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xserver/hw/xquartz/GL/glcontextmodes.h

59 lines
2.2 KiB
C

/*
* (C) Copyright IBM Corporation 2003
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file glcontextmodes.h
* \author Ian Romanick <idr@us.ibm.com>
*/
#ifndef GLCONTEXTMODES_H
#define GLCONTEXTMODES_H
#if !defined(IN_MINI_GLX)
extern GLint
_gl_convert_from_x_visual_type(int visualType);
extern GLint
_gl_convert_to_x_visual_type(int visualType);
extern void
_gl_copy_visual_to_context_mode(__GLcontextModes * mode,
const __GLXvisualConfig * config);
extern int
_gl_get_context_mode_data(const __GLcontextModes *mode, int attribute,
int *value_return);
#endif /* !defined(IN_MINI_GLX) */
extern __GLcontextModes *
_gl_context_modes_create(unsigned count, size_t minimum_size);
extern void
_gl_context_modes_destroy(__GLcontextModes * modes);
extern __GLcontextModes *
_gl_context_modes_find_visual(__GLcontextModes *modes, int vid);
extern __GLcontextModes *
_gl_context_modes_find_fbconfig(__GLcontextModes *modes, int fbid);
extern GLboolean
_gl_context_modes_are_same(const __GLcontextModes * a,
const __GLcontextModes * b);
#endif /* GLCONTEXTMODES_H */