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xserver/mi/micmap.c

588 lines
17 KiB
C

/*
* Copyright (c) 1987, Oracle and/or its affiliates. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
* This is based on cfbcmap.c. The functions here are useful independently
* of cfb, which is the reason for including them here. How "mi" these
* are may be debatable.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include <X11/Xproto.h>
#include "scrnintstr.h"
#include "colormapst.h"
#include "resource.h"
#include "globals.h"
#include "micmap.h"
DevPrivateKeyRec micmapScrPrivateKeyRec;
int
miListInstalledColormaps(ScreenPtr pScreen, Colormap * pmaps)
{
if (GetInstalledmiColormap(pScreen)) {
*pmaps = GetInstalledmiColormap(pScreen)->mid;
return 1;
}
return 0;
}
void
miInstallColormap(ColormapPtr pmap)
{
ColormapPtr oldpmap = GetInstalledmiColormap(pmap->pScreen);
if (pmap != oldpmap) {
/* Uninstall pInstalledMap. No hardware changes required, just
* notify all interested parties. */
if (oldpmap != (ColormapPtr) None)
WalkTree(pmap->pScreen, TellLostMap, (char *) &oldpmap->mid);
/* Install pmap */
SetInstalledmiColormap(pmap->pScreen, pmap);
WalkTree(pmap->pScreen, TellGainedMap, (char *) &pmap->mid);
}
}
void
miUninstallColormap(ColormapPtr pmap)
{
ColormapPtr curpmap = GetInstalledmiColormap(pmap->pScreen);
if (pmap == curpmap) {
if (pmap->mid != pmap->pScreen->defColormap) {
dixLookupResourceByType((void **) &curpmap,
pmap->pScreen->defColormap,
RT_COLORMAP, serverClient, DixUseAccess);
(*pmap->pScreen->InstallColormap) (curpmap);
}
}
}
void
miResolveColor(unsigned short *pred, unsigned short *pgreen,
unsigned short *pblue, VisualPtr pVisual)
{
int shift = 16 - pVisual->bitsPerRGBValue;
unsigned lim = (1 << pVisual->bitsPerRGBValue) - 1;
if ((pVisual->class | DynamicClass) == GrayScale) {
/* rescale to gray then rgb bits */
*pred = (30L * *pred + 59L * *pgreen + 11L * *pblue) / 100;
*pblue = *pgreen = *pred = ((*pred >> shift) * 65535) / lim;
}
else {
/* rescale to rgb bits */
*pred = ((*pred >> shift) * 65535) / lim;
*pgreen = ((*pgreen >> shift) * 65535) / lim;
*pblue = ((*pblue >> shift) * 65535) / lim;
}
}
Bool
miInitializeColormap(ColormapPtr pmap)
{
unsigned i;
VisualPtr pVisual;
unsigned lim, maxent, shift;
pVisual = pmap->pVisual;
lim = (1 << pVisual->bitsPerRGBValue) - 1;
shift = 16 - pVisual->bitsPerRGBValue;
maxent = pVisual->ColormapEntries - 1;
if (pVisual->class == TrueColor) {
unsigned limr, limg, limb;
limr = pVisual->redMask >> pVisual->offsetRed;
limg = pVisual->greenMask >> pVisual->offsetGreen;
limb = pVisual->blueMask >> pVisual->offsetBlue;
for (i = 0; i <= maxent; i++) {
/* rescale to [0..65535] then rgb bits */
pmap->red[i].co.local.red =
((((i * 65535) / limr) >> shift) * 65535) / lim;
pmap->green[i].co.local.green =
((((i * 65535) / limg) >> shift) * 65535) / lim;
pmap->blue[i].co.local.blue =
((((i * 65535) / limb) >> shift) * 65535) / lim;
}
}
else if (pVisual->class == StaticColor) {
unsigned limr, limg, limb;
limr = pVisual->redMask >> pVisual->offsetRed;
limg = pVisual->greenMask >> pVisual->offsetGreen;
limb = pVisual->blueMask >> pVisual->offsetBlue;
for (i = 0; i <= maxent; i++) {
/* rescale to [0..65535] then rgb bits */
pmap->red[i].co.local.red =
((((((i & pVisual->redMask) >> pVisual->offsetRed)
* 65535) / limr) >> shift) * 65535) / lim;
pmap->red[i].co.local.green =
((((((i & pVisual->greenMask) >> pVisual->offsetGreen)
* 65535) / limg) >> shift) * 65535) / lim;
pmap->red[i].co.local.blue =
((((((i & pVisual->blueMask) >> pVisual->offsetBlue)
* 65535) / limb) >> shift) * 65535) / lim;
}
}
else if (pVisual->class == StaticGray) {
for (i = 0; i <= maxent; i++) {
/* rescale to [0..65535] then rgb bits */
pmap->red[i].co.local.red = ((((i * 65535) / maxent) >> shift)
* 65535) / lim;
pmap->red[i].co.local.green = pmap->red[i].co.local.red;
pmap->red[i].co.local.blue = pmap->red[i].co.local.red;
}
}
return TRUE;
}
/* When simulating DirectColor on PseudoColor hardware, multiple
entries of the colormap must be updated
*/
#define AddElement(mask) { \
pixel = red | green | blue; \
for (i = 0; i < nresult; i++) \
if (outdefs[i].pixel == pixel) \
break; \
if (i == nresult) \
{ \
nresult++; \
outdefs[i].pixel = pixel; \
outdefs[i].flags = 0; \
} \
outdefs[i].flags |= (mask); \
outdefs[i].red = pmap->red[red >> pVisual->offsetRed].co.local.red; \
outdefs[i].green = pmap->green[green >> pVisual->offsetGreen].co.local.green; \
outdefs[i].blue = pmap->blue[blue >> pVisual->offsetBlue].co.local.blue; \
}
int
miExpandDirectColors(ColormapPtr pmap, int ndef, xColorItem * indefs,
xColorItem * outdefs)
{
int red, green, blue;
int maxred, maxgreen, maxblue;
int stepred, stepgreen, stepblue;
VisualPtr pVisual;
int pixel;
int nresult;
int i;
pVisual = pmap->pVisual;
stepred = 1 << pVisual->offsetRed;
stepgreen = 1 << pVisual->offsetGreen;
stepblue = 1 << pVisual->offsetBlue;
maxred = pVisual->redMask;
maxgreen = pVisual->greenMask;
maxblue = pVisual->blueMask;
nresult = 0;
for (; ndef--; indefs++) {
if (indefs->flags & DoRed) {
red = indefs->pixel & pVisual->redMask;
for (green = 0; green <= maxgreen; green += stepgreen) {
for (blue = 0; blue <= maxblue; blue += stepblue) {
AddElement(DoRed)
}
}
}
if (indefs->flags & DoGreen) {
green = indefs->pixel & pVisual->greenMask;
for (red = 0; red <= maxred; red += stepred) {
for (blue = 0; blue <= maxblue; blue += stepblue) {
AddElement(DoGreen)
}
}
}
if (indefs->flags & DoBlue) {
blue = indefs->pixel & pVisual->blueMask;
for (red = 0; red <= maxred; red += stepred) {
for (green = 0; green <= maxgreen; green += stepgreen) {
AddElement(DoBlue)
}
}
}
}
return nresult;
}
Bool
miCreateDefColormap(ScreenPtr pScreen)
{
unsigned short zero = 0, ones = 0xFFFF;
Pixel wp, bp;
VisualPtr pVisual;
ColormapPtr cmap;
int alloctype;
if (!dixRegisterPrivateKey(&micmapScrPrivateKeyRec, PRIVATE_SCREEN, 0))
return FALSE;
for (pVisual = pScreen->visuals;
pVisual->vid != pScreen->rootVisual; pVisual++);
if (pScreen->rootDepth == 1 || (pVisual->class & DynamicClass))
alloctype = AllocNone;
else
alloctype = AllocAll;
if (CreateColormap(pScreen->defColormap, pScreen, pVisual, &cmap,
alloctype, 0) != Success)
return FALSE;
if (pScreen->rootDepth > 1) {
wp = pScreen->whitePixel;
bp = pScreen->blackPixel;
if ((AllocColor(cmap, &ones, &ones, &ones, &wp, 0) !=
Success) ||
(AllocColor(cmap, &zero, &zero, &zero, &bp, 0) != Success))
return FALSE;
pScreen->whitePixel = wp;
pScreen->blackPixel = bp;
}
(*pScreen->InstallColormap) (cmap);
return TRUE;
}
/*
* Default true color bitmasks, should be overridden by
* driver
*/
#define _RZ(d) ((d + 2) / 3)
#define _RS(d) 0
#define _RM(d) ((1U << _RZ(d)) - 1)
#define _GZ(d) ((d - _RZ(d) + 1) / 2)
#define _GS(d) _RZ(d)
#define _GM(d) (((1U << _GZ(d)) - 1) << _GS(d))
#define _BZ(d) (d - _RZ(d) - _GZ(d))
#define _BS(d) (_RZ(d) + _GZ(d))
#define _BM(d) (((1U << _BZ(d)) - 1) << _BS(d))
#define _CE(d) (1U << _RZ(d))
typedef struct _miVisuals {
struct _miVisuals *next;
int depth;
int bitsPerRGB;
int visuals;
int count;
int preferredCVC;
Pixel redMask, greenMask, blueMask;
} miVisualsRec, *miVisualsPtr;
static int miVisualPriority[] = {
PseudoColor, GrayScale, StaticColor, TrueColor, DirectColor, StaticGray
};
#define NUM_PRIORITY 6
static miVisualsPtr miVisuals;
void
miClearVisualTypes(void)
{
miVisualsPtr v;
while ((v = miVisuals)) {
miVisuals = v->next;
free(v);
}
}
Bool
miSetVisualTypesAndMasks(int depth, int visuals, int bitsPerRGB,
int preferredCVC,
Pixel redMask, Pixel greenMask, Pixel blueMask)
{
miVisualsPtr new, *prev, v;
int count;
new = malloc(sizeof *new);
if (!new)
return FALSE;
if (!redMask || !greenMask || !blueMask) {
redMask = _RM(depth);
greenMask = _GM(depth);
blueMask = _BM(depth);
}
new->next = 0;
new->depth = depth;
new->visuals = visuals;
new->bitsPerRGB = bitsPerRGB;
new->preferredCVC = preferredCVC;
new->redMask = redMask;
new->greenMask = greenMask;
new->blueMask = blueMask;
count = (visuals >> 1) & 033333333333;
count = visuals - count - ((count >> 1) & 033333333333);
count = (((count + (count >> 3)) & 030707070707) % 077); /* HAKMEM 169 */
new->count = count;
for (prev = &miVisuals; (v = *prev); prev = &v->next);
*prev = new;
return TRUE;
}
Bool
miSetVisualTypes(int depth, int visuals, int bitsPerRGB, int preferredCVC)
{
return miSetVisualTypesAndMasks(depth, visuals, bitsPerRGB,
preferredCVC, 0, 0, 0);
}
int
miGetDefaultVisualMask(int depth)
{
if (depth > MAX_PSEUDO_DEPTH)
return LARGE_VISUALS;
else if (depth >= MIN_TRUE_DEPTH)
return ALL_VISUALS;
else if (depth == 1)
return StaticGrayMask;
else
return SMALL_VISUALS;
}
static Bool
miVisualTypesSet(int depth)
{
miVisualsPtr visuals;
for (visuals = miVisuals; visuals; visuals = visuals->next)
if (visuals->depth == depth)
return TRUE;
return FALSE;
}
Bool
miSetPixmapDepths(void)
{
int d, f;
/* Add any unlisted depths from the pixmap formats */
for (f = 0; f < screenInfo.numPixmapFormats; f++) {
d = screenInfo.formats[f].depth;
if (!miVisualTypesSet(d)) {
if (!miSetVisualTypes(d, 0, 0, -1))
return FALSE;
}
}
return TRUE;
}
/*
* Distance to least significant one bit
*/
static int
maskShift(Pixel p)
{
int s;
if (!p)
return 0;
s = 0;
while (!(p & 1)) {
s++;
p >>= 1;
}
return s;
}
/*
* Given a list of formats for a screen, create a list
* of visuals and depths for the screen which correspond to
* the set which can be used with this version of cfb.
*/
Bool
miInitVisuals(VisualPtr * visualp, DepthPtr * depthp, int *nvisualp,
int *ndepthp, int *rootDepthp, VisualID * defaultVisp,
unsigned long sizes, int bitsPerRGB, int preferredVis)
{
int i, j = 0, k;
VisualPtr visual;
DepthPtr depth;
VisualID *vid;
int d, b;
int f;
int ndepth, nvisual;
int nvtype;
int vtype;
miVisualsPtr visuals, nextVisuals;
int *preferredCVCs, *prefp;
int first_depth;
/* none specified, we'll guess from pixmap formats */
if (!miVisuals) {
for (f = 0; f < screenInfo.numPixmapFormats; f++) {
d = screenInfo.formats[f].depth;
b = screenInfo.formats[f].bitsPerPixel;
if (sizes & (1 << (b - 1)))
vtype = miGetDefaultVisualMask(d);
else
vtype = 0;
if (!miSetVisualTypes(d, vtype, bitsPerRGB, -1))
return FALSE;
}
}
nvisual = 0;
ndepth = 0;
for (visuals = miVisuals; visuals; visuals = nextVisuals) {
nextVisuals = visuals->next;
ndepth++;
nvisual += visuals->count;
}
depth = xallocarray(ndepth, sizeof(DepthRec));
visual = xallocarray(nvisual, sizeof(VisualRec));
preferredCVCs = xallocarray(ndepth, sizeof(int));
if (!depth || !visual || !preferredCVCs) {
free(depth);
free(visual);
free(preferredCVCs);
return FALSE;
}
*depthp = depth;
*visualp = visual;
*ndepthp = ndepth;
*nvisualp = nvisual;
prefp = preferredCVCs;
for (visuals = miVisuals; visuals; visuals = nextVisuals) {
nextVisuals = visuals->next;
d = visuals->depth;
vtype = visuals->visuals;
nvtype = visuals->count;
*prefp = visuals->preferredCVC;
prefp++;
vid = NULL;
if (nvtype) {
vid = xallocarray(nvtype, sizeof(VisualID));
if (!vid) {
free(depth);
free(visual);
free(preferredCVCs);
return FALSE;
}
}
depth->depth = d;
depth->numVids = nvtype;
depth->vids = vid;
depth++;
for (i = 0; i < NUM_PRIORITY; i++) {
if (!(vtype & (1 << miVisualPriority[i])))
continue;
visual->class = miVisualPriority[i];
visual->bitsPerRGBValue = visuals->bitsPerRGB;
visual->ColormapEntries = 1 << d;
visual->nplanes = d;
visual->vid = *vid = FakeClientID(0);
switch (visual->class) {
case PseudoColor:
case GrayScale:
case StaticGray:
visual->redMask = 0;
visual->greenMask = 0;
visual->blueMask = 0;
visual->offsetRed = 0;
visual->offsetGreen = 0;
visual->offsetBlue = 0;
break;
case DirectColor:
case TrueColor:
visual->ColormapEntries = _CE(d);
/* fall through */
case StaticColor:
visual->redMask = visuals->redMask;
visual->greenMask = visuals->greenMask;
visual->blueMask = visuals->blueMask;
visual->offsetRed = maskShift(visuals->redMask);
visual->offsetGreen = maskShift(visuals->greenMask);
visual->offsetBlue = maskShift(visuals->blueMask);
}
vid++;
visual++;
}
free(visuals);
}
miVisuals = NULL;
visual = *visualp;
depth = *depthp;
/*
* if we did not supplyied by a preferred visual class
* check if there is a preferred class in one of the depth
* structures - if there is, we want to start looking for the
* default visual/depth from that depth.
*/
first_depth = 0;
if (preferredVis < 0 && defaultColorVisualClass < 0) {
for (i = 0; i < ndepth; i++) {
if (preferredCVCs[i] >= 0) {
first_depth = i;
break;
}
}
}
for (i = first_depth; i < ndepth; i++) {
int prefColorVisualClass = -1;
if (defaultColorVisualClass >= 0)
prefColorVisualClass = defaultColorVisualClass;
else if (preferredVis >= 0)
prefColorVisualClass = preferredVis;
else if (preferredCVCs[i] >= 0)
prefColorVisualClass = preferredCVCs[i];
if (*rootDepthp && *rootDepthp != depth[i].depth)
continue;
for (j = 0; j < depth[i].numVids; j++) {
for (k = 0; k < nvisual; k++)
if (visual[k].vid == depth[i].vids[j])
break;
if (k == nvisual)
continue;
if (prefColorVisualClass < 0 ||
visual[k].class == prefColorVisualClass)
break;
}
if (j != depth[i].numVids)
break;
}
if (i == ndepth) {
i = 0;
j = 0;
}
*rootDepthp = depth[i].depth;
*defaultVisp = depth[i].vids[j];
free(preferredCVCs);
return TRUE;
}