
}
static void
RootlessGlyphs(CARD8 op, PicturePtr pSrc, PicturePtr pDst,
PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc,
int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
int x, y;
int n;
GlyphPtr glyph;
WindowPtr srcWin, dstWin;
srcWin = (pSrc->pDrawable && pSrc->pDrawable->type == DRAWABLE_WINDOW) ?
(WindowPtr) pSrc->pDrawable : NULL;
dstWin = (pDst->pDrawable->type == DRAWABLE_WINDOW) ?
(WindowPtr) pDst->pDrawable : NULL;
if (srcWin && IsFramedWindow(srcWin))
RootlessStartDrawing(srcWin);
if (dstWin && IsFramedWindow(dstWin))
RootlessStartDrawing(dstWin);
//SCREEN_UNWRAP(ps, Glyphs);
ps->Glyphs = SCREENREC(pScreen)->Glyphs;
ps->Glyphs(op, pSrc, pDst, maskFormat, xSrc, ySrc, nlist, list, glyphs);
ps->Glyphs = RootlessGlyphs;
//SCREEN_WRAP(ps, Glyphs);
if (dstWin && IsFramedWindow(dstWin)) {
x = xSrc;
y = ySrc;
while (nlist--) {
x += list->xOff;
y += list->yOff;
n = list->len;
/* Calling DamageRect for the bounding box of each glyph is
inefficient. So compute the union of all glyphs in a list
and damage that. */
if (n > 0) {
BoxRec box;
glyph = *glyphs++;
box.x1 = x - glyph->info.x;
box.y1 = y - glyph->info.y;
box.x2 = box.x1 + glyph->info.width;
box.y2 = box.y1 + glyph->info.height;
x += glyph->info.xOff;
y += glyph->info.yOff;
while (--n > 0) {
short x1, y1, x2, y2;
glyph = *glyphs++;
x1 = x - glyph->info.x;
y1 = y - glyph->info.y;
x2 = x1 + glyph->info.width;
y2 = y1 + glyph->info.height;
box.x1 = max(box.x1, x1);
box.y1 = max(box.y1, y1);
box.x2 = max(box.x2, x2);
box.y2 = max(box.y2, y2);
x += glyph->info.xOff;
y += glyph->info.yOff;
}
RootlessDamageBox(dstWin, &box);
}
list++;
}
}
}
/*
* RootlessValidateTree
* ValidateTree is modified in two ways:
* - top-level windows don't clip each other
* - windows aren't clipped against root.
* These only matter when validating from the root.
*/
static int
RootlessValidateTree(WindowPtr pParent, WindowPtr pChild, VTKind kind)
{
int result;
RegionRec saveRoot;
ScreenPtr pScreen = pParent->drawable.pScreen;
SCREEN_UNWRAP(pScreen, ValidateTree);
RL_DEBUG_MSG("VALIDATETREE start ");
// Use our custom version to validate from root
if (IsRoot(pParent)) {
RL_DEBUG_MSG("custom ");
result = RootlessMiValidateTree(pParent, pChild, kind);
}
else {
HUGE_ROOT(pParent);
result = pScreen->ValidateTree(pParent, pChild, kind);
NORMAL_ROOT(pParent);
}
SCREEN_WRAP(pScreen, ValidateTree);
RL_DEBUG_MSG("VALIDATETREE end\n");
return result;
}
/*
* RootlessMarkOverlappedWindows
* MarkOverlappedWindows is modified to ignore overlapping
* top-level windows.
*/
static Bool
RootlessMarkOverlappedWindows(WindowPtr pWin, WindowPtr pFirst,
WindowPtr *ppLayerWin)
{
RegionRec saveRoot;
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
SCREEN_UNWRAP(pScreen, MarkOverlappedWindows);
RL_DEBUG_MSG("MARKOVERLAPPEDWINDOWS start ");
HUGE_ROOT(pWin);
if (IsRoot(pWin)) {
// root - mark nothing
RL_DEBUG_MSG("is root not marking ");
result = FALSE;
}
else if (!IsTopLevel(pWin)) {
// not top-level window - mark normally
result = pScreen->MarkOverlappedWindows(pWin, pFirst, ppLayerWin);
}
else {
//top-level window - mark children ONLY - NO overlaps with sibs (?)
// This code copied from miMarkOverlappedWindows()
register WindowPtr pChild;
Bool anyMarked = FALSE;
MarkWindowProcPtr MarkWindow = pScreen->MarkWindow;
RL_DEBUG_MSG("is top level! ");
/* single layered systems are easy */
if (ppLayerWin)
*ppLayerWin = pWin;
if (pWin == pFirst) {
/* Blindly mark pWin and all of its inferiors. This is a slight
* overkill if there are mapped windows that outside pWin's border,
* but it's better than wasting time on RectIn checks.
*/
pChild = pWin;
while (1) {
if (pChild->viewable) {
if (RegionBroken(&pChild->winSize))
SetWinSize(pChild);
if (RegionBroken(&pChild->borderSize))
SetBorderSize(pChild);
(*MarkWindow) (pChild);
if (pChild->firstChild) {
pChild = pChild->firstChild;
continue;
}
}
while (!pChild->nextSib && (pChild != pWin))
pChild = pChild->parent;
if (pChild == pWin)
break;
pChild = pChild->nextSib;
}
anyMarked = TRUE;
}
if (anyMarked)
(*MarkWindow) (pWin->parent);
result = anyMarked;
}
NORMAL_ROOT(pWin);
SCREEN_WRAP(pScreen, MarkOverlappedWindows);
RL_DEBUG_MSG("MARKOVERLAPPEDWINDOWS end\n");
return result;
}
static void
expose_1(WindowPtr pWin)
{
WindowPtr pChild;
if (!pWin->realized)
return;
pWin->drawable.pScreen->PaintWindow(pWin, &pWin->borderClip, PW_BACKGROUND);
/* FIXME: comments in windowstr.h indicate that borderClip doesn't
include subwindow visibility. But I'm not so sure.. so we may
be exposing too much.. */
miSendExposures(pWin, &pWin->borderClip,
pWin->drawable.x, pWin->drawable.y);
for (pChild = pWin->firstChild; pChild != NULL; pChild = pChild->nextSib)
expose_1(pChild);
}
void
RootlessScreenExpose(ScreenPtr pScreen)
{
expose_1(pScreen->root);
}
ColormapPtr
RootlessGetColormap(ScreenPtr pScreen)
{
RootlessScreenRec *s = SCREENREC(pScreen);
return s->colormap;
}
static void
RootlessInstallColormap(ColormapPtr pMap)
{
ScreenPtr pScreen = pMap->pScreen;
RootlessScreenRec *s = SCREENREC(pScreen);
SCREEN_UNWRAP(pScreen, InstallColormap);
if (s->colormap != pMap) {
s->colormap = pMap;
s->colormap_changed = TRUE;
RootlessQueueRedisplay(pScreen);
}
pScreen->InstallColormap(pMap);
SCREEN_WRAP(pScreen, InstallColormap);
}
static void
RootlessUninstallColormap(ColormapPtr pMap)
{
ScreenPtr pScreen = pMap->pScreen;
RootlessScreenRec *s = SCREENREC(pScreen);
SCREEN_UNWRAP(pScreen, UninstallColormap);
if (s->colormap == pMap)
s->colormap = NULL;
pScreen->UninstallColormap(pMap);
SCREEN_WRAP(pScreen, UninstallColormap);
}
static void
RootlessStoreColors(ColormapPtr pMap, int ndef, xColorItem * pdef)
{
ScreenPtr pScreen = pMap->pScreen;
RootlessScreenRec *s = SCREENREC(pScreen);
SCREEN_UNWRAP(pScreen, StoreColors);
if (s->colormap == pMap && ndef > 0) {
s->colormap_changed = TRUE;
RootlessQueueRedisplay(pScreen);
}
pScreen->StoreColors(pMap, ndef, pdef);
SCREEN_WRAP(pScreen, StoreColors);
}
static CARD32
RootlessRedisplayCallback(OsTimerPtr timer, CARD32 time, void *arg)
{
RootlessScreenRec *screenRec = arg;
if (!screenRec->redisplay_queued) {
/* No update needed. Stop the timer. */
screenRec->redisplay_timer_set = FALSE;
return 0;
}
screenRec->redisplay_queued = FALSE;
/* Mark that we should redisplay before waiting for I/O next time */
screenRec->redisplay_expired = TRUE;
/* Reinstall the timer immediately, so we get as close to our
redisplay interval as possible. */
return ROOTLESS_REDISPLAY_DELAY;
}
/*
* RootlessQueueRedisplay
* Queue a redisplay after a timer delay to ensure we do not redisplay
* too frequently.
*/
void
RootlessQueueRedisplay(ScreenPtr pScreen)
{
RootlessScreenRec *screenRec = SCREENREC(pScreen);
screenRec->redisplay_queued = TRUE;
if (screenRec->redisplay_timer_set)
return;
screenRec->redisplay_timer = TimerSet(screenRec->redisplay_timer,
0, ROOTLESS_REDISPLAY_DELAY,
RootlessRedisplayCallback, screenRec);
screenRec->redisplay_timer_set = TRUE;
}
/*
* RootlessBlockHandler
* If the redisplay timer has expired, flush drawing before blocking
* on select().
*/
static void
RootlessBlockHandler(void *pbdata, void *ptimeout)
{
ScreenPtr pScreen = pbdata;
RootlessScreenRec *screenRec = SCREENREC(pScreen);
if (screenRec->redisplay_expired) {
screenRec->redisplay_expired = FALSE;
RootlessRedisplayScreen(pScreen);
}
}
static void
RootlessWakeupHandler(void *data, int result)
{
// nothing here
}
static Bool
RootlessAllocatePrivates(ScreenPtr pScreen)
{
RootlessScreenRec *s;
if (!dixRegisterPrivateKey
(&rootlessGCPrivateKeyRec, PRIVATE_GC, sizeof(RootlessGCRec)))
return FALSE;
if (!dixRegisterPrivateKey(&rootlessScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
return FALSE;
if (!dixRegisterPrivateKey(&rootlessWindowPrivateKeyRec, PRIVATE_WINDOW, 0))
return FALSE;
if (!dixRegisterPrivateKey
(&rootlessWindowOldPixmapPrivateKeyRec, PRIVATE_WINDOW, 0))
return FALSE;
s = malloc(sizeof(RootlessScreenRec));
if (!s)
return FALSE;
SETSCREENREC(pScreen, s);
s->pixmap_data = NULL;
s->pixmap_data_size = 0;
s->redisplay_timer = NULL;
s->redisplay_timer_set = FALSE;
return TRUE;
}
static void
RootlessWrap(ScreenPtr pScreen)
{
RootlessScreenRec *s = SCREENREC(pScreen);
#define WRAP(a) \
if (pScreen->a) { \
s->a = pScreen->a; \
} else { \
RL_DEBUG_MSG("null screen fn " #a "\n"); \
s->a = NULL; \
} \
pScreen->a = Rootless##a
WRAP(CreateScreenResources);
WRAP(CloseScreen);
WRAP(CreateGC);
WRAP(CopyWindow);
WRAP(PaintWindow);
WRAP(GetImage);
WRAP(SourceValidate);
WRAP(CreateWindow);
WRAP(DestroyWindow);
WRAP(RealizeWindow);
WRAP(UnrealizeWindow);
WRAP(MoveWindow);
WRAP(PositionWindow);
WRAP(ResizeWindow);
WRAP(RestackWindow);
WRAP(ReparentWindow);
WRAP(ChangeBorderWidth);
WRAP(MarkOverlappedWindows);
WRAP(ValidateTree);
WRAP(ChangeWindowAttributes);
WRAP(InstallColormap);
WRAP(UninstallColormap);
WRAP(StoreColors);
WRAP(SetShape);
{
// Composite and Glyphs don't use normal screen wrapping
PictureScreenPtr ps = GetPictureScreen(pScreen);
s->Composite = ps->Composite;
ps->Composite = RootlessComposite;
s->Glyphs = ps->Glyphs;
ps->Glyphs = RootlessGlyphs;
}
// WRAP(ClearToBackground); fixme put this back? useful for shaped wins?
#undef WRAP
}
/*
* RootlessInit
* Called by the rootless implementation to initialize the rootless layer.
* Rootless wraps lots of stuff and needs a bunch of devPrivates.
*/
Bool
RootlessInit(ScreenPtr pScreen, RootlessFrameProcsPtr procs)
{
RootlessScreenRec *s;
if (!RootlessAllocatePrivates(pScreen))
return FALSE;
s = SCREENREC(pScreen);
s->imp = procs;
s->colormap = NULL;
s->redisplay_expired = FALSE;
RootlessWrap(pScreen);
if (!RegisterBlockAndWakeupHandlers(RootlessBlockHandler,
RootlessWakeupHandler,
(void *) pScreen)) {
return FALSE;
}
return TRUE;
}
void
RootlessUpdateRooted(Bool state)
{
int i;
if (!state) {
for (i = 0; i < screenInfo.numScreens; i++)
RootlessDisableRoot(screenInfo.screens[i]);
}
else {
for (i = 0; i < screenInfo.numScreens; i++)
RootlessEnableRoot(screenInfo.screens[i]);
}
}